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geForce 4 Ti 4600
Join Date: Sep 2003
Location: Canada
Posts: 339
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Uh, well this is odd for me,
i run the test 4 times( only the graphic card tests) here are my results(screen size is fixed to "1024x768" and no Anti-An...): Test1 Post-Processing Yes Texture Filtering Anisotropic Max Anisotropy 8 Vertex Shaders Optimal 3DMark Score 907 3DMarks Test2 Post-Processing No Texture Filtering Anisotropic Max Anisotropy 8 Vertex Shaders Optimal 3DMark Score 925 3DMarks Test3 Post-Processing Yes Texture Filtering Trilinear Max Anisotropy 8 Vertex Shaders Optimal 3DMark Score 1671 3DMarks Test4 Post-Processing No Texture Filtering Trilinear Max Anisotropy 8 Vertex Shaders Optimal 3DMark Score 1711 3DMarks OKY, is this normal... isn't trilinear a high quality "way" for texture Filtering and what does "Post-Processing" do? ** this tests were runed on my Geforce 4 Ti 4600 edited: Added test, Benchmark Width 1600 Height 1024 Anti-Aliasing None Post-Processing No Texture Filtering Trilinear Max Anisotropy 8 Vertex Shaders Optimal Force PS 1.1 in GT2 & GT3 No Repeat Tests Off Fixed Framerate Off 3DMark Score 1080 3DMarks If you like to see couple of pictures which i took, after benchmarking go here http://gameoffuture.com/Morteza/pic00507.bmp http://gameoffuture.com/Morteza/pic00962.bmp http://gameoffuture.com/Morteza/pic01038.bmp thank you, ![]()
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System info(s): ----- Gaming/Work System : ASUS G1 RAM: 2.0Gb Hard drive: 160 Gb VIDEO CARD: NVIDIA 7700Go 512Mb OS: Windows Vista Home Pre. ---------------------------- Server/Work system: CPU: AMD Athlon XP 2400+ RAM: 1.0Gb Hard drive: 30 IDE,120 IDE VIDEO CARD: Nvidia Geforce 4 Ti 4600 OS: OpenSuse 10.2, Windows 2003 Last edited by Dr_s99; 12-03-04 at 06:11 AM. |
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