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Old 10-03-04, 10:55 AM   #1
msxyz
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Thumbs up Tropical Sea... DirectX7 style

I'm sure a few of you guys have tried the UT2004 bonus pack. Among the maps there's ONS-IslandHop which sports one of the best water ever seen in a game... considering that it is entirely done only with a few blended textures.

No real time reflections or exotic pixel shaders effects (the Unreal Engine 2 uses shaders only to reduce the number of passes in heavily multitextured areas) but even on a NV10 class of GPU the water looks really fantastic.

As long as mappers and programmers can pull this stuff out of a 3 years old engine, I can live without the latest pice of hardware (which is already old the day I purchase it). Now, I'm really looking forward to play Pariah which will probably push the Unreal Engine 2 to its limit.
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Old 10-03-04, 11:40 AM   #2
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Default Re: Tropical Sea... DirectX7 style

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Old 10-03-04, 12:46 PM   #3
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Default Re: Tropical Sea... DirectX7 style

http://www.beyondunreal.com/daedalus...107&f=ece7.jpg
Here's a pic for you
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Old 10-03-04, 01:06 PM   #4
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Default Re: Tropical Sea... DirectX7 style

well Far Cry and half life 2 got better water.......
and when I think of it halo too !
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Old 10-03-04, 01:08 PM   #5
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Default Re: Tropical Sea... DirectX7 style

sorry didnt see the part with no shader.... my bad
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