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Old 10-13-04, 01:23 AM   #37
jAkUp
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Default Re: Painkiller Battle Out of Hell Demo! SM3.0 Support!!!!!!

Quote:
Originally Posted by pat777
Your 6800U has mutated to an NV50. I bet you weren't expecting your 6800U to mutate.
I didn't expect that at all, I don't remember 6800U's mutation listed in NV's roadmap
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Old 10-13-04, 01:50 AM   #38
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Default Re: Painkiller Battle Out of Hell Demo! SM3.0 Support!!!!!!

It has some nice effects in the demo but as others have said some of them are way overdone. It is running smooth as could be for me at 1280X960 with 4XAA and AF selected in the game and 8XAF forced in the CP. Generally it'srunning between 30 and 80 FPS for me. 30+ more screens in the directory below.
http://pages.prodigy.net/ellingsen1/Painkiller/
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Old 10-13-04, 02:12 AM   #39
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Default Re: Painkiller Battle Out of Hell Demo! SM3.0 Support!!!!!!

Ok, I figured out why I had such a performance problem. It is actually Fraps. For some reason when I run Fraps in the background, my FPS goes to hell. It's super laggy like 29fps with Fraps running. With it not running it looks to be around 60-100
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Old 10-13-04, 02:22 AM   #40
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Default Re: Painkiller Battle Out of Hell Demo! SM3.0 Support!!!!!!

Maybe you were recording videos and didn't know it lol :\.
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Old 10-13-04, 08:35 AM   #41
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Default Re: Painkiller Battle Out of Hell Demo! SM3.0 Support!!!!!!

Very nice demo ! .. i dont know why you guys though that all these new effects will come for free ? of course its going to take more performance .

anyway the specular maps , heat & haze distortion effects looks good . i agree about the overdoing though but still looks cool to me .

we are still to see the new 10 levels , as i understand the demo only shows what the enhacments did with the original game ... maybe the new levels will have a better design & performance ?

when i get the expansion i'll have to replay the game for the third time to see the original levels with the new features as well as the new expnasion levels .

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Old 10-13-04, 08:45 AM   #42
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Default Re: Painkiller Battle Out of Hell Demo! SM3.0 Support!!!!!!

Don't get me wrong, I'm definitely going to check this out when I get home tonight. I am going to be curious as to performance on my X800 Pro. I hope the expansion pack is going to be cheap, though. I'm already spending enough cash on games as it is (DOA: Ultimate, Halo 2, HL2 collector's).
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Old 10-13-04, 09:08 AM   #43
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Default Re: Painkiller Battle Out of Hell Demo! SM3.0 Support!!!!!!

Quote:
Originally Posted by SH64
Very nice demo ! .. i dont know why you guys though that all these new effects will come for free ? of course its going to take more performance .

anyway the specular maps , heat & haze distortion effects looks good . i agree about the overdoing though but still looks cool to me .

we are still to see the new 10 levels , as i understand the demo only shows what the enhacments did with the original game ... maybe the new levels will have a better design & performance ?

when i get the expansion i'll have to replay the game for the third time to see the original levels with the new features as well as the new expnasion levels .

I agree which u, the new effects are just cool. HDR is it? combined with specular lighting give it a better touch but nothing is for free. If the original code just implemented SM 3.0 and not the HDR and specular lighting etc, the performance would be equal or better ot just uinder what it was. But, the new effects do take it toll.
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Old 10-13-04, 09:12 AM   #44
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Default Re: Painkiller Battle Out of Hell Demo! SM3.0 Support!!!!!!

Quote:
Originally Posted by jAkUp
Ok, I figured out why I had such a performance problem. It is actually Fraps. For some reason when I run Fraps in the background, my FPS goes to hell. It's super laggy like 29fps with Fraps running. With it not running it looks to be around 60-100
I also had the same problem. FRAPS 2.X would make the game chug at a low FPS when it was on, off the game runs smooth as can be. It was not recording a demo or anything else that I could see. I had to use FRAPS 1.9D to take the screen shots because 2.X was fubar'ed.
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Old 10-13-04, 10:08 AM   #45
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Default Re: Painkiller Battle Out of Hell Demo! SM3.0 Support!!!!!!

I've tried the demo even though I have already played this level in the full game. The first thing I noticed is that now it runs much slower. I used to play at 1024x768 AA4x and with all the eyecandy. Now the game is totally unplayable at the same settings: things get better if I disable Dynamic Lighting but I also have to drop AA.

The SFX are also available with a SM 2 card. I noticed that the textures also look sharper, as if they were sampled at higher resolution.
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Old 10-13-04, 10:13 AM   #46
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Default Re: Painkiller Battle Out of Hell Demo! SM3.0 Support!!!!!!

well the demo worked fine for me....i played it on 1024X768 4xaa 8af.....i think it is much smoother then retail version.
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Old 10-13-04, 10:17 AM   #47
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Default Re: Painkiller Battle Out of Hell Demo! SM3.0 Support!!!!!!

Well, there's quite a difference between a GeForce 6800U and a 5700U

The fact is that the latest revision of the Pain engine is way to heavy for my system.
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Old 10-13-04, 03:11 PM   #48
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Default Re: Painkiller Battle Out of Hell Demo! SM3.0 Support!!!!!!

Quote:
Originally Posted by ultimate17
I dont think sm3.0 is in the demo, I think this is only hdr. HDR can be done on any dx9 card.
You base your conclusions on incorrect marketing data .. All you have seen until now in demos is Low dynamic range.no real HighDynamic RAnge like in the Timbury demo. if you use FPblending/filtering there is a lot more things you can do that simply can't be done with legacy Dx9 hardware .there is no way for any Dx9 hardware to emulate it in a real time game unless it support FPblending ,which is only an Nv40 feature . TRue HDR and real DM is just few examples of the things you can't emulate in any other hardware if you dont have either FPblending/filtering or SM3.0 .

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