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Old 02-01-05, 06:37 PM   #121
ynnek
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Default Re: Counter-Strike: Source Feedback Thread

yea, thats why I'm wondering.... i think i just got ht with a wave of some good people.

no i don't use them.. nor do I have any use for one, since I am exclusively pump shotty only... makes for interesting gameplay..


Quote:
Originally Posted by Riptide
WTF? Anti-recoil scripts? That is cheating is it not?
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Old 02-13-05, 11:50 PM   #122
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Default Re: Counter-Strike: Source Feedback Thread

For me i'm exclusively M4A1 for CT and SG552 for T.
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Old 02-14-05, 12:13 PM   #123
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Default Re: Counter-Strike: Source Feedback Thread

It depends on what mood I'm in as far as what weapons I use. I've gotten really good with a BullPup lately, but I'm natively good with an M4. As for being a (*cough* Stupid *cough*) T, I use the scout most of the time with a Deagle for dessert lol.
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Old 02-14-05, 12:41 PM   #124
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MP5! None can stop the Magus MP5 rush!
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Old 02-14-05, 12:44 PM   #125
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Default Re: Counter-Strike: Source Feedback Thread

The MP5 is great...these are my usual combos:

Terrorist
AK-47/9mm
Dualies (straight up, beotch)
Desert Eagle (straight up)
MP5
Sig (not the autosniper, the one you get when you press b44)
Machine gun (when I've got enough money)

Counter-Terrorist
Colt/.45 standard sidearm
Desert Eagle (straight up)
MP5
Machine Gun

I'm known to go no-scope scouting occasionally on both sides when I'm feeling bored and/or frisky.
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Old 02-14-05, 06:31 PM   #126
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Exclamation Re: Counter-Strike: Source Feedback Thread

Hitboxes
Character not moving:


Character moving:
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Old 02-14-05, 06:35 PM   #127
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Default Re: Counter-Strike: Source Feedback Thread

This weekend I ran into a real ass.

I was playing on aztec and apparently I stepped in front of this guy, "Greenthumb". So as soon as the round is over he starts bitching me out and pretty tries to be about as insulting as you could possibly get. Then as soon as we spawn, he TK's me. I make it two steps and get a knife in the back.

So what did I do? I blinded the bastard. And then on the start of the next round he shoots me and promptly quits the game before I can slay him.

What a jerk.
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Old 02-15-05, 09:40 AM   #128
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Default Re: Counter-Strike: Source Feedback Thread

Quote:
Originally Posted by de><ta
Hitboxes
Character not moving:


Character moving:
next time test with players not bots
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Old 02-15-05, 10:30 AM   #129
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Default Re: Counter-Strike: Source Feedback Thread

Remember, the client/server does predictions to compinsate for lag so while the model is back for you the actual hitboxes and where the player actually is (for the other person playing/server) might be ahead like in the picture.
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Old 02-15-05, 01:35 PM   #130
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Default Re: Counter-Strike: Source Feedback Thread

Wow, that's neat. I wish it were Per Poly Detection, my score would be pretty high. I hate when you hit your enemy straight/dead-on and it doesn't even hurt them. Thanks a lot Valve. Gay hitboxes . . .
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Old 02-15-05, 01:57 PM   #131
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Default Re: Counter-Strike: Source Feedback Thread

Well in real life you wouldn't aim at a persons body if thier running, you would aim ahead of them slightly so the hit boxes are pretty accurate on where you would need to fire to hit the person if they are running.
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Old 02-15-05, 05:20 PM   #132
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Talking Re: Counter-Strike: Source Feedback Thread

Quote:
Originally Posted by egbtmagus
Well in real life you wouldn't aim at a persons body if thier running, you would aim ahead of them slightly so the hit boxes are pretty accurate on where you would need to fire to hit the person if they are running at 50 meters per second.
You forgot something
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