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Old 08-10-04, 11:19 AM   #25
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Default Re: Disappointments in doom 3

I was hoping for a new MOH game or some other shooter based on this engine a la MOHAA with the Quake 3 engine, but now that EA has bought up Crytek I'd much rather see it use the CryEngine.
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Old 08-10-04, 11:25 AM   #26
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Default Re: Disappointments in doom 3

The doom engine apparently sucks at rendering liquids. The chemical sludge and the lava look like crap and there's no water anywhere (but i guess that's just mars for you).
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Old 08-10-04, 11:30 AM   #27
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Default Re: Disappointments in doom 3

Quote:
Originally Posted by CaptNKILL
I still dont understand the flashlight crap. The game plays fine the way it is.

What is the problem with not being able to use a flashlight with a gun? It isnt that unrealistic... there isnt any tape anywhere and only a moron would hold a flashlight on the forend of a sawed off 12 gauge.. not only is it friggin hard to hold a large object against the gun while shooting (has anyone ever shot a 12 gauge? you need to hold on to the forend tightly, imagine a smaller barrel on it, and no stock... you reeaaally need to hold it tight)... but HOW THE HELL WOULD HE PUMP THE FREAKIN THING WITH A FLASHLIGHT IN YOUR HAND?? And how about reloading? Youd have to stick the flashlight in your pocket before reloading, then take it back out then hold the gun again. Same goes for most guns. I doubt they planned on using the plasma gun, BFG, chaingun and machinegun in their own damned research facility, so they left off the flashlight mounts... or maybe you can get mounts from cabelas, see if you can get online at UAC and have them send you flashlight mounts for a chaingun
With a detachment of Marines on the base you would think they would properly outfit them. I have a hard time believing that if they can set up a base on mars they won't have torches on their weapons
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Old 08-10-04, 11:39 AM   #28
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Default Re: Disappointments in doom 3

Quote:
Originally Posted by Saint Lucifer
The darkness is perfect in Doom 3. And yes, with the flashlight, I do scan every single corner and area in the game, then when I'm assured that there's nothing presently in the room, I equip a gun because there probably will be something coming.

If I could just run around with a gun and flashlight equipped, the game's pace would be shot. The simple point is that requiring the flashlight to be out forces you to make a choice between clarity and fire power and it also indirectly controls how fast you can move through the game.

"There is no terror in the bang, only in the anticipation of it."
-Alfred Hitch****
Exactly. This is exactly what sets the game apart from half life IMO.
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Old 08-10-04, 12:13 PM   #29
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Default Re: Disappointments in doom 3

You know...it really isn't THAT dark. It is kinda in the beginning, but not to far into the game you don't have to constantly switch the whole time. You guys are really exaggerating the "problem". I can understand if you played through the entire game and still feel it is a problem, but I can honestly say that there are plenty of lights on to tell where you're going and what's around you for MOST of the game. I hardly ever used the flashlight after the EnPro level. And everything CaptNKILL said too.
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Old 08-10-04, 12:15 PM   #30
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Default Re: Disappointments in doom 3

Well thats your view on it and thats fine . I however fail to find the game entertaining, which is a shame since I've been looking forward to it
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Old 08-10-04, 12:36 PM   #31
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Default Re: Disappointments in doom 3

Well, I finally broke down and bought Doom 3 on my trip to Branson (which is the reason I have not posted in 4 days). I just reached the Alpha Labs but im already getting a little freaked out. So far everything is very VERY polished, thought out even down to the smallest detail. Anyways, to fix the flashlight issue just bind the flashlight to the right mouse button to quckly switch between it and your weapon of choice.
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Old 08-10-04, 12:41 PM   #32
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Default Re: Disappointments in doom 3

Yeah that is too bad. Personally I wasn't expecting much in the gameplay department because, let's face it, id's never delivered much. I just wanted to run around blasting dynamically-lit demons from hell, and that's what I got. I really don't play a lot of single player FPS's anymore either since Deus Ex ruined video games for me several years ago*. I do still play Doom 1 and 2 a lot with the ZDoom source mod, and they're still a blast. I guess the last really complex single player shooter I played was Half-Life, which I loved. Anyway, since it was just a bunch of crappy knock-offs and multiplayer games since then, I thought Doom 3 was a breath of fresh air (I'm a fan of single player FPS's). So complaining about having to switch between your gun and flashlight for the first few levels seems kinda silly to me, but hey, like vampireuk said, that's your view on it. I just hope you all learn from this and don't start freaking out about Half-Life 2, because it very well could have just as many little tiny faults that will be more noticable because of your monumental expectations. Just try to have fun with what you get, it's not that hard.

I don't want to hear about Far Cry anymore. I haven't seen a more overrated game than that since Halo. Yes, it has a different setting which is green, blue, and bright. Yes, it uses some nice-looking DirectX 9.0 features. Hell, I love the missions. It's awesome how you can approach them any number of ways. However:

-The story sucks. It's terrible, don't try to deny it.
-The actual game engine, aside from the pixel shaders and draw distance, is not revolutionary or impressive when compared to others (especially the Unreal 2 engine), INCLUDING the lighting.
-It runs like crap on all but the highest-end machines.

So come on, let's be reasonable. No more Far Cry comparisons.



*In my opinion, Deus Ex is the best video game ever made, and nothing has come close to its excellence since it was released.
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Old 08-10-04, 12:46 PM   #33
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Default Re: Disappointments in doom 3

Quote:
Originally Posted by DaveW

Unavoidable unless you wanted the game to require a 500 meg graphics card.
Its really not. doom3 uses an amazingly low amount of texture memory for what it does. Becuase the High quality runs great on a 128mb card, and they are not even compressing textures! If they used a little compression, mixed with high resolution textures, we would have the same fps we have now. Not to mention its forcing 8xAF. The low quality textures is just a result of the game taking far too long then they expected. They are definetely not gonna go back and redo the textures everytime a new generation of video cards come out. I think they the conversation went a little like this like this:

(Team id) Holy ****! Look at how fast the 5950 renders doom3! lets bump up the graphics a little for those guys.
(carmack) Sure, just allow High quality to force 8x AF so it looks better to the noobs who dont know what AF is.

1 year later....

(Team id) Holy ****!!! the 6800U runs the game and insane fps! What will we do for these guys?
(carmack) Screw it! Make an Ultra setting that disables all texture compression, and lighting compression!!!! We dont have time to redo our games biggest graphical flaw... textures.
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Old 08-10-04, 01:10 PM   #34
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Default Re: Disappointments in doom 3

Quote:
Originally Posted by Moot
Before I start complaining I’ll first say over all the game is awesome. But there are some things that are lacking…

- Does anyone other than me remember “exact pixel damage skins” ? It seems that feature didn’t make it. Doom 3 version 0.02 alpha, or what ever it was, had them.
- Another feature I don’t think made in into the game is “per polygon damage” (not 100% sure on this one)
doom3 uses hitboxes, just as nearly every other game. this puts less load on the network, makes cheats less likely, and puts way less strain on the processor of the host (which is already a very high amount).
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Old 08-10-04, 01:20 PM   #35
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Default Re: Disappointments in doom 3

lol, you guys are funny... someone gives you a dodge viper and you get in and say "well, i don't like the fact it's an automatic transmission, any competant racer will be able to shift gears on their own" "and the gas mileage sucks really bad, along with the speed in which tires deteriorate" "oh, but i wont mention how damn smooth it looks, and how it rips all other cars a new asshole"

common guys, we all know that d3 has flaws, and it sucks; but damn, have you seen the lighting? no other game has even a fraction of how good the lighting is, same thing goes for specular/bumpmaps. also the sound is ****ing incredible; much better than any other game i've ever played (i guess you'd have to have surround sound to really appreciate that though).

if a french ***** was sucking your dick i'm sure you'd find something wrong with her methods; just enjoy it for ****s sake.
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Old 08-10-04, 01:22 PM   #36
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Default Re: Disappointments in doom 3

Quote:
Originally Posted by Kamel
lol, you guys are funny... someone gives you a dodge viper and you get in and say "well, i don't like the fact it's an automatic transmission, any competant racer will be able to shift gears on their own" "and the gas mileage sucks really bad, along with the speed in which tires deteriorate" "oh, but i wont mention how damn smooth it looks, and how it rips all other cars a new asshole"
hmmm, interesting point. i was going to buy a viper, but now you've convinced me otherwise.
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