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#49 | |
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Join Date: Sep 2004
Posts: 655
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Very nice, I havnt tried this game on my 6800 GT yet...
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ll Cooler Master Praetorian WTX Form ll OCZ PowerStream 520 ll AMD Athlon 64 3400 ClawHammer CG@2.55Ghz ll Zalman 7000Cu ll DFI LanParty UT nF3 250Gb ll OCZ EL Platinum 3200 rev2 3200 @ 255Mhz 2.5-3-3-7(2x512Mb) ll Gigabyte X800XT PE 256Mb GDDR3 VIVO@580/580 ll Arctic Silencer 4 ll SB Audigy 2 ZS ll Logitech Z-560 THX 4.1 ll NEC FE991Sb 19" CRT ll 14.9k in 3dmark03! :eek: |
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#50 | |
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Agent-Fx
Join Date: Aug 2002
Location: everywhere
Posts: 2,216
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Quote:
according with a huge thread in B3d about FPblending feature in the Nv40 , ATI employees already confirmed that the is NO blending support neither with FP precision,neither with INT precision in ATi hardware. in other words if you are a developer a wants true-HDR in a game ,with ATI hardware then you are out of luck. everything needs to be emulated with pixel shaders through a process that everyone agreeds that is .. very very slow , with lower quality and painfull in the ass to emulate it. which is why the major feature in HL2 is now dropped by Valve because emulating it is not good enough for what they wanted.. Futuremark interview in B3d goes even more saying ATi can't do HDR.. which means -> HighDynamicRange . just because lights in a demo looks overbrighten doesn means its HDR. . just read their interview. lower quality emulation of "Hdr" .. is the only thing you have seen until now in PS2.0x cards demos. Timbury and FArcry are the first aplications to support true HDR in realtime.so take anything that you read from reviews with grain of salt. There are many game developers including Crytek/Futuremark and even Valve with comments already about this. the same things goes for true DIsplacement mapping and hardware Shadow maps.. not supported by ATI. Last edited by Nv40; 10-21-04 at 12:51 AM. |
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#51 | |
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Agent-Fx
Join Date: Aug 2002
Location: everywhere
Posts: 2,216
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Quote:
read again my post.. notice the Sm3.0+ sign. not that the version exist .. but to show that the NV40 support more things beyond what SM3.0 can do. OpenEXR is not the only one in the industry.. there are others standars.. which ATI also dont support. and rumors says it will in the R520. ![]() |
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#52 | |
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Anisymbolic
Join Date: Aug 2004
Location: Wellington, New Zealand
Posts: 1,365
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Cheers NV40... that clears things up nicely.
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Dr Possible: Core 2 Duo E6400 on Gigabyte GA-965P-DS4. Galaxy GeForce 7600GT. 2GB Corsair XMS 2 DDR2-6400 RAM (CL5). ATi Theatre 550 Pro. Windows XP MCE. All stored in Piano black Antec Sonata II, with a broken door. Mobile: ASUS M2400N, Pentium M 1.5 GHz. 512 MB DDR RAM. Intel EXTREME graphics. Windows XP SP 2 / Ubuntu 5.10. Ridiculous DOES not have an 'e' in it. It comes from "ridicule" and has less than nothing to do with the colour red. |
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#53 | |
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Join Date: Jul 2004
Location: MKE
Posts: 13,629
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#54 | |
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NV420
Join Date: May 2003
Posts: 446
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http://forums.ubi.com/eve/ubb.x?a=tp...232#8291000232
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#55 |
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noko
Join Date: Sep 2002
Location: Orlando Florida
Posts: 735
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Look forward to it. Played FarCry once on my Radeon 9700 Pro, should be much more fun on my GT when this patch comes out
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#56 | |
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Atari STE 4-bit color
Join Date: May 2003
Posts: 798
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#57 |
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Is not an Intel fanboi
Join Date: May 2004
Location: Burlington, VT
Posts: 1,368
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Fp32 blending would be outrageously expensive, and would BARELY run on todays 6800's.
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#58 |
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Registered User
Join Date: Sep 2003
Location: Hi
Posts: 239
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but it sure would look pretty!!
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Athlon X2 3800+ 1 Gig ddr400 ram 300+ Gig storage across multiple drives PNY Geforce 6800 (o/c 399/829)
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#59 | |
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Zzzleepy
Join Date: Apr 2003
Location: In bed
Posts: 997
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Quote:
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Gigabyte EP35-DS4 | E6850@3.8GHz | 8800GT@800/2000MHz | 4 GB Corsair 6400| |
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#60 | |
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Atari STE 4-bit color
Join Date: May 2003
Posts: 798
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Quote:
FP16 blending will remain the standard for a few years because as Intel17 said, FP32 blending in realtime would be pretty much an overkill. |
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