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Old 10-02-04, 07:51 PM   #1
Intel17
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Default Ut2004 Total Conversion, Star Trek:UT! WEBSITE IS UP!!

Hey guys, I'm recruiting for a MOD, if you're interested in helping, or think its a great idea post here!

Modifiction Name : Star Trek UT

Progress : No progress as of yet

Game : UT2004

Description: This is a first person shooter mod, based in the StarTrek Universe
I am looking for the following positions:

-Voice Actors
-Mappers
-Texture Artists
-Programmers
-Designers
-Modellers
-Skinners
-Animators
-Musicians
-Story writers

This is basically going to be what fans of the Elite Force Genre have been dreaming about, and will be a great, immersive experience for those who arent fans of the game or the show.

Elite force was really cool, and raven+ritual deserve a lot of credit for their fine work, but I feel that it could have been done better, we're aiming to have these gameplay elements from the start...

-Great AI
-Helpful, and responsive NPC's
-Deadly Foes
-Deep, complex storyline, moved along in game, and through cut scenes
-Really good character animations- no still moving people
-High polygon counts, and high texture quality, fully utilizing the Unreal Engine 2.5
-Some interesting puzzles
-Expansive environments
-Many elements from the Star Trek movies and shows
-Many more as development begins!

I am fairly confident I will be able to find some people willing to work on the project, because many people would love to see this kind of stuff in a First Person shooter, and would love to see a true, immersive, pulse pounding, star trek game


Please post here or shoot me a PM if you are interested in helping, or just want to show support

Also, linking this on other forums etc.. would be greatly appreciated

Last edited by Intel17; 10-05-04 at 07:43 PM.
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Old 10-02-04, 08:13 PM   #2
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

I dont mean to shoot you down or anything but Ive tried making mods many times and its nearly IMPOSSIBLE to start out with ideas as big as that (believe me, I know). My suggestion would be to make a star trek style map for UT 2004 and put it on some well known websites to see if people like it. Include a text file with it that says you are interested in creating a small star trek mod. Make a few maps, and keep doing this and you might get enough attention to get some skilled people to help you. When and if you do, start small. Dont go for a huge, in depth mod. Make a few levels that are linked together. START SMALL. I cant stress that enough...

Another thing thats extremely important is that people need to know you are actually doing something yourself, or no one will help. I had a team of about 4 people working on a mod for halflife about 3 years ago but because we never had anything to show for it, we couldnt get any experience mod makers to join the team. So make some levels. And list the things that you do. IE programming, level making, modeling...

Hope that helps a little.
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Old 10-02-04, 08:19 PM   #3
Intel17
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

Thanks for your advice

I will be doing things for the mod, I'm not one of those jerks that says I want to make a mod, and just have everyone else do the work, while I sit back and do nothing

I will lend my voice as an NPC in the game, compose some music, and work on some levels, I have written the story, and will be the project leader, and coordinate everything, and be the PR guy
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Old 10-02-04, 08:24 PM   #4
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

You know... you just gave me an idea...

With Half-Life 2 coming out, thats going to be a great mod platform. And theres one thing ive been wanting to make a mod\game of for at least 7 years... hmmm... i think im going to get some info together and possibly start a mod of my own.

No info yet though... I dont want anyone to steal my idea
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Old 10-02-04, 08:41 PM   #5
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

Glad I have inspired you to think about creating a mod! Mod=Good for the gamers!

I really hope someone will join my team soon...
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Old 10-02-04, 10:34 PM   #6
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

Heh, guess that makes 3 of us that has ideas for a game mod (but mine's the most original! )

Anyway, sounds like a cool project, nice to see a mod that seems to be focuesed on single-player rather than just a glorified deathmatch. Hmm, ya know, since it seems like Nvnews has enough mod makers on it, maybe would should just assemble a "Nvnews Mod Team", and then just complete mods one after another. Would certainly be faster than assembling our own teams . Not sure what I could do though, I've only done mapping in Half-life, and the only game animation program I've used is Milkshape. But, if you could give me a few pre-boned models in Milkshape format, I could probably do animations.
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Old 10-03-04, 12:04 AM   #7
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

Well I might as well put my idea out there.

Shadowrun

I doubt I could use the shadowrun name without catching hell, so I could just call it "cyberpunk" or something similar.

I dont think itd be that hard really. Simple stat and "karma" system mixed with classes and races. Itd be first person, action\RPG\adventure... have a few single player levels, and multiplayer levels (starting small of course!). Multiplayer would be more difficult i guess, because you couldnt save, but single player would be great.

Ive never played the P&P game, so itd be based on the computer games (SNES and Genesis). My interest in this has grown a LOT recently. I just played through the Genesis version over the past month and i love that game. And over the past 2 days i played the SNES version... also an amazing game. Both are my top console games of all time. Id mix the features\gameplay of the two, and stick it in a first person perspective.

The way I see it, half-life 2 will already have most of what id need to make city levels (texture and object wise), so the levels wouldnt be too difficult.

Anyway, for those that dont know. Shadowrun is the heart and soul of cyberpunk. Near future, usually based in seattle, elves, dwarves, trolls, humans, orks... magic, technology, cybernetic enhancements (cyberware), hackers(deckers)... even native american folk lore and shamanism. Its an absolutely amazing setting. I cant wait to start putting the ideas to use.

I searched before i wrote this and didnt see any other active shadowrun mods for any other games. I found a few projects that seem to be dead. One for unreal tournament and one for half-life... niether have been updated in a while. So we wouldnt be copying anyone besides the original makers of shadowrun (FASA), which are now GONE.

For those worried about legal issues:
Wiz Kids owns the rights to the Shadowrun name and card game, and I believe Microsoft bought the electronic game rights to shadowrun.

Anyone interested in helping or know of anyone who would be, please contact me via PM.

BTW, sorry for thread hijacking... but ive loved Shadowrun since i first played it in 1994... Shadowrun for SNES mentioned Shadowrun 2 at the end. It never came... so maybe I can make it myself
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Old 10-03-04, 12:24 AM   #8
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

I've actually been working on my own game engine

I wish you luck with your mod, Its hard to get a mod started and even harder to get a team together when they are doing ALOT more then the Lead... No offense, just your requiring them to do more then you are... PR is useless in a mod. They are community based and free... You dont need to sell it to anyone.
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Old 10-03-04, 12:37 AM   #9
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

Quote:
Originally Posted by egbtmagus
They are community based and free... You dont need to sell it to anyone.
But you do have to "sell" the idea to the community or else you'll never get the attention of skilled modders. If you have a team of good modelers, mappers and texture artists but no one that can program the mod to work, you're getting nowhere. So you need to have some good work done already to show the community that the rest of the team is skilled enough to actually get the project done.
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Old 10-03-04, 12:49 AM   #10
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

Heh, you never even played the PnP Shadowrun game? Well that certainly sounds like an interesting idea, and admitedly not one I haven't considered myself (although more in the form of "if they made a new Shadowrun games it should be like this" kinda way). I've played the PnP RPG quite a bit and it sounds like a decent project, if you do want any help with it (mainly in the form of animation and maybe some mapping) let me know. Just as long as we actually DO something with it, rather than just let a bunch of half-made maps sit on our computers until the end of eternity.

Which reminds me...I wonder what happened to that Resident Evil: The Escape mod I worked on a long time ago...last I heard one of the members was planning a hostile takeover. Yeah, that project was a bit...unstable
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Old 10-03-04, 12:56 AM   #11
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

Quote:
Originally Posted by Edge
Heh, you never even played the PnP Shadowrun game? Well that certainly sounds like an interesting idea, and admitedly not one I haven't considered myself (although more in the form of "if they made a new Shadowrun games it should be like this" kinda way). I've played the PnP RPG quite a bit and it sounds like a decent project, if you do want any help with it (mainly in the form of animation and maybe some mapping) let me know. Just as long as we actually DO something with it, rather than just let a bunch of half-made maps sit on our computers until the end of eternity.

Which reminds me...I wonder what happened to that Resident Evil: The Escape mod I worked on a long time ago...last I heard one of the members was planning a hostile takeover. Yeah, that project was a bit...unstable
Somehow I figured youd be interested, being a Deus Ex fan and all... its a similar setting.

And ill deffinitely take you up on your offer if things start pulling together. I really wish I had some sort of background in programming though. I really dont know anything about it at all. Especially not for games\mods. Hell i dont even know what programming language the games use... or even if they use a language. Bah, I dont even know what a programming language is

I know some HTML though

Im skilled in the least usefull areas sadly. Sound effects and 2d Art are my strong points. That and design I guess... I can sit and think out any gameplay idea\problem and think of a way to make it work.
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Old 10-03-04, 01:09 AM   #12
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

Well call me a but this article is great:

http://www.scotlandsoftware.com/articles/programming/

Its an intro to programming... im reading it. Not that ill be programming mods by tomorrow, but I think its a good thing to know at least the basics.
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