Go Back   nV News Forums > Hardware Forums > Benchmarking And Overclocking

Newegg Daily Deals

Reply
 
Thread Tools
Old 09-11-04, 03:13 AM   #1
gdphk
Registered User
 
Join Date: Sep 2004
Posts: 210
Default ShaderMark v2.1 on My GF6800U

Quote:
ShaderMark v2.1 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)

video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 132120576
HAL (pure hw vp): NVIDIA GeForce 6800 Ultra (Anti-Detect-Mode: off, gamma correction: DAC)



options

pixel shader version: Pixel Shader 3_0

results:
shader1 (Pixel Shader Precision Test): pixel shader 1.1 full precision: s10e8
(Pixel Shader Precision Test): pixel shader 1.4 full precision: s10e8
(Pixel Shader Precision Test): pixel shader 2.0 full precision: s23e8
(Pixel Shader Precision Test): pixel shader 2.0 partial precision: s10e5
(Pixel Shader Precision Test): pixel shader 3.0 full precision: s23e8
(Pixel Shader Precision Test): pixel shader 3.0 partial precision: s10e5

shader2 (Per Pixel Diffuse Lighting - ps_3_0):;1006;fps; 0;mspf;5031;rendered frames
shader3 (Per Pixel Directional Light Shader (Phong) - ps_3_0):; 801;fps; 1;mspf;4007;rendered frames
shader4 (Per Pixel Point Light Shader (Phong) - ps_3_0):; 800;fps; 1;mspf;4002;rendered frames
shader5 (Per Pixel Spot Light Shader (Phong) - ps_3_0):; 750;fps; 1;mspf;3752;rendered frames
shader6 (Per Pixel Anisotropic Lighting - ps_3_0):; 773;fps; 1;mspf;3865;rendered frames
shader7 (Per Pixel Fresnel Reflections - ps_3_0):; 701;fps; 1;mspf;3503;rendered frames
shader8 (Per Pixel Car Surface Shader - ps_3_0):; 403;fps; 2;mspf;2015;rendered frames
shader9 (Per Pixel Environment Mapping - ps_3_0):;1151;fps; 0;mspf;5754;rendered frames
shader 10 (Per Pixel Environment Bump Mapping - ps_3_0):; 901;fps; 1;mspf;4508;rendered frames
shader 11 (Per Pixel Bump Mapping - ps_3_0):; 768;fps; 1;mspf;3840;rendered frames
shader 12 (Per Pixel Shadowed Bump Mapping - ps_3_0):; 502;fps; 1;mspf;2511;rendered frames
shader 13 (Per Pixel Veined Marble Shader - ps_3_0):; 402;fps; 2;mspf;2010;rendered frames
shader 14 (Per Pixel Wood Shader - ps_3_0):; 498;fps; 2;mspf;2492;rendered frames
shader 15 (Per Pixel Tile Shader - ps_3_0):; 352;fps; 2;mspf;1760;rendered frames
shader 16 (Per Pixel Refraction and Reflection Shader with Phong Lighting - ps_3_0):; 350;fps; 2;mspf;1751;rendered frames
shader 17 (Per Pixel BRDF-Phong/Anisotropic Lighting - ps_3_0):; 473;fps; 2;mspf;2364;rendered frames

performance impact of heavy alpha blending

shader 18 (Fur Shader With Anisotropic Lighting - ps_3_0):;62;fps;16;mspf; 310;rendered frames

performance impact of multiple shaders switches

shader 19 (Combination Effect - ps_3_0):; 185;fps; 5;mspf; 926;rendered frames

performance impact of dynamic flow control

shader 20 (Dual Layer 8x8 PCF Shadow Mapping without Flow Control - ps_3_0):;62;fps;16;mspf; 312;rendered frames
shader 21 (Dual Layer 8x8 PCF Shadow Mapping with Flow Control - ps_3_0):;90;fps;11;mspf; 449;rendered frames

performance impact of floating point filtering

shader 22 (High Dynamic Range Shader - low quality version without filtering - ps_3_0):; 126;fps; 7;mspf; 629;rendered frames
shader 23 (High Dynamic Range Shader - high quality with fp filtering - ps_3_0):; 142;fps; 7;mspf; 710;rendered frames
shader 24 (High Dynamic Range Shader - high quality without fp filtering - ps_3_0):;87;fps;11;mspf; 434;rendered frames

performance impact of multiple render targets

shader 25 (Per Pixel Edge Detection And Hatching Shader using 1 RT and 2 Passes - ps_3_0):;99;fps;10;mspf; 495;rendered frames
shader 26 (Per Pixel Edge Detection And Hatching Shader using 2 RTs and 1 Pass - ps_3_0):;96;fps;10;mspf; 479;rendered frames
gdphk is offline   Reply With Quote
Old 09-11-04, 05:51 AM   #2
fivefeet8
Ngemu Mod
 
Join Date: Jul 2003
Location: Fresno, CA
Posts: 1,886
Default Re: ShaderMark v2.1 on My GF6800U

Nice. One thing I noticed. In test 19, the SM3 and SM2a profile gives the best performance on my card. The SM2 and SM2b profile performance is 2x slower. All other tests seems to run the same speed no matter what Shader Model version is used. All the Shaders seem to be running over 2x faster than in the previous version of Shadermark. Pretty nice.
__________________
[i7 2600k @4.4ghertz][2x4 GB DDR3 1600][EVGA GTX570 1.280GB SC][EVGA GTX460 physx][Asrock Extreme7 Gen3 Z68][2xSeagate 160 Gb SATA HD raid0][Seagate 250 GB SATA2 HD][Sony Bravia 40' 1080p LCD HDTV][NEC 3520a DVD+-DLw][Windows 7 Ultimate x64][Rosewill 1000w]
fivefeet8 is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 04:54 AM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 1998 - 2014, nV News.