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#13 | |
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Join Date: Jul 2002
Posts: 823
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, however I think I will rely on sources other than you for my HL2 updates....I hope you understand.... |
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#14 | |
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Join Date: Jul 2002
Posts: 823
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#15 |
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Rectal Gravy Connoisseur
Join Date: Jul 2004
Location: Texas
Posts: 8,294
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Well fell bad for me because they don't look impressive. The detail (or lack there of) is really disappointing. I would think after delaying the game forever they could have put SOME detail into the game :\.
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#16 | |
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Join Date: Jul 2004
Location: chicago
Posts: 2,250
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Nah, they couldnt waste time with detail-they've been too busy taking huge chunks of levels and story out to get it out in time. I think we'll see an expansion pack in the future with extra content that was originally intended for the game.
And I think these pics looks great. CS: Source is the graphical stinker imo, but it has to be to reach to a mass amount of gamers.
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#17 |
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Registered User
Join Date: Mar 2004
Location: Sutherlin Oregon
Posts: 40
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I'm impressed with the realistic approach! if those are in game shots, my hats off to the developers. Just get the game out
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#18 | |
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Join Date: May 2004
Posts: 357
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Ever since the beginning (Doom, or perhaps even Wolfenstein or Dungeon Master), artists and programmers have tried to give everything sense of scale and perspective. To do this, they have used low camera angles and a wide-angle lens type of view. This makes everything look big and expansive. But I have a major problem with it. It may be "correct"; it may be mathematically OK; it may be just like your wide-angle camera lens would see things. But its not very realistic, is it. When was the last time you looked at the middle of a railway bridge (physically looked at it, not at a photograph) and saw it lean inwards: http://www.planethalflife.com/featur...Slide15_hi.jpg I have never seen a railway bridge look like that! Look at the oval sun on the top right. When did you last look up and see an oval sun????!?! WTF? Or a block of flats lean inwards like the ones on the left: http://www.planethalflife.com/featur...lide13b_hi.jpg Never. I could go on, but you get the idea. Its just not very realistic. Its over-done. They need to raise the camera up by a couple of feet and decrease the field of view. That would be more life-like. Chip |
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#19 | |
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Registered User
Join Date: Jun 2003
Posts: 195
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#20 | |
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Done
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OMG. that's real, right? that CANT be from a game (oh god, i'd freakin lose it if it was). OH GOD, PLEASE PLEASE DONT SUCK HL2!!!!!!!!!
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- oh man, the water effects in source look amazing! - really? - yeah, i tried to touch it, and my hand got wet - cool! - oh wait, never mind. i just peed on myself --------------------------------------------------------- Mein Comp!: MSI 6380 kt266| XP 1700+| 512M PC3200 @ 266mhz | 80 gig | MSI radeon 9800 pro 128m (r360 core)| nec 2500a 8x single layer burn (dl hack)| thermaltake silentpower 420W PSU| POS generic case| Grado SR 60 headphones
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#21 | |
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Registered User
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#22 | |
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Join Date: May 2004
Posts: 357
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Chip |
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#23 |
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Is not an Intel fanboi
Join Date: May 2004
Location: Burlington, VT
Posts: 1,368
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Thats a photograph. Notice how everything casts a correct shadow...which Source engine cant do.
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#24 |
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Done
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awwwww. so disappointed
__________________
- oh man, the water effects in source look amazing! - really? - yeah, i tried to touch it, and my hand got wet - cool! - oh wait, never mind. i just peed on myself --------------------------------------------------------- Mein Comp!: MSI 6380 kt266| XP 1700+| 512M PC3200 @ 266mhz | 80 gig | MSI radeon 9800 pro 128m (r360 core)| nec 2500a 8x single layer burn (dl hack)| thermaltake silentpower 420W PSU| POS generic case| Grado SR 60 headphones
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