Go Back   nV News Forums > Hardware Forums > Benchmarking And Overclocking

Newegg Daily Deals

Reply
 
Thread Tools
Old 09-30-04, 12:28 AM   #1
Clay
Registered User
 
Clay's Avatar
 
Join Date: Oct 2002
Posts: 4,992
Default 3DMark05 - Grass Anti-Aliasing Comparison

Ok, I admit it... I'm caught up in all the hoopla surrounding 3DMark05.

So, before you say something like "Clay, why in the world are you comparing grass anti-aliasing screenshots?!?" just think about how giddy you are right now too. We're all geeks/nerds/etc at heart or we wouldn't be here.

Seriously though, for some reason the Vertex Shader - Complex test got me to thinking. For those of you out there that dismiss the effect/advantage of anti-aliasing (believe me guys, they're out there) check out the shots below.

The reason the grass caught my attention is because, in this density, it really has a dramatic effect on your eyes whether AA is applied or not. Once games start to implement full blown fields of grass like this (instead of the scattered clumps we have now) we'll really appreciate AA even moreso. As always, you can't appreciate the affect unless you see it in motion so be sure to run this test without AA and with to see the dramatic difference.

All of the cropped shots below are from these 1600x1200 BMP images (~12MB zip file of original BMPs at 0,2 and 4 AA levels) at the 90th frame of the Vertex Shader - Complex test. They were taken with the Image Quality feature of 3DMark05. The cropped shots below have been converted to PNG format to retain lossless quality and be visible via browsers.

0xAA


2xAA


4xAA




0xAA


2xAA


4xAA




0xAA


2xAA


4xAA
__________________
SLI GeForce 7800 GTX 512MB @ 550/1700 | MSI K8N Neo4/SLI | A64 X2 4400+ Toledo | CORSAIR XMS 2GB (2 x 1GB) TwinX PC 3500 | Silverstone ST65ZF 650W| 93.71| XP SP2 and a Dell 2405FPW

I personally believe that us americans are unable to do so because osama.

People out there in our nation don't have that, And I believe that our education like such as south africa and such as the Iraq.

everywhere "such as". And I believe our education should help the US should help the south africa and the iraq and the asian countries so we can build up our future.
-- Miss Teen South Carolina

Clay is offline   Reply With Quote
Old 09-30-04, 04:22 PM   #2
Omega53
 
Omega53's Avatar
 
Join Date: Sep 2003
Location: Hurricane Alley AKA FLORIDA
Posts: 842
Default Re: 3DMark05 - Grass Anti-Aliasing Comparison

The grass is too thick to notice any aliasing issues
__________________
THERMALTAKE XASER VA8000BWS
ASUS A8N-SLI Deluxe NF4
[COLOR=Green]XFX|7800GTX[/COLOR] 256M @ [COLOR=Green]490/1300[/COLOR]
Venice 3000+ 64 @ [COLOR=Red]2.5ghz (278 FSB)[/COLOR]
1 GiG Cosair XMS 2.5-3-3-6 @ [COLOR=Blue]230Mhz[/COLOR]
19" Viewsonic G90f
[URL="http://service.futuremark.com/compare?3dm05=1275491"]8600 3D Mark 05[/URL]
Omega53 is offline   Reply With Quote
Old 09-30-04, 04:31 PM   #3
subbo
Registered User
 
subbo's Avatar
 
Join Date: May 2003
Posts: 452
Default Re: 3DMark05 - Grass Anti-Aliasing Comparison

Speaking of aliasing foliage, has anybody noticed that 1-bit alpha doesnt seem to receive fsaa in games like battlefield vietnam? I've also noticed that 1-bit alpha combined with bumpmapping is absolute murder for the NV40.

This is evident when looking through the elevator grid in doom3 or other flat face alpha texture like it, or enabling "highest" graphics quality in BFV and loading a jungle map where the foliage is bumpmapped+alpha, and walking up to a bush drops fps to low low numbers from 100+. And when you drop the quality to "High" it removes bm from the foliage and your fps roars high no matter how much of it is in your face.

It's a framerate killer equal to alpha/translucent-smoke-puffs of old Voodoo2 times.
__________________
A64 3200+, MSI NX6800GT, Asus K8V SE D, *NEW* 2GB DDR400 (BF2 likey), 200GB WD Caviar, Nexus 4090 400W silent, ATC220B, Zalman Reserator 1, Innovatek CoolMatic NV40, NEC 3500AG, CM AerogateII black, Smart Drive 2002C | 20,1" 15ms TFT 1600x1200 Formac Gallery 2010 | Temps: idle CPU 45c GPU 55c, 1h+ gaming CPU 55c GPU 67c
subbo is offline   Reply With Quote
Old 10-01-04, 09:58 AM   #4
Clay
Registered User
 
Clay's Avatar
 
Join Date: Oct 2002
Posts: 4,992
Default Re: 3DMark05 - Grass Anti-Aliasing Comparison

Quote:
Originally Posted by Omega53
The grass is too thick to notice any aliasing issues
Watch it in motion.
__________________
SLI GeForce 7800 GTX 512MB @ 550/1700 | MSI K8N Neo4/SLI | A64 X2 4400+ Toledo | CORSAIR XMS 2GB (2 x 1GB) TwinX PC 3500 | Silverstone ST65ZF 650W| 93.71| XP SP2 and a Dell 2405FPW

I personally believe that us americans are unable to do so because osama.

People out there in our nation don't have that, And I believe that our education like such as south africa and such as the Iraq.

everywhere "such as". And I believe our education should help the US should help the south africa and the iraq and the asian countries so we can build up our future.
-- Miss Teen South Carolina

Clay is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 10:57 AM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 1998 - 2014, nV News.