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Old 12-01-04, 08:18 PM   #1
Dr_s99
geForce 4 Ti 4600
 
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Join Date: Sep 2003
Location: Canada
Posts: 339
Default Geforce 4 Ti 4600 and 3Dmarks 2003

Uh, well this is odd for me,
i run the test 4 times( only the graphic card tests)
here are my results(screen size is fixed to "1024x768" and no Anti-An...):
Test1
Post-Processing Yes
Texture Filtering Anisotropic
Max Anisotropy 8
Vertex Shaders Optimal
3DMark Score 907 3DMarks

Test2
Post-Processing No
Texture Filtering Anisotropic
Max Anisotropy 8
Vertex Shaders Optimal
3DMark Score 925 3DMarks

Test3
Post-Processing Yes
Texture Filtering Trilinear
Max Anisotropy 8
Vertex Shaders Optimal
3DMark Score 1671 3DMarks

Test4
Post-Processing No
Texture Filtering Trilinear
Max Anisotropy 8
Vertex Shaders Optimal
3DMark Score 1711 3DMarks

OKY, is this normal...
isn't trilinear a high quality "way" for texture Filtering and what does "Post-Processing" do?

** this tests were runed on my Geforce 4 Ti 4600
edited:

Added test,

Benchmark
Width 1600
Height 1024
Anti-Aliasing None
Post-Processing No
Texture Filtering Trilinear
Max Anisotropy 8
Vertex Shaders Optimal
Force PS 1.1 in GT2 & GT3 No
Repeat Tests Off
Fixed Framerate Off
3DMark Score 1080 3DMarks

If you like to see couple of pictures which i took, after benchmarking
go here
http://gameoffuture.com/Morteza/pic00507.bmp
http://gameoffuture.com/Morteza/pic00962.bmp
http://gameoffuture.com/Morteza/pic01038.bmp

thank you,
__________________
System info(s):
-----
Gaming/Work System :
ASUS G1
RAM: 2.0Gb
Hard drive: 160 Gb
VIDEO CARD: NVIDIA 7700Go 512Mb
OS: Windows Vista Home Pre.
----------------------------
Server/Work system:
CPU: AMD Athlon XP 2400+
RAM: 1.0Gb
Hard drive: 30 IDE,120 IDE
VIDEO CARD: Nvidia Geforce 4 Ti 4600
OS: OpenSuse 10.2, Windows 2003

Last edited by Dr_s99; 12-03-04 at 06:11 AM.
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