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Old 11-05-04, 03:03 PM   #1
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Default Half-Life 2 SDK Today/Tomorrow!

http://www.steampowered.com/platform...rce%20SDK.html

Yeah, so it's not everything the SDK contains, but at least there's Hammer, so we can get some real, legit user-made Counter-Strike: Source maps.
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Old 11-05-04, 03:26 PM   #2
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Default Re: Half-Life 2 SDK Today/Tomorrow!

So where is it?

EDIT: Sorry, didnt notice your thread title said today/tomorrow
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Old 11-05-04, 03:47 PM   #3
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Default Re: Half-Life 2 SDK Today/Tomorrow!

Cool... maybe somebody will do the right thing and remake Militia, Assault, and Siege .
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Old 11-05-04, 04:20 PM   #4
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Default Re: Half-Life 2 SDK Today/Tomorrow!

Yay it's out!

BTW: remaking of old maps probably won't be widely accepted unless it's by the original author (and even then, a lot of the authors died between the original and CS:Source).
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Old 11-05-04, 04:47 PM   #5
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Default Re: Half-Life 2 SDK Today/Tomorrow!

Quote:
Originally Posted by FierceDeityLink
Yay it's out!

BTW: remaking of old maps probably won't be widely accepted unless it's by the original author (and even then, a lot of the authors died between the original and CS:Source).
Died?
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Old 11-05-04, 05:17 PM   #6
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Default Re: Half-Life 2 SDK Today/Tomorrow!

Yeah... I remember when the creator of Siege (I believe) killed himself if I remember correctly.

But I still think some people will remake the maps... they really need to be remade because those were some fantastic maps... only reason I played CS for as long as I did. Siege and Assault have been in since like... forever... and now they are gone and I miss them .
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Old 11-05-04, 05:42 PM   #7
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Default Re: Half-Life 2 SDK Today/Tomorrow!


I must have configured something wrong. :-/
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Old 11-05-04, 05:59 PM   #8
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Default Re: Half-Life 2 SDK Today/Tomorrow!

So where do we get this SDK?

Gah, we have to buy the game from Steam, dont we
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Old 11-05-04, 06:37 PM   #9
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Default Re: Half-Life 2 SDK Today/Tomorrow!

Figures, I just started getting back into making my Natural Selection map, and the Hammer editor for HL2 is released. Heh, that's how it goes I guess. Wonder if they're going to port NS to HL2...supposedly they were thinking about it so it might just be better if I design my map for HL2...of course then if they don't port it I'm stuck with a map I can't do anything with. Gah, it's tough making content for games you have no control over.
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Old 11-05-04, 06:38 PM   #10
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Default Re: Half-Life 2 SDK Today/Tomorrow!

Quote:
Gah, we have to buy the game from Steam, dont we
Yep.
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Old 11-05-04, 06:53 PM   #11
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Default Re: Half-Life 2 SDK Today/Tomorrow!

They need to remake assault a little and give the cts some more advantage assault is the most biased map made, favours T's too much. If you go to any 24/7 assault server the score will be like T=270wins, CTS=160wins or something always lopsided.

I would suggest removing the back door so cts can come in silently or maybe adding a glass window to the roof where cts can shoot down thru...

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Old 11-05-04, 07:05 PM   #12
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Default Re: Half-Life 2 SDK Today/Tomorrow!

Here's an example config for Hammer (use Word and Find & Replace email with your account):
Game Data Files:
C:\Program Files\Steam\SteamApps\email\sourcesdk\cstrike_samp le_content\maps
Game Executable Directory:
C:\Program Files\Steam\SteamApps\email\sourcesdk
Game directory:
C:\Program Files\Steam\SteamApps\email\sourcesdk\cstrike_samp le_content
Hammer map:
C:\Program Files\Steam\SteamApps\email\sourcesdk\cstrike_samp le_content\maps
BSP
C:\Program Files\Steam\SteamApps\email\sourcesdk\bin\vbsp.exe
VIS
C:\Program Files\Steam\SteamApps\email\sourcesdk\bin\vvis.exe
RAD
C:\Program Files\Steam\SteamApps\email\sourcesdk\bin\vrad.exe
Place Compiled Maps
C:\Program Files\Steam\SteamApps\email\sourcesdk\cstrike_samp le_content\maps

I haven't tried it yet, but it sounds like it would work, since I configured mine incorrectly, I have to reinstall the SDK.
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