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#37 | |
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Hybrid Microprocessor
Join Date: Jul 2004
Location: Milan (Italy)
Posts: 2,050
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The lighting is great but the number of polygon is way too low for a modern game (look at Unreal2/UT200x for comparsion) and the surfaces quality is really poor. I've seen Quake3-based games with better textures. It makes me wonder if this is the price to pay to have realistic, real-time shadows. I took this shot yesterday. Detail level was set to "quality", no specular.
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#38 | |
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Registered User
Join Date: Jan 2003
Posts: 42
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Quote:
I dunno how anyone could be dissapointed with this title, if anything, it's almost a little TOO realistic, since it mentally drained me to play for the amount of time I did, just the unnerving atmosphere will make it like sitting through the scariest horror movie you can imagine for 15-20 hours straight. You really do need the hardware to get the full effect, but we tried it out on a P4 3.0GHz w/ a 6800GT and a P4 2GHz machine w/ a Ti4400 128MB card, and while the lesser PC obviously had to knock down the resolution and some pretty stuff to play it comfortably, it still looked damned good, and once we had it configured just right, it ran, again, like butta. Farcry is a great game, and it's a stark contrast to what Doom 3 offers as far as atmosphere, and while I think both games are pretty competitive graphically, when I looked at FarCry for the first time, I was no where nearly as amazed by it as I was by Doom 3. I can't wait to sit down on my own PC and try this puppy out. Oh yeah, multiplayer Doom 3 looks solid as heck, we only had 2 copies to play around with, but in a couple of 1-on-1 lan matches, the multiplayer was smooth as silk, and the included MP maps are top notch. This is truly a game that will be a landmark in PC gaming history IMO. |
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#39 | |
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Is not an Intel fanboi
Join Date: May 2004
Location: Burlington, VT
Posts: 1,368
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#40 | |
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MAXIMUM TECH
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
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"Disappointed" isnt the right word .
its just that Doom3 dosent beat FarCry in the graphics department generally IMO. it only looks better indoors while FarCry looks superb in the outdoors & comes close to Doom3 in the indoors . if Doom3 had massive outdoors , then all that would be changed .
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#41 |
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Is not an Intel fanboi
Join Date: May 2004
Location: Burlington, VT
Posts: 1,368
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SH64,
have you gotten to the hell levels yet? |
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#42 | |
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Registered User
Join Date: Oct 2002
Posts: 4,992
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Quote:
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SLI GeForce 7800 GTX 512MB @ 550/1700 | MSI K8N Neo4/SLI | A64 X2 4400+ Toledo | CORSAIR XMS 2GB (2 x 1GB) TwinX PC 3500 | Silverstone ST65ZF 650W| 93.71| XP SP2 and a Dell 2405FPW I personally believe that us americans are unable to do so because osama. People out there in our nation don't have that, And I believe that our education like such as south africa and such as the Iraq. everywhere "such as". And I believe our education should help the US should help the south africa and the iraq and the asian countries so we can build up our future. -- Miss Teen South Carolina |
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#43 |
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Takin 'er easy
Join Date: Jul 2004
Location: Jowjah
Posts: 6,687
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How can you run the game with no specular? Of course it's going to look worse! Not to mention, the screen resolution in the picture is very low. What quality setting were you running in? Low or Medium?
Far Cry is not a good game to compare to Doom 3. It's only even comparable if you have a DirectX 9 video card, which many people don't, and even then it's hard to say. The engines are far too different to truly compare. Visually, however, Far Cry is a little less impressive, in my opinion. Just because you don't have fast enough hardware to run the game on high settings doesn't mean no one else can. This post is very misleading, and it seems deliberate. Hence - trolls.
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#44 |
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Join Date: Jul 2004
Location: chicago
Posts: 2,250
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I dont have the game yet, but seeing a thousand pics of it....it does look like quite blurred. Problem is they focused too much on the detail of shadows and the characters, and not enough on the corridors and surroundings. Far Cry seems to still be king of the hill.
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#45 |
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Registered User
Join Date: Aug 2004
Posts: 9
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He didn't like the game, get over it. You're not going to change his opinion. Not everybody is going to jizz at the mere thought of seeing doom3 in all its hype/glory on a computer screen....
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#46 | |
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Registered User
Join Date: Jan 2003
Posts: 42
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Doom 3 after 2 hours in a cubicle at a local Comcast office = betta! Only time and widespread distribution will tell the tale though. |
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#47 |
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Hybrid Microprocessor
Join Date: Jul 2004
Location: Milan (Italy)
Posts: 2,050
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The specs were in my first post. It is no entry level machine (Doom 3 it's advertised to run on 1.5GHz P4 with 64mb GF4 cards). Sorry about the typo: I meant high quality; as I said no specular. We tried a few options to see how they impacted quality/performance. Without specular it runs quite faster with little impact on quality. Disabling bumps is quite a different story, though.
I'll eventually play it again for a little longer in the next weekend but the first impression (again, I'm talking about the engine and the engine only) is still a sense of disappointment.
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#48 | |
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Registered User
Join Date: Aug 2002
Location: San Diego, CA
Posts: 106
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