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#1 | |
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Done
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read this on planethalflife:
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- oh man, the water effects in source look amazing! - really? - yeah, i tried to touch it, and my hand got wet - cool! - oh wait, never mind. i just peed on myself --------------------------------------------------------- Mein Comp!: MSI 6380 kt266| XP 1700+| 512M PC3200 @ 266mhz | 80 gig | MSI radeon 9800 pro 128m (r360 core)| nec 2500a 8x single layer burn (dl hack)| thermaltake silentpower 420W PSU| POS generic case| Grado SR 60 headphones
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#2 | |
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Join Date: Jul 2004
Location: MKE
Posts: 13,629
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yeah...they've been talking about that for a long time. They ported the original game over to the new engine.
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#3 |
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Registered User
Join Date: Jun 2003
Location: Orange CA.
Posts: 1,084
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So is half life 1 redone, reskined, looks great etc?
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#4 | |
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Join Date: Jul 2004
Location: MKE
Posts: 13,629
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Quote:
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#5 |
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![]() Sry, couldn't resist, love that smilie ![]()
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#6 | |
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Join Date: Apr 2004
Location: Kentwood, Michigan
Posts: 4,200
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Here is another for good measure:
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[COLOR="Red"][SIZE="4"]People should not be afraid of their governments. Governments should be afraid of their people. -[B] V[/B][/SIZE][/COLOR] [url="http://folding.extremeoverclocking.com/user_list.php?s=&t=35216"]Folding for Team# 35216 : NvNews + OSNN + SP[/URL] |
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#7 |
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Registered User
Join Date: Apr 2003
Posts: 2,804
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Dont think there is any "reskinning"..
maybe the models, but the maps seems to be pretty much the same, perhaps they have associated a few shaders with the original textures, like the water looks flashy in HL: source. dunno for sure tho.. there were a few screens in circulation not too long ago, am however far too lazy to look em up atm.
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#8 |
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3d animator for hire!
Join Date: Oct 2002
Location: Minnesota, USA
Posts: 3,564
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Welcome to last week? More like last year
![]() But yeah, HL: Source look kinda cool. I'm not totally sure, but it looks like the models and skins are mostly redone, and it also has the physics and certain effects (such as water) that goes with the Source engine. Can't wait to see the ragdoll deaths of enemies in certain situations, wonder if you can push the bodies off that one cliff level. The maps will probably be exactly the same though (maybe a few new surface effects and redone textures), it looks like they simply converted the HL1 maps to Source. I'm expecting it to be pretty neat, though I consider it to be more of a distraction from Half-life 2. Actually now that I think of it...will HL:Source have any multiplayer modes? I'd love to play Crossfire and Undertow in the Source engine .BTW, anyone else heard that they're also making a DoD: Source? Apperently it's only planned to be included with the "Gold" edition Steam download, though it wouldn't suprise me if it becomes a standard feature/mod for all versions of HL2 like CS:Source has. I mean, how many people would be playing it if it's only availible in the most expensive package? |
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#9 |
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Registered User
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I can't wait for DoD Source. Nades are going to be so much cooler. Maybe even the piat/bazooka/panzerfaust will become more realistic.
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#10 | |
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Done
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Quote:
that reminds me: they should remake counter strike with the source engine!
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- oh man, the water effects in source look amazing! - really? - yeah, i tried to touch it, and my hand got wet - cool! - oh wait, never mind. i just peed on myself --------------------------------------------------------- Mein Comp!: MSI 6380 kt266| XP 1700+| 512M PC3200 @ 266mhz | 80 gig | MSI radeon 9800 pro 128m (r360 core)| nec 2500a 8x single layer burn (dl hack)| thermaltake silentpower 420W PSU| POS generic case| Grado SR 60 headphones
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#11 | |
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3d animator for hire!
Join Date: Oct 2002
Location: Minnesota, USA
Posts: 3,564
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Quote:
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#12 | |
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Join Date: Apr 2004
Location: Kentwood, Michigan
Posts: 4,200
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Quote:
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[COLOR="Red"][SIZE="4"]People should not be afraid of their governments. Governments should be afraid of their people. -[B] V[/B][/SIZE][/COLOR] [url="http://folding.extremeoverclocking.com/user_list.php?s=&t=35216"]Folding for Team# 35216 : NvNews + OSNN + SP[/URL] |
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