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#1 | |
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Agent-Fx
Join Date: Aug 2002
Location: everywhere
Posts: 2,216
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http://www.gamedev.net/community/for...opic_id=266373
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so as you see next engine improvements ,to Doom3 engine ,softshadows and more realism with lighting/softshadows and superior Reflections ..Unreal3 use up to 16samples for the shadows and he is already speaking about 25/64 in his next upgrade to the engine and will be capable of rendering close to Pixar (from the TOy story creators) quality graphics in real time and on par in non real time.. .even thought it will be mostly used for non realtime graphics (not for playing but for artististic work) if you dont mind to get 1-5 fps .. SLI setup with very fast PC's will help even more.. it will be awesome to have a first look of how the game will look in the next 5-10 years.. carmack suggested quality lighting/shadows that with my understanding will be far superior even than the ones used in Unreal3 engine. - higher quality normalmaps -superior reflections.. (ability to not only control the intensity like Doom3 but also the shape of them) this is a really big plus!! means more realistic materials.. (no more plastic look of some things ) this mean life like reflections. -softshadows everywhere ,with completely new techniques for outdoors. -Fp blending/filtering will be used as default for the higher quality lighting . -Subsurfacescatering.. for better skin.. - quality Hair -very long pixel shaders (fragments shaders) for the game.. probably is the biggest post ever made by John carmack.. and a bit technical.. but so far looks that he is very serious about the graphics the next time.. (like if Doom3 graphics were a major problem by today standars )Last edited by Nv40; 09-04-04 at 11:10 PM. |
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#2 | |
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Rectal Gravy Connoisseur
Join Date: Jul 2004
Location: Texas
Posts: 8,294
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Sweet... if it ends up being like that
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#3 |
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Join Date: Jul 2004
Location: chicago
Posts: 2,250
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engine smengine.....sound great and all...but where is the focus on gameplay and story elements... this isnt 93....gamer's require more than eye-candy.
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#4 | |
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Quad Damage
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Would you feel more immersed in a photo realistic world or a world which looked like a bunch of 2d sprites and cartoon like figures?
It's not John Carmack's job to design the game itself, just the big shiny engine.
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#5 |
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Registered User
Join Date: Aug 2002
Posts: 536
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Something must be wrong with my eyes. None of the Renderman based movies Pixar produced looked photo realistic to me. They looked very cartoony-like.
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#6 | |
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Quad Damage
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That was the point, it was a kids film, but look at the landscapes, lighting and architecture in Pixar's movies. They are bordering photo realism in Shrek 2.
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System: Intel Core 2 e6600 @ 3.6ghz (450*8) @ 1.475v | Koolance Exos 2 Water Cooler | 4096Mb Mushkin ASCENT 8500 @ 2.1v @ 1160Mhz| Asus P5k Deluxe P35 'bearlake' 804bios | PC Power & Cooling Silencer 850W| BFG 8800GT OC2 675Mhz | 150GB WD Raptor X | Seagate Barracuda 250GB SATA | Lian Li V2000 PC2 Case | Pioneer DL Burner | Creative Sound Blaster X-FI FATAL1TY FPS | Dell 2707WFP 27" LCD | Windows Vista Ultimate | Sennheiser HD-590 Prestige/Sennheiser HD-650 Headphones w/ Emmeline Hornet Amp | Razer Deathadder | Razer tarantula Keyboard | |
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#7 |
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Agent-Fx
Join Date: Aug 2002
Location: everywhere
Posts: 2,216
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yes John carmack is not the gameplay geek.. but the graphics technician..the gameplay elements in their next game will come from the feedback of their entire team about what they want in their next game. Pixar graphics like toystory/Nemo are not photorealistic ,but movierealistic quality graphics in 3d. if you want real photorealism .. then simply turn on the TV and enjoy watching the news all day ..
![]() next id software game should be capable up to final fantasy graphics.. which use Pixar REnderman everywhere. that is cinematic quality everywhere , that is fiction and reality together ![]() |
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#8 | |
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Registered User
Join Date: Aug 2002
Posts: 536
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#9 |
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Quad Damage
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Maybe ID's next project is a news game!
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System: Intel Core 2 e6600 @ 3.6ghz (450*8) @ 1.475v | Koolance Exos 2 Water Cooler | 4096Mb Mushkin ASCENT 8500 @ 2.1v @ 1160Mhz| Asus P5k Deluxe P35 'bearlake' 804bios | PC Power & Cooling Silencer 850W| BFG 8800GT OC2 675Mhz | 150GB WD Raptor X | Seagate Barracuda 250GB SATA | Lian Li V2000 PC2 Case | Pioneer DL Burner | Creative Sound Blaster X-FI FATAL1TY FPS | Dell 2707WFP 27" LCD | Windows Vista Ultimate | Sennheiser HD-590 Prestige/Sennheiser HD-650 Headphones w/ Emmeline Hornet Amp | Razer Deathadder | Razer tarantula Keyboard | |
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#10 | |
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Agent-Fx
Join Date: Aug 2002
Location: everywhere
Posts: 2,216
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Quote:
it will not be a CNN documentary... Photorealism is very important ,but games will be very boring if they doesnt have some sort of fiction in them. just like photoshop where the things that looks more interesting not necessarily are the ones that looks like the things we are tired to see everyday in the real life. |
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#11 | |
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Registered User
Join Date: Jan 2004
Location: Sweden
Posts: 58
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#12 |
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eat. sleep. overclock.
Join Date: Dec 2002
Location: Chino, California
Posts: 17,744
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i choose the imersive
If the game looks like ass... I just cant get myself into it...
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