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Old 10-17-04, 10:14 AM   #13
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Default Re: FarCry 1.3 - OpenEXR HDR, 3dc, SM3.0 by default, more!

Quote:
Originally Posted by Edge
Possibly the code itself to use Displacement Mapping, however changing level and texture data to take advantage of it would GREATLY increase the patch file size, and would take quite a bit of time to modify every needed texture for displacement mapping. I think we might see a few mod projects to add displacement mapping into the game, assuming the engine allows for it, however even from the start I thought it was odd that they were planning on adding such a huge feature into a patch.
They would not _have_ to change the textures ... but it would look better if they did. Such a mod is avalible for Doom 3, its called the paralaxmapping mod (aka displacement mapping)
However the creator states in the readme that for proper use with new maps color channels in the textures should be used in a special way. But it does work and it makes the game look alittle better with the original textures. The mod is 10mb big
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Old 10-17-04, 10:54 AM   #14
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Default Re: FarCry 1.3 - OpenEXR HDR, 3dc, SM3.0 by default, more!

Looks good! .. i hope its worth the wait .
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Old 10-17-04, 01:16 PM   #15
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Default Re: FarCry 1.3 - OpenEXR HDR, 3dc, SM3.0 by default, more!

w00t! now I need to go buy a 6800U
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Old 10-17-04, 01:28 PM   #16
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Default Re: FarCry 1.3 - OpenEXR HDR, 3dc, SM3.0 by default, more!

This use of OpenEXR for HDR ligthing, does that use the new 64bit floatingpoint (FP16) framebuffer? or same old 32bit FB?
Same method of ligthing as the Toonsbury techdemo then? which also used OpenEXR maps.
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Old 10-17-04, 02:03 PM   #17
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Default Re: FarCry 1.3 - OpenEXR HDR, 3dc, SM3.0 by default, more!

So NOW they decide to put HDR in for the 1.3 patch? Hmmm. Give it til around Christmas time and we might have a patch. I want the "Rocks on the Beach". Cool.
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Old 10-17-04, 02:41 PM   #18
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Default Re: FarCry 1.3 - OpenEXR HDR, 3dc, SM3.0 by default, more!

Hmm, i wonder what would the reason be for not being able to use the HDR coupled with AA, not that i have a Gf 6 though :P, just curious.
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Old 10-17-04, 02:53 PM   #19
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Default Re: FarCry 1.3 - OpenEXR HDR, 3dc, SM3.0 by default, more!

We still don't have a link... remember.
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Old 10-17-04, 03:33 PM   #20
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Default Re: FarCry 1.3 - OpenEXR HDR, 3dc, SM3.0 by default, more!

Heh... good point Saturn... I didn't even think. I just went straight through the shading languages without really thinking about them. More the fool am I. I must say... I really like Cg. I understand the syntax of HLSL is exactly the same in any case.
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Old 10-17-04, 04:32 PM   #21
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Default Re: FarCry 1.3 - OpenEXR HDR, 3dc, SM3.0 by default, more!

Quote:
Originally Posted by jolle
This use of OpenEXR for HDR ligthing, does that use the new 64bit floatingpoint (FP16) framebuffer? or same old 32bit FB?
Same method of ligthing as the Toonsbury techdemo then? which also used OpenEXR maps.
Yes, same as Timbury.
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Old 10-17-04, 04:57 PM   #22
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Default Re: FarCry 1.3 - OpenEXR HDR, 3dc, SM3.0 by default, more!

Quote:
Originally Posted by anzak
We still don't have a link... remember.
http://forums.ubi.com/eve/ubb.x?a=tp...1&m=5411021032

http://forums.ubi.com/eve/ubb.x?q=Y&...5411021032&p=3
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Old 10-17-04, 05:15 PM   #23
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Default Re: FarCry 1.3 - OpenEXR HDR, 3dc, SM3.0 by default, more!


Thanks!
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Old 10-17-04, 05:20 PM   #24
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Default Re: FarCry 1.3 - OpenEXR HDR, 3dc, SM3.0 by default, more!

so any word on when it comes out? This week or what?
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