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Old 10-28-04, 06:35 AM   #49
Subtestube
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Default Re: FarCry 1.3 OpenEXR HDR guide, screenshots, and movies

The difference between fp16 and fp32, as far as I know, would be utterly negligable. Least, that's my understanding. This in my understanding will just be the HDR algorithm being a little overzealous with volumetric lighting that wasn't built with HDR in mind.
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Old 10-28-04, 10:01 AM   #50
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Default Re: FarCry 1.3 OpenEXR HDR guide, screenshots, and movies

Here is the problem that I have with the new patch and HDR. Looking at some comparison pics at HardOCP, the water on inside levels look a whole lot worse, less realistic. I played some MP last night and the brightness flip flopped on me (*cough*John Kerry*cough*). One minute, you could tell that HDR is implimented and everything is super bright. Another minute, everything turns dark and sometimes, things are hard to see. I've tried different HDR Modes (1, 2, 5, and 7) and nothing really changes. Is anyone else having this problem? I'm also having a little pause and jagger every once in a while like HardOCP had. Later.
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Old 10-28-04, 02:54 PM   #51
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Default Re: FarCry 1.3 OpenEXR HDR guide, screenshots, and movies

Ooo HDR...big deal...

This engine will not last much beyond 2004.

Yes it's a cool feature, but it doesn't make FarCry the most advanced engine out...
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Old 10-28-04, 02:59 PM   #52
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Default Re: FarCry 1.3 OpenEXR HDR guide, screenshots, and movies

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Originally Posted by Intel17
Ooo HDR...big deal...

This engine will not last much beyond 2004.

Yes it's a cool feature, but it doesn't make FarCry the most advanced engine out...
Why do I have the feeling that someone here is having HL2 issues?
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Old 10-28-04, 03:42 PM   #53
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Default Re: FarCry 1.3 OpenEXR HDR guide, screenshots, and movies

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I actually got a better movie now, samller size, better res, and that compares HDR 'on' (mode 2) and off (mode 0), and a much better place.
Link?
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Old 10-28-04, 04:01 PM   #54
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Default Re: FarCry 1.3 OpenEXR HDR guide, screenshots, & movies (56k warning)

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Originally Posted by Frank J
I actually got a better movie now...
Post it, plz! The last one was very good
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Old 10-28-04, 04:19 PM   #55
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Default Re: FarCry 1.3 OpenEXR HDR guide, screenshots, and movies

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Originally Posted by Apple
Way too much contrast and it totally lacks transparency.
Try switching the rendering mode to "Cold" under video options. The reason its very saturated is because FarCry was oversaturated to begin with, then they added on the HDR feature without adjusting the saturation of the overall game. The "Cold" rendering mode attenuates for this quite a bit, try it out.
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Old 10-28-04, 04:43 PM   #56
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Default Re: FarCry 1.3 OpenEXR HDR guide, screenshots, and movies

I tried HDR last night. I don't like it one bit. Any graphic option that obscures bad guys with a blinding bloom of white or covers a hallway with the same bloom is not a good option to me. I hated it in full spectrum warrior and I can't stand it in far cry. So when I changed the shortcut to remove the options that enabled it and restarted it all screwed up. Everything was transparent, gun models, walls, floors, ceilings, everything. I could see through the whole map. Very odd. After playing around a bit to try to figure out what was going on it looks as if it set HDR to on in the config file, but the command line switch didn't set it to on. Deleting (system.cfg? can't remember the filename) and resetting everything fixed it.
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Old 10-28-04, 04:48 PM   #57
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Default Re: FarCry 1.3 OpenEXR HDR guide, screenshots, and movies

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Originally Posted by MrMike
I tried HDR last night. I don't like it one bit. Any graphic option that obscures bad guys with a blinding bloom of white or covers a hallway with the same bloom is not a good option to me. I hated it in full spectrum warrior and I can't stand it in far cry. So when I changed the shortcut to remove the options that enabled it and restarted it all screwed up. Everything was transparent, gun models, walls, floors, ceilings, everything. I could see through the whole map. Very odd. After playing around a bit to try to figure out what was going on it looks as if it set HDR to on in the config file, but the command line switch didn't set it to on. Deleting (system.cfg? can't remember the filename) and resetting everything fixed it.
That is one disadvantage to more realistic looking games and HDR. If the sun is bright and in the sky and you turn to face it, it is going to be difficult to see the things around it, they will appear darker than if the sun was not in your eyes. One of the tradeoffs of realistic lighting versus easier gameplay.
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Old 10-28-04, 04:59 PM   #58
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Default Re: FarCry 1.3 OpenEXR HDR guide, screenshots, and movies

Well, the thing is that HDR renders things like your eye would see them. It makes the game harder because in real life if you were looking toward the sun, you WOULD have a hard time seeing other things. If you want the game to be easy in exchange for realism, you could always run it in Fullbright mode.

Quote:
Originally Posted by Ruined
heads up on some new info:

If you feel the HDR is a bit oversaturated or too bright, on the main menu, go to:
Options/Video Options, and change "Render Mode" to "Cold."
*cough*

http://www.nvnews.net/vbulletin/show...3&page=5&pp=15
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Old 10-28-04, 05:22 PM   #59
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Default Re: FarCry 1.3 OpenEXR HDR guide, screenshots, and movies

new shots:

OpenEXR HDR + Cold Rendering Mode Screenshots

1280x1024
0xAA/8xAF













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Old 10-28-04, 05:35 PM   #60
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Default Re: FarCry 1.3 OpenEXR HDR guide, screenshots, and movies

Quote:
Originally Posted by Edge
Well, the thing is that HDR renders things like your eye would see them. It makes the game harder because in real life if you were looking toward the sun, you WOULD have a hard time seeing other things. If you want the game to be easy in exchange for realism, you could always run it in Fullbright mode.
Note, I actually really like HDR, and I do think it brings the game more in line with the light response of the real eye. However, what you say isn't entirely true. The human eye is actually VERY good at attenuating its light response to attention. Supposedly tests have been done in which it's been conclusively shown that our eyes focus on what we want to focus on, even if there's very very bright stuff 'in the frame'. In other words - even if the sun is there in the right hand side of our 'visual frame', if we're focussing on a tree in the middle, it won't take long for our eyes to adapt to the brightness of the tree. Far Cry is certainly closer to what happens, 'cept you actually have to block bright light to get the proper light response. What HDR is more like is what happens with a Video camera with auto-focus and auto-brightness. That's why films *tend* to have uniform lighting in scenes where they don't want radical overexposure.
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