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Old 12-06-04, 09:05 AM   #13
six_storm
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Default Re: Counter-Strike: Source Feedback Thread

Quote:
Originally Posted by egbtmagus
The guns are balanced great, just need to know how to use them. If your unloading an entire clip into a single enemy then your using it wrong... Burst and single shots are how to shoot... If you just autofire the spray gets huge and you will miss almost all vital shots (You can get lucky).

I personally love the ability to shoot through doors and certain walls (not all walls can be shot through). It makes the game feel slightly more realistic without going R6 on us...
Well, here's how I look at it (sorry for the simplicity). I see an enemy, place my crosshairs ANYWHERE on him and fire. I don't have bad aim (unless I try to play at 3AM and I'm tired). Even watching other people fight after I'm dead, they can shoot 6-9 feet BESIDE the other person and still hit them. WTF? Btw, Hitboxes suck.

I've been playing CS:S since it's release and I'm just saying that there are a lot of things that aren't balanced. Like [H]ardOCP's article, CS:S is still BETA. I hope that Valve can take the time and fix these things because it is a great MP game. For the meantime, I'm pwning on HL2DM.
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Old 12-06-04, 09:20 AM   #14
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Default Re: Counter-Strike: Source Feedback Thread

What you see while dead is not what the current player see's, You aren't wathcing 100% realtime, there is a delay. As for you shooting when your crosshair is on a player... again shoot in single fire or bursts and you will always hit the person, Autofire is likes pratically turning around and firing at the wall insted.

Actually do that, load up the game and create a server, buy an M4 and unload a clip into the wall, you will see the spray pattern. The AK47 has a vertical spray due to the kick, you need to aim mainly for the groin if you plan on holding fire down.
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Old 12-06-04, 09:37 AM   #15
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Default Re: Counter-Strike: Source Feedback Thread

Quote:
Originally Posted by egbtmagus
What you see while dead is not what the current player see's, You aren't wathcing 100% realtime, there is a delay. As for you shooting when your crosshair is on a player... again shoot in single fire or bursts and you will always hit the person, Autofire is likes pratically turning around and firing at the wall insted.

Actually do that, load up the game and create a server, buy an M4 and unload a clip into the wall, you will see the spray pattern. The AK47 has a vertical spray due to the kick, you need to aim mainly for the groin if you plan on holding fire down.
I always fire in bursts and or single fire mode and agree with what you are trying to say here, however I think your blind to some quite obvious issues in CS:S.

Hitboxes are rubbish - you can demo this by starting a server with just a friend and using different weapons on each other from different ranges etc.

also being shot through a concrete/stone wall is just lame and very unrealistic. - I do totally agree with being able to shoot through the wooden boxes etc though - that is a good thing!!

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Old 12-06-04, 09:37 AM   #16
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Default Re: Counter-Strike: Source Feedback Thread

Here is a shot of the spray when the fire is held down...I was standing still, so you can image how worse it can be if I was moving...

M4 - Before
http://bellsouthpwp.net/T/h/TheCleri...e_dust0000.jpg
M4 - After
http://bellsouthpwp.net/T/h/TheCleri...e_dust0001.jpg

Ak47 - Before
http://bellsouthpwp.net/T/h/TheCleri...e_dust0002.jpg
AK47 - After
http://bellsouthpwp.net/T/h/TheCleri...e_dust0003.jpg
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Old 12-06-04, 09:47 AM   #17
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Default Re: Counter-Strike: Source Feedback Thread

Ok, I see what you mean. I'll have to try that out sometime. I still hate getting shot through a box and stuff like that, lol. Thanks egbtmagus.
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Old 12-06-04, 10:35 AM   #18
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Default Re: Counter-Strike: Source Feedback Thread

Quote:
Originally Posted by six_storm
Well, here's how I look at it (sorry for the simplicity). I see an enemy, place my crosshairs ANYWHERE on him and fire. I don't have bad aim (unless I try to play at 3AM and I'm tired). Even watching other people fight after I'm dead, they can shoot 6-9 feet BESIDE the other person and still hit them. WTF? Btw, Hitboxes suck.
Always aim for the head no matter which gun you're using, it will always do the most damage. Also as mentioned before, also shoot in small burst. The AK47 for example has horrible accuracy but, can still quick lethal in medium range situations if fired in smaller bursts. It is of course extremely deadly at close range though.
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Old 12-06-04, 02:01 PM   #19
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Default Re: Counter-Strike: Source Feedback Thread

Yes the weapon aim is always hard to get use to. Once you get it though you can start to hold you own with any weapon. Crouching can help on the medium long shots to increase your accuracy. Of course there are still some balance issues (shotty too powerful at medium ranges, ect) to work on...
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Old 12-06-04, 04:46 PM   #20
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Default Re: Counter-Strike: Source Feedback Thread

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Originally Posted by Superfly
to answer the question in your screen shots JakUp - I use a sesitivity of 5.2 - I asume you mean mouse here???

I have a friend - a CS 1.6 verteran you uses 8.7!!

the sensitivity means nothing as it works with windows sensitivity too

so someone can have 8.7 in game while someone else has 1.2 and it would be the same...
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Old 12-06-04, 04:50 PM   #21
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Default Re: Counter-Strike: Source Feedback Thread

Quote:
Originally Posted by Superfly

also being shot through a concrete/stone wall is just lame and very unrealistic. - I do totally agree with being able to shoot through the wooden boxes etc though - that is a good thing!!


i take it you havent played previous versions of CS, back then you could shoot through ALOT more stuff than you can in source

only time you can shoot through the walls now is on its corners
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Old 12-06-04, 08:56 PM   #22
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Default Re: Counter-Strike: Source Feedback Thread

Quote:
Originally Posted by Pimp!
the sensitivity means nothing as it works with windows sensitivity too

so someone can have 8.7 in game while someone else has 1.2 and it would be the same...
No, If you turn off Mouse Acceleration in windows it will not effect the games settings. Trust me. In windows I have a High Sensitivity while in CS:S I have a very low one. Since I also use a High once in Splinter Cell, I can easily tell that they are not the same...

To make a full 360 turn in CS:S it takes me two sweep, litterly have to pick up the mouse to get more space to turn...
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Old 12-06-04, 09:02 PM   #23
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Default Re: Counter-Strike: Source Feedback Thread

Quote:
Originally Posted by jbirney
Yes the weapon aim is always hard to get use to. Once you get it though you can start to hold you own with any weapon. Crouching can help on the medium long shots to increase your accuracy. Of course there are still some balance issues (shotty too powerful at medium ranges, ect) to work on...
My roommate's brother can snipe with the 12 guage. I've been victim to it. He spent weeks figuring out the spray and the exact angle the gun needed to be at in order to get me right in my face from across the big open area on Aztec right through the door the terrorists come through. (sorry that was a ****ty explanation but it was the best I could do).

Ridiculous.
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Old 12-06-04, 09:18 PM   #24
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Default Re: Counter-Strike: Source Feedback Thread

i like what they've done with the grenades though. I got hit in the face with one and i lost 5 health.
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