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Old 11-16-02, 11:16 PM   #13
alex.burm
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the alpha demo is a sloppy first compile i bet...
lots of room for improvement.

and 16-bit mode should help too.

the doom3 engine will be extremely scalable.
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Old 11-16-02, 11:26 PM   #14
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It's not so much when a monster attacks but instead when you're in the middle of shooting an attacking monster that the frames start to dip. I can be moving backwards with the zombies hopelessly attacking me and see no drops, but when I start firing, especially with the shotgun it seems, that's when frames fall to the single digits. I assume this is due only to unoptimized gameplay issues though, and not an indication of what Doom's actual performance will be like when it's done.

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Old 11-16-02, 11:45 PM   #15
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I assume this is due only to unoptimized gameplay issues though, and not an indication of what Doom's actual performance will be like when it's done.
that's the uncompressed sound files...
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Old 11-17-02, 02:48 AM   #16
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Quote:
Originally posted by alex.burm
the alpha demo is a sloppy first compile i bet...
lots of room for improvement.

and 16-bit mode should help too.

the doom3 engine will be extremely scalable.
ick, 16bit color

16bit definitely went out upon the introduction of the GF3. games just look terrible now in 16bit.
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Old 11-17-02, 07:08 AM   #17
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Hey. Ease off Nutty. Stealthhawk said that he was GUESSING
Sorry, I didn't mean for it to sound like it did.. I should've prolly put a smiley on or something.

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So I guess that makes you the Doom 3 expert then, eh? Ok. How bout some info on the game then. I want all the details, Nutty.
Sure, no problem. Ask away.

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Old 11-17-02, 11:52 AM   #18
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u sure its just the uncompressed WAVs that slow down so much??? any way to disable sound then?

nothing wrong wiht 16-bit. i mean colour depth, not textures, i agree 16 bit textures are horrible, but 16 bit depth at high enough res u cant even tell the difference, 16-bit is just 'dithering', most dont even notice dithering anyway.
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Old 11-17-02, 12:33 PM   #19
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nothing wrong wiht 16-bit. i mean colour depth, not textures, i agree 16 bit textures are horrible, but 16 bit depth at high enough res u cant even tell the difference, 16-bit is just 'dithering', most dont even notice dithering anyway.
you're obviously not running in 16-bit then.

16-bit is why 3dfx failed. 32-bit REALLY DOES look THAT MUCH BETTER.

Yeah, it's dithering. Go look at explosions in 16-bit. They look like CRAP!

It's Doom 3. It's supposed to look better than everything else. No point going back to 1997 to accomplish that.

and what the hell does the res have to do with 16-bit? it's still 16-bit if it's in 320x240 or if it's in 2048x1536.
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Old 11-17-02, 01:19 PM   #20
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Originally posted by =SSC=The Baron
that's the uncompressed sound files...
Hmmm....well I've tried running with sound disabled before and the effect still seemed to occur. After a few level loads it seems to get better but that's normal anyways..

-Skippy
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Old 11-17-02, 02:08 PM   #21
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Originally posted by =SSC=The Baron
you're obviously not running in 16-bit then.

16-bit is why 3dfx failed. 32-bit REALLY DOES look THAT MUCH BETTER.

Yeah, it's dithering. Go look at explosions in 16-bit. They look like CRAP!

It's Doom 3. It's supposed to look better than everything else. No point going back to 1997 to accomplish that.

and what the hell does the res have to do with 16-bit? it's still 16-bit if it's in 320x240 or if it's in 2048x1536.
well doom3 should have an option to use 16bit, 16bit is still faster than 32bit, no matter which way u look at it.
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Old 11-17-02, 08:26 PM   #22
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Originally posted by alex.burm
well doom3 should have an option to use 16bit, 16bit is still faster than 32bit, no matter which way u look at it.
no, it REALLY shouldn't have an option to.

Think about it. What do you think people would say about the next Matrix movie if it was intentionally shown at half the theaters in the country completely grainy and out of focus?

The same argument applies to D3.
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Old 11-17-02, 08:28 PM   #23
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its gonna be there of course..every game has 16bit but i too would never both playing at 16bit. i would buy a new card before playing at 16bit.
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Old 11-17-02, 08:37 PM   #24
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Originally posted by thcdru2k
its gonna be there of course..every game has 16bit but i too would never both playing at 16bit. i would buy a new card before playing at 16bit.
amen to that.

16bit just isn't practical anymore. unless you play at the highest resolutions with FSAA 16bit and 32bit are going to perform the same on newer cards.
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