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Old 10-03-04, 01:27 AM   #13
Edge
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

Heh, yeah, programming isn't my forte either. In fact, I think I got to "hello world" before I got totally confused. But luckly, it seems GOOD animators are in short supply. Even in movies it seems like the animators have no sense of gravity, inertia, or inverse kinematics. So, at least I'm skilled at one thing that's not very common to find among mods.

Oh, and since you haven't played much of the real pencil and paper Shadowrun games I can advise you on what you would and wouldn't find in the universe (and my friend knows it better than I do...actually he's good at drawing too, maybe I could have him make a few reference sketches for us). Obviously it won't actually be "Shadowrun" for copyright reasons, but there's no reason it can't be very, very similar. I'm suprised Microsoft hasn't made a new Shadowrun game yet, they've made games for FASA's Battletech and Crimson Skies universes, why leave out Shadowrun?

So...after the rest of the projects are done...who wants to make a Trespasser mod for Farcry with me
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Old 10-03-04, 01:36 AM   #14
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

Well, another thing I can do is make websites, so I can make us a site once we get some ideas together. That way we can at least pretend to have a solid project before the game comes out

BTW, the HL2 engine is going to be absolutely awesome for modding according to this:
http://collective.valve-erc.com/inde...source_mod_faq

I cant wait to get my hands on that game
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Old 10-03-04, 05:52 AM   #15
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

Best book for C++ knowledge is the C++ Primer Plus 4th Edition. Only $50 and it can teach you alot, I use it for refrence alot.

Heres some usefull links

Unreal Engine Info/Help:
http://www.planetunreal.com/archite...irst_level.html
http://www.rvsmaps.com/rvsmaps/main/tut_terrain.asp (Raven-Shield)
http://udn.epicgames.com/Main/WebHome
http://wiki.beyondunreal.com/wiki/

Generic Info:
http://www.flipcode.com/
http://www.gamedev.net/

Mapping:
http://www.leveldesigner.com/

C++ Coding:
http://nehe.gamedev.net/ (OpenGL & DirectX)
http://piglet.uccs.edu/~semwal/indexGLTutorial.html (OpenGL)
http://www.gametutorials.com/
http://OpenGL.org
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Old 10-03-04, 06:05 AM   #16
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

Quote:
Originally Posted by egbtmagus
I've actually been working on my own game engine

I wish you luck with your mod, Its hard to get a mod started and even harder to get a team together when they are doing ALOT more then the Lead... No offense, just your requiring them to do more then you are... PR is useless in a mod. They are community based and free... You dont need to sell it to anyone.
I will be mapping, voice acting, writing the entire storyline and script and composing the musical score, and recording it, all the instruments myself.

Yes, others may do more work than me, but I will be working to my full extent as well.
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Old 10-05-04, 07:42 PM   #17
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

http://startrekutmod.tk

The Website is up!!!!!
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Old 10-05-04, 07:51 PM   #18
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

not to put a damper on things...have you looked for other star trek themed mods and see if paramount allows them to use their intellectual property? a system shock mod was recently shut down by EA games...lucasarts used to shut down star wars mods back in the day... some copyright owners are real protective of their intellectual properties and others aren't...it'd be worth while to get an official answer before you get too much done...it'd be a shame to put a lot of effort into the project only to get a cease and desist letter from a nameless lawyer...

good luck on the project though
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Old 10-05-04, 09:04 PM   #19
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

True, especially with actual Star Trek games out there. But, since the developer that was handling all Star Trek games recently canceled their contract with Paramount, they might be a little bit more lenient about Star Trek based mods. But if that idea doesn't work out, I hear that Capcom doesn't mind mods being based on their franchises (at least that's what they said in an email to the Resident Evil: The Escape team, as long as you don't use actual assets from the games they apperently don't have any problems with a mod based on their games).
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Old 10-05-04, 09:20 PM   #20
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

I think most companies are realizing the impact that the mod community can have. There are still a couple that are still being very unmovable in terms of protecting their copyrights... I hear the james bond franchise is heavily protected... i remember a couple of star gate mods were shut down but i've seen some newer ones up now....

if anything, a well done, professional, and respectful (of the source material) mod can only be a positive since it brings more attention to the brand name...

on the subject of star trek...elite force 2 was an awesome game that was sorely overlooked...

the current star trek show on now is
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Old 10-05-04, 10:48 PM   #21
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Default Re: Ut2004 Total Conversion, Star Trek:UT!

Ok, im a bit confused. Where is a reliable source for finding out who owns the rights to names\franchises?

I went here:http://www.copyright.gov/records/

And according to that, FASA corporation made various copyrights from 92 to 95... but they are gone, and there are NO other Shadowrun related copyrights. How does this kind of thing work? Im assuming either something isnt up to date or this isnt what im looking for. I was just curious as to who owned the rights as of right now. As I said before WizKids owns the rights to the "Shadowrun Duels" game, but I dont even see them on there.

Help me out here...

EDIT: Ok, I had to look at trademarks. I found it... there are various Shadowrun logos and such here, but... this is interesting:
http://tess2.uspto.gov/bin/gate.exe?...ate=faigo1.2.5

Its true, Microsoft now owns the rights to Shadowrun electronic games.

I wonder what they would charge if someone wanted to purchase the rights from them

Also, if you click the "check status" button, it shows the history of activity for the trademark. In 2001 they renewed it for 6 years... I wonder if they are actually working on a game...?

Woa! I looked more into the info on there, Microsoft is based in Redmond, Washington. Thats one of the areas IN SHADOWRUN. Thats really wierd. They are probably going to put themselves into the game if they make one. Replacing Mitsuhama with Microsoft or something like that
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