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Old 09-22-04, 09:41 PM   #1
myshkinbob
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Default Richard Burn's Rally screens

I've had this game just over a week now, and it is by far the best driving game i've ever played, and i've played a lot! It's quite a hardcore rally sim, but it's so rewarding when you master the cars. This game deserves any driving game fan's attention, i usually prefer the more forgiving arcade style racers, but this has really converted me.

I don't know if that "Photorealism my arse!" chap is still around here, but maybe he'd be inclined to agree for this game. Here's a few pics, 1280x1024 2xAA 8xAF as i play at, but resized to 1024x768 jpeg quality 5 for the sake of the 56k'ers. It's my replay from the UK harwood stage for anyone who knows the game.











and by far my favourite of the set -

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Old 09-23-04, 12:24 AM   #2
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Talking Re: Richard Burn's Rally screens

It looks realy nice , but was to hard for me
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Old 09-23-04, 12:28 AM   #3
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Default Re: Richard Burn's Rally screens

looks about the same as CMR4 too me really..i dunno. I just wish the trees were like speedtree trees
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Old 09-23-04, 12:32 AM   #4
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Default Re: Richard Burn's Rally screens

There are no excuses to use 2d trees now that instancing is available. Any game that comes out now with 2d objects just shows the developers lazyness to program a decent game
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Old 09-23-04, 11:23 AM   #5
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Default Re: Richard Burn's Rally screens

Have you played the Xpand Rally demo and if so, how does RBR compare to that?
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Old 09-23-04, 12:13 PM   #6
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Default Re: Richard Burn's Rally screens

2D trees look fine if they're at a high enough resolution, perhaps better than 3D ones in terms of realism when they don't pixelate, as they look more natural, especially when you're seeing them fly by at a lowest speed of 50mph.

I tried the xpand rally sp and mp demos, and they were fun, but the cars still had that floaty feeling like cmr04/05, a bit arcade-ish. I actually prefer rbr's graphics to xpand rally's too. Can't wait for Flatout tho.
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