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Old 07-28-04, 05:36 PM   #1
MikeC
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Thumbs up Painkiller - Overview, benchmarks, and screenshots

Painkiller - Developed by People Can Fly

Great single player experience, awesome sound effects, instense action, and extremely frightening under the right conditions (i.e., playing at night in a dark room with headphones). Multiplayer needs work.

Are you a wimp? Or are you man enough to make it through the demo?

http://www.3dgamers.com/games/painkiller/

Pixel Shader 3.0 Planned

From an interview with Adrian Chmielarz about the Painkiller expansion pack at HomeLan Fed:

http://www.homelanfed.com/index.php?id=24919

HomeLAN - What graphical improvements, if any, will be put in the expansion?

Adrian Chmielarz - By the time the add-on is released, many sweet games will be already out there, games that bring a lot of technology improvements (like DOOM 3 or HL2), so of course we’ll add our share of new stuff as well. We have hired a new programmer whose only task is to add new cool FX to the game. Definitely expect Pixel Shader 3.0 support.

Gameplay Benchmark Results

The following benchmark results are based a single gameplay scenario I created that consists of a fragfest in the Atrium Complex courtyard. This is a pretty intense stress test. ForceWare 61.76 drivers were used. Note that trilinear and anisotropic optimizations were disabled.



Screenshots

Images taken at 1024x768 with 8XS AA and 2X AF.















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Old 07-28-04, 06:37 PM   #2
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Default Re: Painkiller - Overview, benchmarks, and screenshots

Hm indeed it is a fantastic game! Although... you coulda picked a better level to take screenshots of. There's some truly amazing looking level work in this game.
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Old 07-28-04, 06:39 PM   #3
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Default Re: Painkiller - Overview, benchmarks, and screenshots

Yeah... just recently beat the game on Trauma... it was a nice experience. I love the singleplayer but I absolutely cannot STAND the multiplayer.
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Old 07-28-04, 06:43 PM   #4
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Default Re: Painkiller - Overview, benchmarks, and screenshots

gj mike

could you test it on some of the more graphically challenging levels as well perhaps in a follow-up article?
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Old 07-28-04, 07:54 PM   #5
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Default Re: Painkiller - Overview, benchmarks, and screenshots

Quote:
Originally Posted by Sazar
gj mike

could you test it on some of the more graphically challenging levels as well perhaps in a follow-up article?
Thanks. I'm not aware of the graphically challenging levels since I haven't progressed too far into the game. Can you give me a specific area? I suppose I can ask someone to send me a saved game if the area is further along.
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Old 07-28-04, 08:15 PM   #6
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Default Re: Painkiller - Overview, benchmarks, and screenshots

Quote:
Originally Posted by Skrot
Hm indeed it is a fantastic game! Although... you coulda picked a better level to take screenshots of. There's some truly amazing looking level work in this game.
I thought the monastery level in particular was incredible.

And, of course, the mind-blowing quality and originality of the finale.
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Old 07-28-04, 09:21 PM   #7
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Default Re: Painkiller - Overview, benchmarks, and screenshots

Here are some links to the console commands in Painkiller, it looks like you can load a specific map but only in MP? I don't have PK yet so I cannot test, anyway something here might come in handy.

http://www.panstudio.com/cheatstop/p...php?index=2815

http://www.cheatsgame.de/files/painkill.htm
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Old 07-28-04, 09:34 PM   #8
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Default Re: Painkiller - Overview, benchmarks, and screenshots

The framerate sometimes really dips into the 20s in certain levels for me when i played the game on 5950/9800 .

i'm not going to play it again until i get a new video card .

& glad to hear about the PS3.0 support !!

Quote:
HomeLAN - What new weapons will be used in the expansion?



Adrian Chmielarz - There will be two new weapons. One is submachine gun mixed with the flame thrower, but of course you can expect that Painkiller’s patented twist on reality – meaning both weapons will not be “just” working like you expect, but they will also have their own additions and special features.
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Old 07-28-04, 10:03 PM   #9
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Default Re: Painkiller - Overview, benchmarks, and screenshots

it does look drool-worthy with the LOD all the way up

more incentive for me to save up
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Old 07-29-04, 02:24 AM   #10
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Default Re: Painkiller - Overview, benchmarks, and screenshots

I liked this game alright it had good sound effects and the graphics was pretty good ,I done play it three times on all the levels with my 9800pro ,waiting till I get my new card before I play it any more ,apretty good game to kill time when I want a fast paced game to play.
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Old 07-29-04, 02:50 AM   #11
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Default Re: Painkiller - Overview, benchmarks, and screenshots

The gameplay was fun for me as I tried to play it in small spurts since the mindless action only keeps me interested for short periods of time. I am sure I will get the expansion pack as well.

I play this game at 2048x1536 with 16xAF and no AA (don't really need it) on my X800XT and it runs great.
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Old 07-29-04, 03:15 AM   #12
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Default Re: Painkiller - Overview, benchmarks, and screenshots

Quote:
Originally Posted by Clay
Here are some links to the console commands in Painkiller, it looks like you can load a specific map but only in MP? I don't have PK yet so I cannot test, anyway something here might come in handy.

http://www.panstudio.com/cheatstop/p...php?index=2815

http://www.cheatsgame.de/files/painkill.htm
I recorded a few mutiplayer demos last weekend. Unfortunately they are not indicative of single player performance since certain graphics options are not enabled, such as shadows. Although the lastest patch includes a new benchmark, it also does not mirror the gameplay experience either. My results are always within a range of 30-40 fps at 800x600 up to 1600x1200.
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