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Old 01-17-05, 08:41 PM   #121
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

Interesting findings, Chris. Might have been better to wait until you got some sort of response before posting this information both here and the EQII boards?
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Old 01-17-05, 09:07 PM   #122
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

Quote:
Originally Posted by Ronin
Interesting findings, Chris. Might have been better to wait until you got some sort of response before posting this information both here and the EQII boards?

Responce from who?
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Old 01-17-05, 09:15 PM   #123
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

SOE, perhaps? I'm sure there are several avenues that could have been taken, before posting this so that an educated response could have been formulated, either by you or by them (I'm not saying your findings are uneducated, simply one sided at the moment).
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Old 01-17-05, 09:28 PM   #124
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

Quote:
Originally Posted by Ronin
SOE, perhaps? I'm sure there are several avenues that could have been taken, before posting this so that an educated response could have been formulated, either by you or by them (I'm not saying your findings are uneducated, simply one sided at the moment).

I'm not sure what you'd expect them to tell me. I have posted my findings on the web. So it's not like they arent up for others to investigate. Using 3danalyze anyone can verify/check my findings.

You make it sound like I have blasted a hole through at sony. All I did was analyze their dumped shader code and show people what it was presenting. As a matter of fact. Alot of people have taken it a bit out of context on the boards in there interpretation of it. I have in no way blamed the performance issues regarding EQ 2 on SM 1.1 implementation.

It was simply an avenue to disprove the belief that EQ 2 has a broken SM 3.0 implementation or the Nv4x cant run Sm 3.0 at acceptable speeds. No more no less. The whole point was to show EQ 2 is not bottlenecked by any implementation of SM 3.0.
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Old 01-17-05, 09:33 PM   #125
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

yeah well Ronin, this should be a lesson to both SOE and Nvidia to keep the customers informed. this problem has been bugging EQ2 users for 2 months now, and not a word but were looking into it has been the response from both parties.
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Old 01-17-05, 09:38 PM   #126
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

Personally. I wish I hadnt posted anything. People are way over reacting to this. And acting as if they're children got stolen by the devil.
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Old 01-17-05, 09:39 PM   #127
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

I'm confused. Where, if anywhere, was it stated that SM3 was in use with EQII, implied or otherwise?

As far as Sgt_Pitt's response, I refer you here:

http://forums.nvidia.com/index.php?showtopic=140&st=40

Obviously, it's not an easy issue to nail down, unless you're saying that nVidia, or SOE, simply don't know what they're doing.
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Old 01-17-05, 09:42 PM   #128
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

lol no im just a frustrated EQ2 player who spent over $1000au dollars on my 6800u card cause john smedley said 6800 users will be able to push most sliders to the right, when in fact its most sliders to left. Now im looking for someone to blame.
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Old 01-17-05, 09:43 PM   #129
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

Quote:
Originally Posted by Ronin
I'm confused. Where, if anywhere, was it stated that SM3 was in use with EQII, implied or otherwise?

As far as Sgt_Pitt's response, I refer you here:

http://forums.nvidia.com/index.php?showtopic=140&st=40

Obviously, it's not an easy issue to nail down, unless you're saying that nVidia, or SOE, simply don't know what they're doing.

Well all over the EQ 2 forums and here as well. People have been referring to NV4x SM 3.0 implementation as broken and EQ 2 being a primary example.

Also this thread here.

http://www.nvnews.net/vbulletin/showthread.php?t=44037

I know the performance issues are frustrating people. And I wish I could tell you more what I really know. But I cant right now. I can just tell you what we already know. "Its being worked on"
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Old 01-17-05, 09:53 PM   #130
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

I can tell you that with 7 (yes, 7) 6800's of varying degrees (GTs, Ultras, and a solitary UEE) on different boards (Intel and AMD based, nF3 and VIA based) with varying other things, I've, thankfully, not see a hitch, or performance problem. I guess I'm one of those lucky 10% (since someone laffably said that 90% of the user base is having the problem that have these cards).

I've spent an exhaustive amount of time on my own trying to reproduce the issue, and try as I might, I simply haven't been able to. I'm always up for a challenge, but I have to say, this has been one of the more difficult ones for me.
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Old 01-17-05, 09:58 PM   #131
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

Quote:
Originally Posted by Ronin
I can tell you that with 7 (yes, 7) 6800's of varying degrees (GTs, Ultras, and a solitary UEE) on different boards (Intel and AMD based, nF3 and VIA based) with varying other things, I've, thankfully, not see a hitch, or performance problem. I guess I'm one of those lucky 10% (since someone laffably said that 90% of the user base is having the problem that have these cards).

I've spent an exhaustive amount of time on my own trying to reproduce the issue, and try as I might, I simply haven't been able to. I'm always up for a challenge, but I have to say, this has been one of the more difficult ones for me.


Alot of people are just mad that EQ 2 isnt offering double the performance on high end cards, In some cases. Higher shader use your either GPU limited or CPU limited. Problem is this game is both. So no matter what you do its hard to get "Sweepingly" good performance. One of the best tweaks for me has been animation weighting quality which reduces CPU load alot.
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Old 01-17-05, 10:05 PM   #132
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

I understand that, but people then aren't getting the fact that it's supposed to be a scalable engine. Expecting bleeding edge performance on an engine that's supposed to be out of reach with today's hardware is somewhat silly, imo.

SWG was presented with the same engine type (scalability), for those that don't recall, and the game was so intensive, they engine hardcoded a 30fps limitation.
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