Go Back   nV News Forums > Software Forums > Gaming Central

Newegg Daily Deals

Thread Tools
Old 09-24-04, 10:04 PM   #1
Not Even Trying Anymore
Cheimison's Avatar
Join Date: Aug 2004
Posts: 230
Default The Problem with Multiplayer

This applies to ANY multiplayer game with teams or co-op:
Unless you are playing with someone you personally know, and who is of reasonable mental capacity, multiplayer games are basically just spazz deathmatch where players don't kill half the people. I don't care if it's Counter-Strike, Raven Shield, Q3: Arena, Tribes, whatever. All I ever see are these people who refuse to team up/squad, tell no one what they are doing, offer no support in fights and generally attempt to defeat the enemy team entirely on their own, typically in the most idiotic way. Even players who are technically skilled (good response time, weapon knowledge) just tend to run out and do whatever the Hell they feel like. If they get near the flag, they grab it, but they make no attempt to aid the flag-caputiring capacity of the team.
Take snipers or machinegunners for example. These can be a great resource for squad cover (if you could ever form a squad). But is that what they do? No. They set up shop in some easily defensible location with a good view and just kill any enemies that go by, without regard to whether that location is useful in any way or if the team would have better uses for them like providing cover fire and flank protection.
The closest you get to 'teamplay' is people running together for combined firepower, although I suspect this is 80% "we happen to be going the same way". No matter how brilliant a plan you concoct, everyone is going to get whatever weapon he feels like and do whatever he feels like.

Part of this can be blamed on communication issues: There is no pre-game briefing where each squad member is assigned roles and fire corridors (Raven Shield excepted, but it's a bitch to explain things to people). There is also no command structure, even games with obstensible leaders just end up 'and that guy can make dots on the map'. Most games have pretty crap-quality audio, and 80% of the players either don't have mics or choose not to use them. The 'built in' commands are too damn tedious to function.

The rest of the problem is that most gamers are 12-16 year old males who aren't of any particular degree of intellect. Any skill at the game is entirely through repitition and most of them don't have the first clue of actual tactics (PILE UP ON THE SAME SIDE OF THE DOOR WHEN YOU BREACH FOR CHRISSAKES) and most of them don't care.

On rare occasions you'll find a mature, literate human being whom you can communicate with and who is willing to exchange information and follow/give commands. This improves the experience a lot, but the rarity of patient, intelligent gamers makes this virtually impossible.

This is one reason why, to this day, console and LAN games have a better experience than online games. The people are there, you can talk to them, you know them, you have some concept of eachothers abilities and what strategies you use on misc. maps.

Until I can find a game without these irritating, half-brained spazzes as teammates I'll just stick to single player or bots.
Keep Your People Armed
It's for the Children
Cheimison is offline   Reply With Quote
Old 09-24-04, 10:08 PM   #2
aaahhh52's Avatar
Join Date: Feb 2004
Posts: 987
Send a message via AIM to aaahhh52
Default Re: The Problem with Multiplayer

join a squad, thats what i did, we use teamspeak and communicate very well with each other, planning strategies, taking down buildings etc.
SPECS <-- mobo = fried R.I.P

New Pc:
Gigabye k8n-SLI NF4
AMD x2 4600+
Evga 7900gs 256mb
1gb pc 3200
160gb SATA II
aaahhh52 is offline   Reply With Quote
Old 09-24-04, 10:37 PM   #3
whip yo ass!
lIqUID's Avatar
Join Date: Nov 2003
Posts: 653
Default Re: The Problem with Multiplayer

I had the aame problem in Joint Ops until I found www.internationalconflict.com its an organised match system without clan BS.
lIqUID is offline   Reply With Quote
Old 09-25-04, 12:01 AM   #4
3d animator for hire!
Edge's Avatar
Join Date: Oct 2002
Location: Minnesota, USA
Posts: 3,564
Default Re: The Problem with Multiplayer

I've found Natural Selection is very enjoyable when I play on the server where most of the people are regulars (myself included). If our commander tells us to go somewhere, we do it. But usually even without orders we'll be fairly well organised, almost always traveling at least in pairs (unless we're trying to be covert) and never going rambo with heavy equipment. But yes, playing most games with people you don't know is basically just glorified deathmatch, especially without voicechat since it's much harder for people to organise togeather.
Edge is offline   Reply With Quote
Old 09-25-04, 12:20 AM   #5
Registered User
Join Date: Jul 2004
Posts: 282
Default Re: The Problem with Multiplayer

I've got a few friends that live locally that I play online with. We all call each other three way. It really makes the games much cooler. Still will be a bunch of idiots on our team but at least with three or four of us being able to communicate real time we can get some things accomplished.
SigmaOrionis is offline   Reply With Quote
Old 09-25-04, 09:03 AM   #6
Registered User
Join Date: Oct 2002
Location: Billings, MT
Posts: 8,303
Default Re: The Problem with Multiplayer

What really chafes my hide are the people who idle excessively. Nothing funner than starting up a game of UT2004 and have half your team just standing there while the other team craps on you.

I'm as guilty as the next one when it comes to lack of coordination with the rest of the team but I do at least like to let people know what I'm doing sometimes and if the redeemer is waiting for someone to come grab.
Riptide is offline   Reply With Quote

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Problem connecting Pioneer VSX-S300 to Nvidia Ion - flat panel scaling solves it? wild_oscar NVIDIA Linux 3 06-17-12 07:18 AM
Now Available - Binary Domain Dan Marshall Pack & Multiplayer Map Pack News Archived News Items 0 06-02-12 03:00 AM
Post working out problem with 40.xx trying to work problem out, ONLY system specs b5fan NVIDIA Windows Graphics Drivers 11 10-19-02 09:17 AM
nv30 problem rumor bob747b Rumor Mill 37 10-10-02 03:14 PM
Nvidia Go on laptop, black border within XFree86 problem raxip NVIDIA Linux 3 07-31-02 10:58 AM

All times are GMT -5. The time now is 03:12 PM.

Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2015, Jelsoft Enterprises Ltd.
Copyright 1998 - 2014, nV News.