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Old 08-31-04, 06:52 AM   #31
Abba Zabba
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Default Re: My own Benchmark

Quote:
Originally Posted by shabby
Gf4 4600, looks like crap though

Benchmark duration: 22.011(s).
Total number of frames: 646.
Minimum number of frames: 15.9206.
Maximum number of frames: 30.0779.
Average number of frames: 29.3489.
If you look into your log.txt file, you'll see that it complains about fragment and vertex shaders not supported by your video card :P.
I guess I could try and implement some other lighting algorithms for the GF 4X00 and Radeon 8500-9200 range of cards, but this demo mainly focuses on shadows generation.

My next demo should use nv_fragemnt_program2 (PS 3.0) to generate soft omnidirectional shadows, but like most texture based algorithms, self-shadowing is a huge PITA to get right...
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Old 08-31-04, 06:54 AM   #32
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Default Re: My own Benchmark

Quote:
Originally Posted by EverGreen
Benchmark duration: 22.0133(s).
Total number of frames: 1609.
Minimum number of frames: 99.7093.
Maximum number of frames: 85.3197.
Average number of frames: 73.0921.
________________________________
AMD 2500+
1024 mb
6800 128mb POV
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Directx 9.0c build 2180 with SP2


???

min is more than max or average and frames drawn seems a little low?
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Old 08-31-04, 07:03 AM   #33
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Default Re: My own Benchmark

Yeah you guys were right i did leave vsynch on by mistake . I redid it and got this higher score...

Stock 370/1000
Benchmark duration: 22.001(s).
Total number of frames: 1933.
Minimum number of frames: 83.9278.
Maximum number of frames: 104.61.
Average number of frames: 87.8595.

Overclocked 420/1100
Benchmark duration: 22.002(s).
Total number of frames: 2187.
Minimum number of frames: 94.8487.
Maximum number of frames: 117.139.
Average number of frames: 99.4.
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Old 08-31-04, 07:30 AM   #34
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Default Re: My own Benchmark

Quote:
Originally Posted by Wylde
Benchmark duration: 22.0055(s).
Total number of frames: 1337.
Minimum number of frames: 60.1589.
Maximum number of frames: 67.126.
Average number of frames: 60.7574.


with my x800 pro @ 490/468

at stock I get 58, awesome demo too
somekind of hidden message ?
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Old 08-31-04, 07:34 AM   #35
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Default Re: My own Benchmark

I think it's better if you add another pass in which the program just uses vertex shader for the shadow volume(i.e. inserting degenerate quad).
I modified the glsl shader, nulling most of the fragment level operation and only get less than 200 fps. I assume the program is mainly limited by the cpu in this situation.
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Old 08-31-04, 07:37 AM   #36
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Default Re: My own Benchmark

That was fun! Nice Normal Mapping effects there especially on the elephant (i assume that's what it is right?)

This is with a Pentium M (Banias) 1,6ghz, ATI M11 (Mobility Radeon 9700, with 4 pipes and 128meg DDR Ram) @ 390/220:

Minimum number of frames: 7.91324.
Maximum number of frames: 17.3365.
Average number of frames: 15.031.

Which I think is pretty good compared to what the others with their geforce 5900 series cards got :-)
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Old 08-31-04, 07:47 AM   #37
Abba Zabba
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Default Re: My own Benchmark

Quote:
Originally Posted by 991060
I think it's better if you add another pass in which the program just uses vertex shader for the shadow volume(i.e. inserting degenerate quad).
I modified the glsl shader, nulling most of the fragment level operation and only get less than 200 fps. I assume the program is mainly limited by the cpu in this situation.
Look for ShadowVolumes.txt
I already wrote something even better to limit volume extrusion to the radius of the light source, but I'm running into a special case where the shadows go flashing like crazy even though I'm checking thouroughly for when it's safe to cap/uncap the volume.
I think I figured a workaround for it which involves casting a ray from the light source passing by the center of the occluder and checking for intersection with the near clip plane delimited by the viewport corners, and deciding to force cap in the case of an intersection.

Don't use this one yet, I modified few other things in the scenegraph that I should upload sometime soon (back to school, I'm overwhelmed...)
Code:
!!ARBvp1.0

PARAM mvp[4]	    = { state.matrix.mvp };
PARAM lightPosition = program.env[0];

PARAM zero = {0.0, 0.0, 0.0, 0.0};
PARAM one  = {1.0, 1.0, 1.0, 1.0};

ATTRIB inPosition = vertex.position;
ATTRIB inNormal   = vertex.normal;

TEMP lightVector, dotProduct;
TEMP multiplier, position;
TEMP toMult;

SUB lightVector.xyz, inPosition, lightPosition;
DP3 dotProduct,  lightVector, inNormal;

MOV multiplier, lightPosition.w;

MOV toMult, one;
SGE toMult, dotProduct, zero;

MUL multiplier, multiplier, toMult;

MAD position, multiplier, lightVector, inPosition;

DP4 result.position.x, mvp[0], position;
DP4 result.position.y, mvp[1], position;
DP4 result.position.z, mvp[2], position;
DP4 result.position.w, mvp[3], position;
MOV result.color, vertex.color;
END
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Old 08-31-04, 07:58 AM   #38
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Default Re: My own Benchmark

nice work

I'll edit this post with benchy numbers later... am working from a laptop @ the moment...
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Old 08-31-04, 08:20 AM   #39
991060
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Default Re: My own Benchmark

Abba Zabba, sorry, I didn't look the program carefully. I thought you're doing extrusion in GPU and finding Silhouette with CPU. Now I see you're doing both with CPU.
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Old 08-31-04, 08:29 AM   #40
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Default Re: My own Benchmark

Benchmark duration: 22.0034(s).
Total number of frames: 1998.
Minimum number of frames: 42.7469.
Maximum number of frames: 102.77.
Average number of frames: 90.8043.

That's on my 6800GT with a 6800U BIOS. Cool stuff, Abba Zabba.

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Old 08-31-04, 09:29 AM   #41
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Default Re: My own Benchmark

Quote:
Originally Posted by 991060
Abba Zabba, sorry, I didn't look the program carefully. I thought you're doing extrusion in GPU and finding Silhouette with CPU. Now I see you're doing both with CPU.
It's all done on the GPU
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Old 08-31-04, 12:03 PM   #42
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Default Re: My own Benchmark

Benchmark duration: 22.011(s).
Total number of frames: 2003.
Minimum number of frames: 50.6647.
Maximum number of frames: 102.351.
Average number of frames: 91.

6800GT @ 382/1100
A64 3000+ @ 2.2ghz
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Old 08-31-04, 12:20 PM   #43
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Default Re: My own Benchmark

Quote:
Originally Posted by nIghtorius
somekind of hidden message ?
I only just noticed that hahaha.
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Old 08-31-04, 02:26 PM   #44
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Default Re: My own Benchmark

Benchmark duration: 22.0073(s).
Total number of frames: 2054.
Minimum number of frames: 47.9588.
Maximum number of frames: 101.713.
Average number of frames: 93.3327.

Just did this quick run with a moded 5950u bios set at 300/510/970 !

However not anywhere near the quality of display shown at first post. Mine has BLUE elephant and pillers. Is this what should happen with a FX5900 card ????

EDIT:

And this run with my usual moded 5950u bios set at 300/530/970,

Benchmark duration: 22.0038(s).
Total number of frames: 2102.
Minimum number of frames: 49.7856.
Maximum number of frames: 104.154.
Average number of frames: 95.5289.

Obviously the frame count has gone up, but are there norms for different graphics cards to use as a ref of performance ??
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Old 08-31-04, 02:49 PM   #45
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Default Re: My own Benchmark

Minimum number of frames: 7.99289.
Maximum number of frames: 36.9941.
Average number of frames: 34.2262.

R9800Pro/A3200+
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