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Old 08-15-04, 01:30 PM   #13
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Default Re: new HL2 screenshots from valve's siggraph2004 presentation

Quote:
Originally Posted by Nv40
a big warning for you guys.... Valve is very well know for releasing concept art (raytraced shots) (no real in game screenshots of the game).
Thank you for the warning , however I think I will rely on sources other than you for my HL2 updates....I hope you understand....
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Old 08-15-04, 01:32 PM   #14
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Default Re: new HL2 screenshots from valve's siggraph2004 presentation

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Originally Posted by datamage
The following are real in-game screenshots.

If you think this doesn't look impressive, well then, I feel bad for you. Again, these are shots of the game, not concept.

- D.
Could not agree more!
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Old 08-15-04, 02:00 PM   #15
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Default Re: new HL2 screenshots from valve's siggraph2004 presentation

Well fell bad for me because they don't look impressive. The detail (or lack there of) is really disappointing. I would think after delaying the game forever they could have put SOME detail into the game :\.
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Old 08-15-04, 02:04 PM   #16
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Default Re: new HL2 screenshots from valve's siggraph2004 presentation

Nah, they couldnt waste time with detail-they've been too busy taking huge chunks of levels and story out to get it out in time. I think we'll see an expansion pack in the future with extra content that was originally intended for the game.

And I think these pics looks great. CS: Source is the graphical stinker imo, but it has to be to reach to a mass amount of gamers.
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Old 08-16-04, 01:19 AM   #17
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Default Re: new HL2 screenshots from valve's siggraph2004 presentation

I'm impressed with the realistic approach! if those are in game shots, my hats off to the developers. Just get the game out
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Old 08-17-04, 08:15 AM   #18
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Default Re: new HL2 screenshots from valve's siggraph2004 presentation

Quote:
Originally Posted by datamage
The following are real in-game screenshots.

http://www.planethalflife.com/featur...Slide15_hi.jpg
http://www.planethalflife.com/featur...Slide16_hi.jpg
http://www.planethalflife.com/featur...Slide17_hi.jpg
http://www.planethalflife.com/featur...Slide20_hi.jpg
http://www.planethalflife.com/featur...Slide02_hi.jpg
http://www.planethalflife.com/featur...lide13b_hi.jpg

There are a few more, but these do the job. If you think this doesn't look impressive, well then, I feel bad for you. Again, these are shots of the game, not concept.

- D.
Well I would say that these are the most impressive real-time graphics ever seen in the history of the gaming industry. However...

Ever since the beginning (Doom, or perhaps even Wolfenstein or Dungeon Master), artists and programmers have tried to give everything sense of scale and perspective. To do this, they have used low camera angles and a wide-angle lens type of view. This makes everything look big and expansive.

But I have a major problem with it. It may be "correct"; it may be mathematically OK; it may be just like your wide-angle camera lens would see things. But its not very realistic, is it.

When was the last time you looked at the middle of a railway bridge (physically looked at it, not at a photograph) and saw it lean inwards:

http://www.planethalflife.com/featur...Slide15_hi.jpg

I have never seen a railway bridge look like that! Look at the oval sun on the top right. When did you last look up and see an oval sun????!?! WTF?

Or a block of flats lean inwards like the ones on the left:

http://www.planethalflife.com/featur...lide13b_hi.jpg

Never.

I could go on, but you get the idea. Its just not very realistic. Its over-done.

They need to raise the camera up by a couple of feet and decrease the field of view. That would be more life-like.

Chip
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Old 08-17-04, 09:52 AM   #19
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Default Re: new HL2 screenshots from valve's siggraph2004 presentation

Quote:
Originally Posted by Chippy
Well I would say that these are the most impressive real-time graphics ever seen in the history of the gaming industry. However...

Ever since the beginning (Doom, or perhaps even Wolfenstein or Dungeon Master), artists and programmers have tried to give everything sense of scale and perspective. To do this, they have used low camera angles and a wide-angle lens type of view. This makes everything look big and expansive.

But I have a major problem with it. It may be "correct"; it may be mathematically OK; it may be just like your wide-angle camera lens would see things. But its not very realistic, is it.

When was the last time you looked at the middle of a railway bridge (physically looked at it, not at a photograph) and saw it lean inwards:

http://www.planethalflife.com/featur...Slide15_hi.jpg

I have never seen a railway bridge look like that! Look at the oval sun on the top right. When did you last look up and see an oval sun????!?! WTF?

Or a block of flats lean inwards like the ones on the left:

http://www.planethalflife.com/featur...lide13b_hi.jpg

Never.

I could go on, but you get the idea. Its just not very realistic. Its over-done.

They need to raise the camera up by a couple of feet and decrease the field of view. That would be more life-like.

Chip
You dont play many games do you?
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Old 08-17-04, 10:06 AM   #20
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Default Re: new HL2 screenshots from valve's siggraph2004 presentation

Quote:
Originally Posted by Nv40

notice the perfect lighting and shadows everywhere.. looks lifelike quality . light reflections whenver there is supposed to be.
.



OMG. that's real, right? that CANT be from a game (oh god, i'd freakin lose it if it was). OH GOD, PLEASE PLEASE DONT SUCK HL2!!!!!!!!!
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Old 08-17-04, 10:33 AM   #21
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Default Re: new HL2 screenshots from valve's siggraph2004 presentation

Quote:
Originally Posted by Nv40

notice the perfect lighting and shadows everywhere.. looks lifelike quality . light reflections whenver there is supposed to be.
.
Its obvious thats a photograph. nt though.
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Old 08-17-04, 10:55 AM   #22
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Default Re: new HL2 screenshots from valve's siggraph2004 presentation

Quote:
Originally Posted by faraday
You dont play many games do you?
Why do you ask? Have I said something stupid?

Chip
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Old 08-17-04, 10:57 AM   #23
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Default Re: new HL2 screenshots from valve's siggraph2004 presentation

Thats a photograph. Notice how everything casts a correct shadow...which Source engine cant do.
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Old 08-17-04, 11:16 AM   #24
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Default Re: new HL2 screenshots from valve's siggraph2004 presentation

awwwww. so disappointed
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