|
|
#25 | ||
|
Takin 'er easy
Join Date: Jul 2004
Location: Jowjah
Posts: 6,687
|
Quote:
Quote:
__________________
6GB Mushkin DDR3-1600 RAM eVGA GTX 570 SC | Auzen X-Fi Prelude 7.1 CORSAIR CMPSU-850TX Dell U2410 |
||
|
|
|
|
|
#26 | |
|
Parrots + Xanax =
Join Date: Jun 2003
Posts: 662
|
It looks good, but its not impressing me the way the Doom3 has, or the way Far Cry did - Far Cry sort of stole some thunder from D3, as I imgine Far Cry + D3 will do to HL2..
__________________
Q9450 | Rampage Formula | GTX 260 (267.24) | 8GB DDR2 | Win7 x64 Pro |
|
|
|
|
|
|
#27 |
|
Registered User
Join Date: Jul 2004
Posts: 1,496
|
No thats a photograph thats not polys whatsoever
|
|
|
|
|
|
#28 | |
|
Angel Arms
Join Date: Oct 2002
Location: Rockford, IL
Posts: 624
|
Quote:
Just ventured over to the PHL page that's got the screenies from the siggraph presentation... if you read the little tidbit concerning the images, it says that these are photos and screenshots, mixed. The photos are from on-site research that the art team did to get the right feel for a European city, and the screenshots are the finished product. Not, repeat, not raytraced concept art. Not attackin' no one, just sayin'. Looking back and forth from the photos to the screenies, I'd say that the HL2 team did a great job.
__________________
How happy is the blameless Vestal's lot! The world forgetting, by the world forgot Eternal sunshine of the spotless mind! Each pray'r accepted, and each wish resign'd. |
|
|
|
|
|
|
#29 | |
|
Join Date: May 2004
Posts: 357
|
Quote:
Personally, I think the camera is a bit low too. But that only emphasises the effect. Its like the actual player is 3ft tall looking up at everything all the time. Admittedly this is not always the case, but often it is. Anyway, my point is, why do they insist on using a wider angle of view than normal human vision? Isn't that a bit stupid? Isn't the whole idea to make the experience as life-like as possible. All that effort recreating the smallest detail, the most exquisit lighting effect, the most accurate textures.... and then they screw it up by getting something as basic as the field of view wrong. It beggars belief. The thing is, ALL first person shooters do it. Its like the accepted norm. But I say the accepted norm is wrong. HL2 would look a whole lot better with a tighter field of view and less distortion. Chip. Last edited by Chippy; 08-17-04 at 02:52 PM. |
|
|
|
|
|
|
#30 | |
|
Registered User
Join Date: Aug 2002
Posts: 536
|
Quote:
Hey Chippy, none of those screens are through Gordon's FOV, which in the end is all that matters when you play the game, so don't worry about it. |
|
|
|
|
|
|
#31 | |
|
3d animator for hire!
Join Date: Oct 2002
Location: Minnesota, USA
Posts: 3,564
|
Quote:
|
|
|
|
|
|
|
#32 | |
|
Registered User
Join Date: Jul 2004
Posts: 1,496
|
Quote:
It's the widescreen setting. hehe |
|
|
|
|
![]() |
| Thread Tools | |
|
|