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Old 07-29-04, 08:31 AM   #1
saturnotaku
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Default Game patch sizes - out of control

I really don't know if it's simply developers being lazy or what, but I'm sure a lot of you have noticed the outrageous sizes of popular game patches. Far Cry 1.2 checked in at more than 60 mb, Painkiller > 80, BF:V > 130 and the list goes on. It's not a huge deal I'm sure for many because we have broadband Internet connections, but this has to make life a living hell for people on dial-up.

I remember when the patches for the original Unreal Tournament were only about 7 mb and all you had to do was insert the original install CD for it to copy some files. But now it's pretty ridiculous, and it seems that more often than not these updates break more than they fix.

There needs to be some sort of wake-up call for PC game programmers to exercise a little more care. I know it's all about the $$$ but if they invest more time in getting stuff right, the less time they'll spend trying to fix stuff in the long run.

OK, I'll get down off my for now.
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Old 07-29-04, 08:53 AM   #2
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Default Re: Game patch sizes - out of control

Personaly I dont have a problem with them because most times its the multiplayer aspect which needs a patch and most of those players have high-speed. Yes I know its the mentality "lets ship now fix later" but hey rather that in a way as long as the single player is straight. 56K users however fully agree with you, I just cant imagine spending a week downloading the BF:VT patch.
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Old 07-29-04, 08:55 AM   #3
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Default Re: Game patch sizes - out of control

I think someone could make some money by having patches to all the major games handy and burning/shipping CDs to people who don't want to wait. Charge $5 shipped and you could probably get a CD in-hand before you'd ever finish downloading a 130 mb patch on 56k.
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Old 07-29-04, 09:09 AM   #4
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Default Re: Game patch sizes - out of control

its been my opinion that programmers have been slacking off a LOT for a while now. it seems like theyve been focusing mostly on the engine and eye candy, and sacrifice stability and playability, all to meet a deadline. i think that if they spend a little more time on fixing bugs instead of trying to reach a deadline, most games would probably run a lot better with fewer bugs (DUH). i think that games like doom3 and halflife, which have been in serious development for a while, will run incredibly well, with very few bugs (or relatively few bugs).
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Old 07-29-04, 09:48 AM   #5
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Default Re: Game patch sizes - out of control

Heh, I remember downloading (@56K no less) the free installments/sequels to Wing Commander Prophecy. Now THAT took a while (100+meg).
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Old 07-29-04, 10:06 AM   #6
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Default Re: Game patch sizes - out of control

As a former 56kps user untill a 10 months ago, I longed for minimal size count patches.
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Old 07-29-04, 10:50 AM   #7
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Talking Re: Game patch sizes - out of control

Games and utility apps that need that huge amount of patching demonstrates how lazy programmers are (again). And downloading those humongous nowadays patches is a big pain in the neck, even on broadband.
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Old 07-29-04, 11:07 AM   #8
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Default Re: Game patch sizes - out of control

EA is notorious for that, 200mb+ patches
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Old 07-29-04, 11:19 AM   #9
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Default Re: Game patch sizes - out of control

I think it's just proportional to how large game installs have become. I admit that a vast majority of the disk space is taken by textures, sound effects, and other things that do not involve the game code, but a lot of the time the patches come with new maps, modes, skins, etc. If that's the case then I welcome large patches. If I'm just getting a few gameplay tweaks then I agree with you.
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Old 07-29-04, 11:57 AM   #10
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Default Re: Game patch sizes - out of control

Last WOW Patch was 2.2GB. Almost a complete redownload.
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Old 07-29-04, 01:27 PM   #11
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Default Re: Game patch sizes - out of control

Exactly.

Anywho, I'm on cable... So my only complaint is, if you're going to release a big patch, then have plenty of fast sites of direct downloads.. none of this waiting in line,signing up, or proprietary downloader crap.



Quote:
Originally Posted by stncttr908
I think it's just proportional to how large game installs have become. I admit that a vast majority of the disk space is taken by textures, sound effects, and other things that do not involve the game code, but a lot of the time the patches come with new maps, modes, skins, etc. If that's the case then I welcome large patches. If I'm just getting a few gameplay tweaks then I agree with you.
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Old 07-29-04, 01:37 PM   #12
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Default Re: Game patch sizes - out of control

Quote:
Originally Posted by ynnek
Exactly.

Anywho, I'm on cable... So my only complaint is, if you're going to release a big patch, then have plenty of fast sites of direct downloads.. none of this waiting in line,signing up, or proprietary downloader crap.
Seconded. I'm tired of having to download from fileshack or some other BS place that makes you register.
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