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Old 08-15-04, 10:32 PM   #13
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Default Re: id's next game going to be on the Doom3 engine :(

It's called code reuse. Why rewrite something completely if it fundamentally works well? Like the console command and cvar stuff in the quake games? Why rewrite that completely from scratch? Doesn't make much sense to do so...
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Old 08-15-04, 10:57 PM   #14
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Default Re: id's next game going to be on the Doom3 engine :(

I fail to see how a new game using the Doom3 engine is a bad thing.. And designing code to be as modular as possible to allow for future reuse is a very important aspect of software engineering, so no surprise that Carmack will reuse certain pieces of code that don't have to be written from scratch. No need to reinvent the wheel...
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Old 08-15-04, 11:29 PM   #15
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Default Re: id's next game going to be on the Doom3 engine :(

Almost all engines including far cry hehe(except it was never released) are modified or heavily based off the framework of previous engines. Thats just the nature of it all. HL2 so far and doom 3 (in some ways since the core is the lighting/shadowing) are ground up engines. I would not worry about carmacks next version of the doom3 engine yet, you got a long way to go. Also understand that sometimes you get to a point where you realize in order to do somthing you have to go from the ground up again, on certain aspects of the engine.

After all this is carmack, and like tim sweeny, and gabe newell you can always expect their engines to push the limits of certain aspects of technology. So rest easy and know that having 2, 3 or 4 engines that are all stunning, is a beautiful thing for gamers.
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Old 08-16-04, 01:14 AM   #16
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Default Re: id's next game going to be on the Doom3 engine :(

Quote:
The next game for id Software will be a departure from anything they've done before, but we did learn a few things. For one thing, it'll focus on single-player, much like DOOM 3. Carmack said that this tended to be a good model -- in a single-player game, framerate isn't quite as important, so a state-of-the-art engine that really pushes systems to the limit isn't as much of a drawback. Then, partner companies can come out with multiplayer-focused games using that same engine shortly thereafter -- much like how Raven Software is doing Quake 4 using the DOOM 3 engine, focusing on multiplayer.

id's next title will be a first-person game, and although it will focus on single-player it'll have a basic multiplayer such as DOOM 3. What will it look like? What will it be about? Sadly, no details were forthcoming. We expect an announcement in the coming months.
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Old 08-16-04, 01:35 AM   #17
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Default Re: id's next game going to be on the Doom3 engine :(

"much like how Raven Software is doing Quake 4 using the DOOM 3 engine, focusing on multiplayer. "

originally they said it was single player focus. heh, i remember when that was mentioned to the public (single player focus) and the quake 3'ers hit the raven boards hard practically demanding it be mp. hopefully it will be the best of both worlds.
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Old 08-16-04, 01:56 AM   #18
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Default Re: id's next game going to be on the Doom3 engine :(

I read somewhere that quake4 will be a good balance between single and multiplayer.. much like the older quakes.
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Old 08-16-04, 02:09 AM   #19
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Default Re: id's next game going to be on the Doom3 engine :(

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Originally Posted by jAkUp
I read somewhere that quake4 will be a good balance between single and multiplayer.. much like the older quakes.
i hope so, i enjoyed the sp part of the quake games. be cool to continue on.
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Old 08-16-04, 06:46 AM   #20
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Default Re: id's next game going to be on the Doom3 engine :(

Quote:
Originally Posted by killahsin
Almost all engines including far cry hehe(except it was never released) are modified or heavily based off the framework of previous engines. Thats just the nature of it all. HL2 so far and doom 3 (in some ways since the core is the lighting/shadowing) are ground up engines. I would not worry about carmacks next version of the doom3 engine yet, you got a long way to go. Also understand that sometimes you get to a point where you realize in order to do somthing you have to go from the ground up again, on certain aspects of the engine.

After all this is carmack, and like tim sweeny, and gabe newell you can always expect their engines to push the limits of certain aspects of technology. So rest easy and know that having 2, 3 or 4 engines that are all stunning, is a beautiful thing for gamers.
Gabe newell doesnt make engines.
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Old 08-16-04, 06:49 AM   #21
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Default Re: id's next game going to be on the Doom3 engine :(

Carmack took the framework of Q3, like the console system, file handling, all the system code, but the renderer was completely re-written.

I dont think its a bad thing that the next id game will be based on the D3 engine. You can pretty much guarantee it will look loads better, as the artists and designers have alot more experience with the technology 2nd time round. You can probably expect higher poly models at least. I reckon it'll still look amazing.
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Old 08-16-04, 08:23 AM   #22
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Default Re: id's next game going to be on the Doom3 engine :(

http://pc.gamespy.com/pc/doom-3/539049p1.html

Sounds like Carmack's been having a lot of fun with the engine while it was being made, and still now... yay!
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Old 08-16-04, 11:25 AM   #23
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Default Re: id's next game going to be on the Doom3 engine :(

Yes but as carmack is credited for iD engines even though he has other coders who work with him and tim sweeny is credited for unreal tech even though he has coders working for him. Gabe is credited for valve based prodicts even though he has coders who work for him.

Quote:
Originally Posted by Intel17
Gabe newell doesnt make engines.
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Old 08-16-04, 01:39 PM   #24
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Default Re: id's next game going to be on the Doom3 engine :(

Quote:
Originally Posted by killahsin
Yes but as carmack is credited for iD engines even though he has other coders who work with him and tim sweeny is credited for unreal tech even though he has coders working for him. Gabe is credited for valve based prodicts even though he has coders who work for him.
John Carmack writes the renderers by himself. Now, other programmers do the game code, tools etc. but i can safely say JC does the renderers by himself.

I dont know about sweeney however
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