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Old 08-18-04, 01:01 AM   #1
FX 5700
Join Date: May 2003
Posts: 8
Default GLSL multitexture problem/bug


I am having trouble when mixing rgba- and depth textures in the same GLSL shader. If a shader reads two depth texures then things work fine, but if I change one texture to rgba the depth texture stops working properly (the depth texture lookup always returns 1.0).

Platform is: Linux kernel 2.6.3 / FX 5700 / driver 6111 (same behavior on 6106)

Source code to the minimal test application is included as an attachment, please test it.
Attached Files
File Type: txt glsl-depth.txt (10.3 KB, 288 views)
filiga is offline   Reply With Quote
Old 03-12-05, 02:19 AM   #2
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Join Date: Sep 2004
Posts: 2
Default Re: GLSL multitexture problem/bug


i can tell you that a long time ago i experienced the same problem.

fixed by a driver up date to at least 6629.

good luck
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