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Old 10-30-04, 01:14 PM   #13
Gaco
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Default Re: Medal of Honor: Pacific Assault Multiplayer Demo!

I agree, the aim is slow, poorly optimized and unlike fx CSS or CoD, there can be an enemy among your group without you even noticing, because the sound is unclear and the game itself feels a little too heavy. But lets wait for the reviews...
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Old 10-30-04, 01:19 PM   #14
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Default Re: Medal of Honor: Pacific Assault Multiplayer Demo!

The graphics look so damn good. Some servers are laggy but found a good one and played it for like 2 hours and I love it. I can see the maps being a pain in the ass if there all this big. Liq we have to get the boys back for some clan action and hurry up and build my damn system.
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Old 10-30-04, 01:32 PM   #15
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Default Re: Medal of Honor: Pacific Assault Multiplayer Demo!

Quote:
Originally Posted by S.I.N
The graphics look so damn good. Some servers are laggy but found a good one and played it for like 2 hours and I love it. I can see the maps being a pain in the ass if there all this big. Liq we have to get the boys back for some clan action and hurry up and build my damn system.
The (TNT)Blowout server has been optimized now. Might wanna give it a shot S.I.N, should be better than lastnight.
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Old 10-30-04, 04:25 PM   #16
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Default Re: Medal of Honor: Pacific Assault Multiplayer Demo!

Finally got EAX3 to work, had to disable CMSS. Can only get the game playable by switching to ps1.1 & setting the textures to low quality. This reduces the mouse lag but the demo is still very poorly optimized graphics-wise. They look descent but nothing earth shattering to have such poor performance.

Once they can fix the laggy issues be it netcode or just poor optimization in general, it should turn out to be a great game.
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Old 10-30-04, 05:27 PM   #17
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Default Re: Medal of Honor: Pacific Assault Multiplayer Demo!

Damn JuiceZ, what settings are you playing at? I was running 16x12 for awhile, though 1152x864 works best for me. I do get a drop in frames that bottoms around 48fps, though it is constantly above that for the most part, more like 90's. Mind you this is with the ingame fps counter and not fraps.

I'm using the Forceware 70.41's. I've gone as high as 120fps furing game play with these as well, but I wasn't concern about that. Mainly concern with the bottom and midrange. All maxed settings and PS 2.0 shaders.

The things I did was added "+set ui_console" in my desktop shortcut to enable the console. *Don't know if I needed to do that, just did out of habit. Then I did the "set com_maxfps 0" and ofcourse, "fps 1".

Hope your luck improves, my only beef is the netcode... as usual.. lol. It's all about syncing with the right people in order to get the draw on them.
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Old 10-30-04, 08:53 PM   #18
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Default Re: Medal of Honor: Pacific Assault Multiplayer Demo!

Read EA's own forums on the MP demo....90% of people are having lag problems.

http://eagames.boards.ea.com/message...rf.1@.3bcf96e9

Last edited by Lindy; 10-30-04 at 09:51 PM.
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Old 10-30-04, 10:17 PM   #19
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Default Re: Medal of Honor: Pacific Assault Multiplayer Demo!

I just tried shader 1.1, major improvement in FPS around 95 all the time, plus is "feels" much more fluid.

However it looks like MOH graphics wise. Water and enviroments much plainer.
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Old 10-31-04, 01:55 AM   #20
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Default Re: Medal of Honor: Pacific Assault Multiplayer Demo!

Runs awesome here! I guess the key is to find a server with good (low) ping.
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Old 10-31-04, 01:31 AM   #21
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Default Re: Medal of Honor: Pacific Assault Multiplayer Demo!

Those screen shots posted above look a LOT like Vietcong...

I dont like the sound of the framerate\lag problems so far. I think Im going to skip this demo.
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Old 10-31-04, 02:54 PM   #22
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Default Re: Medal of Honor: Pacific Assault Multiplayer Demo!

The lag is not because of net code but the server code.

MOHPA MP demo server's are running at 61% load with intel CPUs and 100% load with AMD CPU's, when empty.

They are looking into the problem and a hopefully a patch will follow soon.
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Old 10-31-04, 11:56 PM   #23
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Default Re: Medal of Honor: Pacific Assault Multiplayer Demo!

Quote:
Originally Posted by rudedog
The lag is not because of net code but the server code.

MOHPA MP demo server's are running at 61% load with intel CPUs and 100% load with AMD CPU's, when empty.

They are looking into the problem and a hopefully a patch will follow soon.
Btw, is there an explanation why FSAA doesn't work in this game? I've asked this a while ago on the EA forums but never got an answer.
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Old 11-01-04, 05:44 AM   #24
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Default Re: Medal of Honor: Pacific Assault Multiplayer Demo!

I don't know. I will ask today.

EA wanted to let everyone know that they value their customers and are working on a patch. some of the things high on the list are:
network performance
control responsiveness
and other items.

They are going to try and fix as many items, within reason. Please report any bugs issues to the official forums, and sites like mine, mohadmin.com other fan sites, like modtheater.com and planetmedalofhonor.com

This was posted on our private forums yesterday evening (Sunday)
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