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Old 01-31-05, 06:12 PM   #205
ChrisRay
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

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Originally Posted by Anker Steadfast
Ooo ... do tell, was it much of an improvement in EQ II ?

I'm in the process of rmasing a defective motherboard, It was kinda broke when I recieved it. New one should be here tommorrow though.
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Old 02-01-05, 08:37 AM   #206
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

Oh good .. I must admit that I'm rather curious as to how much of a difference it will be.

You might say that curiosity is killing the cat here.
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Old 02-01-05, 05:54 PM   #207
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

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Originally Posted by Anker Steadfast
Oh good .. I must admit that I'm rather curious as to how much of a difference it will be.

You might say that curiosity is killing the cat here.
Well new system is here. So far I can say "much" better. Havent had much time to really bench it though.
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Old 02-01-05, 08:59 PM   #208
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

Jesus christ, AMD64 3800? You make me cry, Chris. Really, you make me cry..
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Old 02-01-05, 11:59 PM   #209
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

Well. I recently required a new review system and I have discovered some interesting things. I'm not quite sure if I can explain the results yet, Actually I find it rather inexplicable. My play settings have always been 1156x864 with 4xAA/16xAF. So keep that in mind.

I recently aquired this hardware to replace my AGP system which was.

Athlon XP 3200+ @ 2.2ghz
400 FSB
Nforce 2 400 Ultra
Geforce 6800GT
1 Gig Dual Channel DDR memory.

Replacement.

Athlon 64 3800+ @ 2.4 Ghz
Asus K8N SLI Deluxe (Nforce 4 Ultra)
Geforce 6600GT 2x SLI (128 Megs)
1 Gig DDR memory.


The Primary system has of course been downgraded due to me keeping my main memory and using older memory and that setup. Which is now.

Athlon XP 2500+ @ 1.86 Ghz
640 megs DDR333 Memory
Nforce 2 400 Ultra
Geforce 6800GT (128 Megs)



Keep in mind. While I can enable SLI in my drivers with the 71.80 drivers and it works fine EQ 2. It wasnt enabled when I did my initial tests and first got it. Since it would be pointless to compare performance of an AGP Athlon XP system to a PEG Athlon 64 system. I wont bother with benches in this case. However I can run at the same settings I could with my prior system with my new SLI setup with just 1 6600GT and get much much better performance. This is with Textures set at High (256 Setting?)). What I find peculiar about this is a 6600GT is about 30% slower in most cases to a single 6800GT. And with 256 Megs of ram this should make a substancial difference at my settings. But it simply doesnt. The game runs faster and quite a bit better with a single 128 Meg card on a faster processor than a 256 meg card on a slower processor. Meaning the 256 meg requirement for high textures can be that severe since I'm also doing 4xAA which increase framebuffer requirements.

In other words. 256 Meg doesnt seem to be making a substancial difference for me. Another Note. Enabling SLI works. But it doesnt really improve performance, Doesnt make it worse. Hinting further at CPU limitation

My thoughts anyway. I cut and past this over on the EQ 2 forums.
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Old 02-02-05, 09:34 AM   #210
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

My thoughts on that find ...

The difference on amount of RAM on graphics cards becomes fairly small if you use compressed textures, because then the AGP / PCI-E16 but have plenty of bandwidth for swapping textures between main RAM and Graphic card. And since the game isn't Graphics card centered game anyways, you end up with the CPU bottleneck once again.

Try and see if you have compressed textures on. If they are and you turn them OFF, you ought to see a bit more of a difference due to texture trashing. No idea how big the Textures really are though, SOE never mentioned that AFAIK.

Does your old CPU fit in the new mainboard ?
That would be an easy way to test the difference on CPU's.
Unless you can Underclock it ... that would be even easier.


Btw :
You mention that you run the 6600GT on the faster CPU platform, that also has more DDR-RAM.
The difference in Main RAM on the two systems ought to make a difference too.
Might be part of what makes the machines so identical.
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Old 02-02-05, 04:54 PM   #211
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

No I was making a comparison to my old system. Both systems had the same amount of memory and the texture quality is exactly the same. The final system specs were to just give you an idea of what happened to the old rig and its current status.
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Old 02-03-05, 01:53 AM   #212
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

The only reason this game is CPU bound is it has ****ty code. There's really no excuse for it. It dosent have a great physics engine like Havok, the AI is nothing spectacular, and the overhead of a MMO should not be that massive, as we can look at other mmo's that do just as much and arnt dog slow. In conclusion, EQ2's code is shoddy ps1.1 crap written by monkeys stuck in 01.
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Old 02-03-05, 02:04 AM   #213
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

I still dont get it. I willl bet my one ball on that nvidia on sometime showed EQ2 with SM 3.0 support
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Old 02-03-05, 08:30 AM   #214
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

Quote:
Originally Posted by Elderblaze
The only reason this game is CPU bound is it has ****ty code. There's really no excuse for it. It dosent have a great physics engine like Havok, the AI is nothing spectacular, and the overhead of a MMO should not be that massive, as we can look at other mmo's that do just as much and arnt dog slow. In conclusion, EQ2's code is shoddy ps1.1 crap written by monkeys stuck in 01.
It's because SoE is too lazy to run 3/4 of the extremely processor-dependent code on their own servers!!

note: don't take me serious....
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Old 02-04-05, 12:35 AM   #215
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

I just got finished investigating SLI and EQ 2, I got some performance benches performed. At this moment I have no intention of posting them however, I want to further investigate it a bit.
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Old 02-07-05, 06:32 PM   #216
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

Incase anyone is curious. I did include EQ 2 in my SLI Analysis Thread
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