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Old 08-01-04, 11:31 PM   #25
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Default Re: ~ Official Doom3 Feedback Thread ~

*edit* nm
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Old 08-01-04, 11:42 PM   #26
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Default Re: ~ Official Doom3 Feedback Thread ~

Yeah, my bad...left out a dir with initial post
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Old 08-02-04, 12:29 AM   #27
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Default Re: ~ Official Doom3 Feedback Thread ~

Quote:
Originally Posted by jAkUp
i think i might throw on some af since its running so great...
No. High Quality already comes with 8xAF 'built' into the setting. I would assume Ultra Quality would be the same.
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Old 08-02-04, 03:41 AM   #28
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Default Re: ~ Official Doom3 Feedback Thread ~

Clay - I found the tearing was caused by having the Vsync off. As soon as I turned it on, boof there goes the tearing
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Old 08-02-04, 04:55 AM   #29
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Thumbs down Disappointed...

Yesterday I received a call from a friend of mine: "I've got Doom 3, pay me a visit and I'll show you this proggy" So I went and played with Doom for half an hour on his rig (Athlon XP 2800+ 1GB RAM FX5900 256MB). We played at High detail.

Men, what a disappointment. From the techical point of view, this engine was badly overhyped and overrated. Most of the textures have a comparatively low resolution and they're badly blurred. With bump mapping disabled the general look of the surfaces is even worse. The polycount of the meshes is also very low.
The only impressive part of this engine are the real time shadows; but this alone does not compensate for blocky meshes, flat and lowly detailed surfaces and blurry textures.

After having seen the Unrealengine and Cryengine, I am accustomed to an higher level of detail, both texture and mesh wise. I can tolerate blob shadows or static lighting but there is nothing like walking near a surface and see a badly blurred, flat polygon

These are just my two cents.
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Old 08-02-04, 05:02 AM   #30
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Default Re: Disappointed...

You need to see this game on a 6800 i think mate, then you might be swayed ;-)
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Old 08-02-04, 05:23 AM   #31
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Default Re: Disappointed...

No he is right. I got my 6800 GT while the game is only good at atmosphere. The graphic quality is only attractive for its shadowing technique. The surface of the texture is nothing surprising and I can say is pretty not revolutionary. The shading technique is even worse than far cry. Doom3 doesn't worth the reputation. The game is a good game but actually the game doesn't worth so many years to make it. I wish H2 won't make me feel disappointed.
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Old 08-02-04, 05:42 AM   #32
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Default Re: ~ Official Doom3 Feedback Thread ~

Quote:
Originally Posted by gorebrush
Clay - I found the tearing was caused by having the Vsync off. As soon as I turned it on, boof there goes the tearing

sometimes, ive found VSYNC to really kill performance (even tho it should just cap the fps to match the monitor's refresh rt.) does enabling vsync in doom do this? or not affect fps at all?
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Old 08-02-04, 06:37 AM   #33
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Default Re: Disappointed...

Trolls?

We've all seen the screenshots. Are you joking? The texture resolution is very high and so is the poly count...
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Old 08-02-04, 07:39 AM   #34
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Default Re: ~ Official Doom3 Feedback Thread ~

Is there some sort of a storyline with Doom III. I have not been a big fan of the Doom series, but whats the story behind Doom 3?
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Old 08-02-04, 08:02 AM   #35
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Default Re: ~ Official Doom3 Feedback Thread ~

Quote:
Originally Posted by roccer
sometimes, ive found VSYNC to really kill performance (even tho it should just cap the fps to match the monitor's refresh rt.) does enabling vsync in doom do this? or not affect fps at all?
This is correct

Doom3 is capped to 60fps anyway.

Try it
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Old 08-02-04, 09:17 AM   #36
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Default Re: ~ Official Doom3 Feedback Thread ~

w00t! just started playing the game !

superb .. thats all i can say . & the zoom function is something to be commended too!
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