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Old 10-29-02, 08:54 PM   #1
mongoose
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Default Official UT2003 2136 patch released!

For windows. Get it here...

http://www.ut2003files.com/file.info?ID=7236
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Old 10-30-02, 12:18 AM   #2
volt
 
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thanks for the heads up!

UPDATED:

Gameplay:

- suicides count against team score in TDM
- fixed attenuation flak chunk damage over distance
- reduced minigun spin up time slightly
- made shock beam effect thicker
- always keep dynamic light for shock projectile, even in low detail mode
- translocation destination adjustment bug fix
- "kdraw collision" disabled in MP
- player dies before ball gets through hoop should still get credit for
throw
- fixed redeemer point blank shots
- double tap time invariant to gamespeed
- get rid of 03_2 use (duplicate of "three" sound)
- fixed problems with overtime not ending on first score in some situations
- fixed transloc camera sometimes taking two taps
- fixed 4 rocket bug
- fixed instagib really is instaGIB
- fixed 10 seconds before can speak again
- fixed killz in CTF-December, CTF-Face3, CTF-Citadel, and BR-IceFields
- clamped max view bob
- fixed tokara forest switching to CTF
- fix for balllauncher switchaway bug
- fixed problem with teammates grabbing the flag right when you score
- fixed No Adrenaline mutator not allowing other mutators to work
- fixed getting correct bots on configured bot games with no bots on one
team
- fixed falling damage bug
- straightened lightning bolt (purely visual change to make it easier to see
where you're shooting)
- fixed shieldgun impact charging effect fps slowdown
- Fix bug where ragdolls didn't turn skeletal when they fall into lava
volume.
- If there is no momentum on death, add a small random one. Reduces
ragdolls just falling to their knees.
- added mouse acceleration for improved fine aiming control. Can be turned
on by adding the following line to the [Engine.PlayerInput] section in
user.ini:
MouseAccelThreshold=+100.0
- added "now viewing" message when spectating
- Fixed: At end of match it says "You've lost the match" while spectating
- assault grenade faster minimum muzzle velocity
- fixed water footstep sounds sometimes not playing when touching
fluidsurfaceinfo
- no behindview cheat in net games
- Simplified using custom ragdolls. 'Ragdoll=xxxx' in the .upl file now
overrides the species ragdoll asset for the character. This approach is
compatible with the cheat protection.
- Fix screwed-up vehicle camera.
- increased skeletal mesh pool vertex buffer lifetime from 500 to
1000 frames
- rocket smoke trail whiter
- rocket launcher max ammo now 30
- improved instagib beams
- no shooting through people in classic instagib (just like it was in UT),
you can still shoot through them in zoom instagib
- fixed replicating blood spurts when hit
- improved sound positioning/attenuation
- fixed suicide spamming lagging servers
- fixed AI slowdown when can't reach player's location

HUD/Menus:

- typed messages stay up on HUD longer
- don't limit chat when game is paused
- fixed joystick support in menus
- added joystick hat support
- made sure "showlog" leaves fullscreen first
- new HUD options in menus:
Number of console messages shown
Console message font size
Ability to turn on and off various pieces of the HUD
Ability to scale the HUD
- Cut and Paste in Console and server browser/edit boxes.
- Change IForce to TouchSense Mouse Settings
- Added Min/Max players to Map Selection
- Added Author Name to Map Selection for Non-Epic maps
- Add Description field for Mod Authors and hooked it to the scrolly
- Added Announcer volume control to menus
- 'Speech' binder menu in Settings.
- Mouse wheel support on speech menu. On by default, but the ut2003.ini
option bSpeechMenuUseMouseWheel turns it off.
- Letter key support in Speech Menu. The ut2003.ini option
bSpeechMenuUseLetters turns this on, and you can specify what keys it
uses in the .ini file as well.
- Fix [ALL] being at the bottom of the speech menu player list.
- added joystick hat support
- made sure "showlog" leaves fullscreen first
- fix for particle "priming"
- enabled "preferences" and made it leave fullscreen
- added support for Asian language keyboard input via IME
- fix for particle "priming"
- enabled "preferences" and made it leave fullscreen
- added support for Asian language keyboard input via IME
- added "TOGGLEREFRAST"
- 'Add IP' and 'Add Buddy' dialog's focus the edit box by default.
- can change crosshair color

AI:

- bots supporting player will grab nearby pickups
- fixed bots rotating to acquire targets too fast
- added ReactionTime parameter for bots
- fixed bots stuck in corners wanting to go to paths above
- bots go after adrenaline more

Editor:

- fixed editor crash when rebuild paths with new pickupbase
- UnrealEd works on Win98

Networking:

- added option to cap framerate in netplay (on by default). This improves
client smoothness by keeping client physics updates more in sync with
server. Its controlled
in your UT2003.ini file in the [Engine.LevelInfo] section by bCapFramerate.
- improved ping measurement shown in scoreboard
- F6 bound to "stat net" again
- improved client movement on jumppads
- Buddy list wildcards
- Master server cheat protection MD5 support
- Removed server connect() 10054 warning
- servers no longer don't reconnect to master server on authentication
failure
- Show server ip in server browser
- Remove ICMP logspam by default
- IRC client under 'Chat' tab in Server Browser.
- Added 'Server Browser' button in-game so you can view servers/chat
without leaving game.
- Remove spurious qhull-related warnings at the console eg. when running
a server.
- Removed a lot of server log spam
- added AdminSay function which works from log window
- overtime ends if no one left on server
- stats compatible with minplayers > 0 (stats start when number of bots
drops to 0)
- fixed bug allowing bots to be added by admins in stats enabled games
- dedicated servers don't need to load skins/meshes/voices
- server CPU improvements (don't find actor channel reference twice)
- fixed server memory leak

Compatibility:

- fixed CD check problems on some machines

D3D

- fix for SiS 315 and other TnL cards only exposing one vertex stream
- better debug output for certain fatal failures
- better handling of running out of memory in default pool
- possible fix for UD3DRenderDevice::Unlock crash
- fix for "CreateVertexBuffer failed (D3DERR_INVALIDCALL)" crash
- made code respect D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR caps bit
- fixed case that led to an invalid stage setup in certain scenarios
- more Voodoo 3/5 & G400 workarounds (never sending more than 2
texcoords)
- better error message for UnSetRes
- changed error message for crash inside D3D8:rawIndexedPrimitive
- now tries system memory pool if allocation in default pool fails even
after evicting all managed resources
- made FAuxRenderTarget destructor flush rendering resources
- added AvoidHitches" option to the D3D renderer which might
be useful for people with 64 MByte cards that play on high detail settings.
It significantly reduces the occurrence of substantial hitches, but slightly
reduces average framerate.
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[b]Optimization guidelines by Koji Ashida of NVIDIA:[/b][list][*]Use fx12 instructions whenever possible[*]Use lowest pixel shader version[/list][url=http://developer.nvidia.com/docs/IO/10878/ChinaJoy2004_OptimizationAndTools.pdf]source[/url]

[size=1]The politics are invading the technology. We don't really like to mess with politics because that kind of adversarial relationship has nothing to do with pure technical operations and the technical specifications of what we like to play with, the hardware![/size]

Last edited by volt; 10-30-02 at 12:24 AM.
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Old 10-30-02, 12:53 AM   #3
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R E M E M B E R

it OVERWRITES your old user.ini and UT2003.ini, so BACK THEM UP BEFOREHAND!
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Old 10-30-02, 03:34 PM   #4
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Oooo.. does it fix the sound problems on Hercules and Santa Cruz?
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Old 10-31-02, 01:02 AM   #5
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OK, the good news first. The UT2003 patch has gone official and is now available. Download whereever you please. There have been many new features added in. The bad news. Performance has generally dropped for many. While some rare individuals have experienced little or no drop in FPS, most are saying something is definitely amiss. I would still install it just for the fixes.

As far as sound goes, I only have two cheap speakers, so I wouldn't know. However, according to the forums, sound positioning has improved. But I have noticed an even bigger drop in performance, and the performance before was already unacceptable! Sticking with software sound. . . oddly enough
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Old 10-31-02, 11:51 AM   #6
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I am willing to sacrifice sound for visuals, so I have "safe mode" on, and it has given me several more fps.

Overall, after the patch, my average fps dropped and also there are dips in performance - sometimes dropping to 25fps - it never did that before.

I remember the first UT patch (for the original UT game) actually imporved the fps by a large margin. I hope they listen to the 50% of the people and fix the fps problems.
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Old 10-31-02, 01:47 PM   #7
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I noticed a performance drop for Direct3D of between 5-10 fps (most noticable in Inferno). Normally that wouldn't be a big deal, but in that game the difference between 30 and 40 fps is quite drastic.

On the flip side, I noticed a slight increase in OpenGL performance with this update. Framerates are consistently higher with less dips than in the shipping build of the game. If you're having performance problems, I would suggest running in OpenGL to see if it helps because it's certainly worked for me thus far.

I'm using the 41.03 detonators, in case you're curious.
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Old 10-31-02, 04:17 PM   #8
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Quote:
Originally posted by saturnotaku
On the flip side, I noticed a slight increase in OpenGL performance with this update. Framerates are consistently higher with less dips than in the shipping build of the game. If you're having performance problems, I would suggest running in OpenGL to see if it helps because it's certainly worked for me thus far.
so once again OpenGL becomes the API of choice when playing an Unreal Tournament game
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Old 10-31-02, 06:12 PM   #9
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anyone find a noCD crack for this patch yet? I hate draggin out the CDs for every game...
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Old 10-31-02, 06:23 PM   #10
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yes (you know where to find it)
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[b]Optimization guidelines by Koji Ashida of NVIDIA:[/b][list][*]Use fx12 instructions whenever possible[*]Use lowest pixel shader version[/list][url=http://developer.nvidia.com/docs/IO/10878/ChinaJoy2004_OptimizationAndTools.pdf]source[/url]

[size=1]The politics are invading the technology. We don't really like to mess with politics because that kind of adversarial relationship has nothing to do with pure technical operations and the technical specifications of what we like to play with, the hardware![/size]
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Old 10-31-02, 07:42 PM   #11
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I had to reinstall UT2003 to make the patch work.

But its worth it, cause I have higher framerates in both direct3d and Open GL, although I prefer using Open gl, it just seems to run smoother.
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Old 10-31-02, 08:16 PM   #12
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Quote:
Originally posted by Cotita
I had to reinstall UT2003 to make the patch work.

But its worth it, cause I have higher framerates in both direct3d and Open GL, although I prefer using Open gl, it just seems to run smoother.
Hi.
What do you mean? Did you have to re-install UT2003 because it wouldn't work properly after patch or just was slow after patch?

The reason I ask is because I lost performance, and want to know weather I can re-gain it by re-installing UT2003 and then the patch.
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