Go Back   nV News Forums > Graphics Card Forums > NVIDIA GeForce 7, 8, And 9 Series

Newegg Daily Deals

Reply
 
Thread Tools
Old 10-01-04, 05:36 AM   #1
havox
Registered User
 
Join Date: Jun 2004
Posts: 57
Arrow Stuttering problems solved!

Its been 6 mounth from jumping from setting to setting & visiting forum to another! I can finally say I solved my problem!!

the issue was with D3D only games, they stutter like a slide show! with high FPS:

solved it here look at the pic in riva tuner setting completly solved the issue & now my games are as smooth as silk including farcry!!


Sorry about that, previous hosts keep deleting the pic. I was asked this pic by a lot of people. hope this host is permanent
__________________
BFG Geforce 6800 Ultra 256 MB @ 425/1104 Mhz
Athlon 64 3200 @ 2004 Mhz
Abit KV8-MAX3
2x Corsair CMX512-3200C2PL
3x SATA WD74GB Raptor on raid 0
Antec 550w TP
Windows XP pro SP2

Last edited by havox; 03-08-05 at 01:41 AM.
havox is offline   Reply With Quote
Old 10-01-04, 06:49 AM   #2
zakelwe
Registered User
 
Join Date: Dec 2002
Posts: 768
Default Re: stuttering problem solved

Quote:
Originally Posted by havox
Its been 6 mounth from jumping from setting to setting & visiting forum to another! I can finally say I solved my problem!!

the issue was with D3D only games, they stutter like a slide show! with high FPS:

solved it here look at the pic in riva tuner setting completly solved the issue & now my games are as smooth as silk including farcry!!



Thanks, I'll give this a go myself as mine still stutters in Far Cry.

Regards

Andy
zakelwe is offline   Reply With Quote
Old 10-01-04, 11:46 AM   #3
myshkinbob
Registered User
 
myshkinbob's Avatar
 
Join Date: Mar 2004
Posts: 402
Default Re: stuttering problem solved

This works! top find havox, thanks!

Tested with richard burn's rally and far cry, this made a world of difference. Particularly in the former, where any kind of AA or AF made it stutter l-l-l-like crazy. Now at 1600x1200 4xAA 16xAF it's butter smooth.

Also i tested for the performance loss hinted at in the help for rivatuner if you enable those two options. Absolutely no performance impact on the 6800 series. Tested with aquamark3 and 3dmark05.

Moderators, this thread deserves a sticky!

Edit: i tested with driver 66.70 by the way.
__________________
Core2Duo E6400 (3.0GHz@1.3v) | Gigabyte 965P-DS3 | 2x 1024MB Elixir PC6400 (Dual-Channel DDR2@1.8v) | 3x Spinpoint SATA 80GB | Gainward GeForce 8800GTS (@600/1900) | Mitsubishi DiamondPlus 93SB 19" (1600x1200@75Hz)
myshkinbob is offline   Reply With Quote
Old 10-01-04, 12:34 PM   #4
-=DVS=-
.:. Lafiel .:.
 
-=DVS=-'s Avatar
 
Join Date: Jul 2002
Location: Outerspace
Posts: 3,009
Thumbs up Re: stuttering problem solved

Wow dude your right , that bigest discovery yet , not that it suttered mutch in my case , but right now it feel exceptionaly smooth awesome job
__________________
.:. Lian Li X500FX .:. i7 2600k .:. PNY GTX 680 .:. Corsair DDR3 8GB .:. Silverstone 800W PSU .:. Asus P8P67-M Pro .:. Crucial M4 SSD 512GB .:.
-=DVS=- is offline   Reply With Quote
Old 10-01-04, 01:01 PM   #5
Lfctony
Registered User
 
Lfctony's Avatar
 
Join Date: May 2003
Location: Larnaca, Cyprus
Posts: 4,152
Default Re: stuttering problem solved

Whatever this thing is doing its working. I was playing DoW at 1024 no AA/AF and had severe stuttering. I just set it at 1600x1200 4xAA/8xAF and the stuttering has disappeared. Very nice find.
__________________
Fafnir: Intel Core 2 Quad 6600@3.2Ghz|eVGA 780i SLI|PNY GTX480 |Kingston DDR667 4096MB|WD Black Caviar 500GB|Seagate SATA 250GB|Seagate SATA 200GB| Seagate SATA 160GB|OptiArc AD-7173S DVDRW|Nec 3351 DVDRW|Creative X-FI XM|LG Flatron W2261V|Logitech X-530|Thermaltake Armor|Amptac 850W SLI PSU|Logitech G9 Mouse|Xigmatek HDT S-1283 CPU Cooler|Windows 7/FW 257.21

PS2 - Wii - Xbox - Xbox360 - PSP - GC - PS3 Owner

Boycott Starforce...

Quis Custodiet Ipsos Custodes?
Lfctony is offline   Reply With Quote
Old 10-01-04, 01:29 PM   #6
oozish
Registered User
 
oozish's Avatar
 
Join Date: Jul 2004
Posts: 219
Default Re: stuttering problem solved

hmm, I'm gonna try this too. Sounds great! Thanks.

Maybe I'll reinstall FC. I have no d3d games at the moment, heh.

I want more info on what this blitting is all about. :
__________________
VISTA Premium SP1; Coolermaster COSMOS- Q6600 g0 @ 3.4 @ 1.35 volts | ASUS P5K Deluxe wifi; EVGA GTX 280; Corsair 620HX PS; 4 GB DDR2 @ 4-4-4-12; 300GB Veloci-Raptor plus 500 & 320 Cudas; Sony blu-ray & Memorex Dual Layer DVD_burners; HP w2408h and 17" Samsung satellite Monitors |Creative Xi-Fi Soundcard
oozish is offline   Reply With Quote
Old 10-01-04, 05:33 PM   #7
SH64
MAXIMUM TECH
 
SH64's Avatar
 
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
Default Re: stuttering problem solved

Hmmm this seems to be working for me too!!
FarCry stuttering is much less than before now & much more playable .. actually now i can say it run stable in my GT as it do in my X800

also in CMR05 demo the stuttring is less than before .
(thats with internet connection & progs running in the background so without them it may get even better!)

stuttering is always a pain in the a$$ for me when playing games .

thanks Havox for the tip !!
__________________


- "My name is RAM and my tank is full"

http://warhawk64nv.mybrute.com/ <-- pupils go thaarrr! Or,
http://silenthunter64.mybrute.com
SH64 is offline   Reply With Quote
Old 10-01-04, 09:56 PM   #8
TheTaz
Registered User
 
Join Date: Jul 2002
Posts: 621
Default Re: stuttering problem solved

Is there a way to set these things without RivaTuner?

Like a direct registry entry?

I really don't want another app in my system tray.

Thanks,

Taz

EDIT: Some info on blitting (DirectX 7 stuff.. but probably still applies):

Blitting

The term blit is shorthand for "bit block transfer," which is the process of transferring blocks of data from one place in memory to another. Graphics programmers use blitting to transfer graphics from one place in memory to another. Blits are often used to perform sprite animation, which is discussed later.

For more information on blitting in DirectDraw, see Blitting to Surfaces.

----------

Blitting to Surfaces

This section is a guide to copying pixels from one DirectDraw surface to another, or from one part of a surface to another.

Two methods are available for copying images to a DirectDraw surface: IDirectDrawSurface7::Blt and IDirectDrawSurface7::BltFast. (A third method, IDirectDrawSurface7::BltBatch, is not implemented in this version of DirectX.) These methods are called on the destination surface and receive the source surface as a parameter. The destination and source surfaces can be one and the same, and you don't have to worry about overlapDirectDraw takes care to preserve all source pixels before overwriting them.

Of the two implemented methods, Blt is the more flexible and BltFast is the fasterbut only if there is no hardware blitter. You can determine the blitting capabilities of the hardware from the DDCAPS structure obtained in the lpDDDriverCaps parameter of the IDirectDraw7::GetCaps method. If the dwCaps member contains DDCAPS_BLT, the hardware has at least minimal blitting capabilities.

Last edited by TheTaz; 10-01-04 at 10:13 PM.
TheTaz is offline   Reply With Quote

Old 10-01-04, 10:13 PM   #9
Cota
 
Join Date: Mar 2004
Posts: 619
Default Re: stuttering problem solved

no need to have rivatuner in the systray

actually you can install rivatuner make the changes and uninstall if you want
Cota is offline   Reply With Quote
Old 10-01-04, 10:20 PM   #10
BENCHMARKMAN
Registered User
 
Join Date: Sep 2004
Posts: 49
Default Re: stuttering problem solved

Quote:
Originally Posted by TheTaz
Is there a way to set these things without RivaTuner?

Like a direct registry entry?

I really don't want another app in my system tray.

Thanks,

Taz

EDIT: Some info on blitting (DirectX 7 stuff.. but probably still applies):

Blitting

The term blit is shorthand for "bit block transfer," which is the process of transferring blocks of data from one place in memory to another. Graphics programmers use blitting to transfer graphics from one place in memory to another. Blits are often used to perform sprite animation, which is discussed later.

For more information on blitting in DirectDraw, see Blitting to Surfaces.

----------

Blitting to Surfaces

This section is a guide to copying pixels from one DirectDraw surface to another, or from one part of a surface to another.

Two methods are available for copying images to a DirectDraw surface: IDirectDrawSurface7::Blt and IDirectDrawSurface7::BltFast. (A third method, IDirectDrawSurface7::BltBatch, is not implemented in this version of DirectX.) These methods are called on the destination surface and receive the source surface as a parameter. The destination and source surfaces can be one and the same, and you don't have to worry about overlapDirectDraw takes care to preserve all source pixels before overwriting them.

Of the two implemented methods, Blt is the more flexible and BltFast is the fasterbut only if there is no hardware blitter. You can determine the blitting capabilities of the hardware from the DDCAPS structure obtained in the lpDDDriverCaps parameter of the IDirectDraw7::GetCaps method. If the dwCaps member contains DDCAPS_BLT, the hardware has at least minimal blitting capabilities.
RivaTuner doesn't run in the background.
BENCHMARKMAN is offline   Reply With Quote
Old 10-03-04, 08:01 PM   #11
TheTaz
Registered User
 
Join Date: Jul 2002
Posts: 621
Default Re: Stuttering problems solved!

Yeah... I haven't used it in years... forgot.

Downloaded and set the blitting things.

Taz
TheTaz is offline   Reply With Quote
Old 10-03-04, 08:27 PM   #12
oozish
Registered User
 
oozish's Avatar
 
Join Date: Jul 2004
Posts: 219
Default Re: Stuttering problems solved!

It should be noted that if you DON'T have the problems don't do this, it is a performance penalty.
__________________
VISTA Premium SP1; Coolermaster COSMOS- Q6600 g0 @ 3.4 @ 1.35 volts | ASUS P5K Deluxe wifi; EVGA GTX 280; Corsair 620HX PS; 4 GB DDR2 @ 4-4-4-12; 300GB Veloci-Raptor plus 500 & 320 Cudas; Sony blu-ray & Memorex Dual Layer DVD_burners; HP w2408h and 17" Samsung satellite Monitors |Creative Xi-Fi Soundcard
oozish is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


Similar Threads
Thread Thread Starter Forum Replies Last Post
NVIDIA Responds to Reports of Kepler V-Sync Stuttering Issue Rieper NVIDIA GeForce 600 Series 13 03-03-13 10:56 PM
problems with drivers after 295.40 (OpenSuSE 12.1, GeFroce 7900 GS, Phenom II X4) alawa NVIDIA Linux 0 06-09-12 06:37 PM
Nvidia Problems in Slackware 8.1 xtreme NVIDIA Linux 3 10-01-02 12:03 PM
Linksys Router Problems joltcola General Hardware 5 09-24-02 08:12 AM
DirectX 8 problems with GeForce4 Derwin NVIDIA GeForce 7, 8, And 9 Series 19 08-20-02 01:23 AM

All times are GMT -5. The time now is 05:25 PM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 1998 - 2014, nV News.