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Old 01-27-05, 05:31 PM   #13
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Default Re: Painkiller BOOH 1.6.1 patch adds SM3.0 support?

Dont feed the trolls .
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Old 01-27-05, 05:37 PM   #14
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Default Re: Painkiller BOOH 1.6.1 patch adds SM3.0 support?

yah. they tend to bite the hand that feeds them.
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Old 01-27-05, 08:46 PM   #15
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Default Re: Painkiller BOOH 1.6.1 patch adds SM3.0 support?

Quote:
Originally Posted by boro
to benchmark:

open console ()
demorecord name
demostop
timedemo name

It'll give fps in top left corner afterwards
Thanks for the info.
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Old 01-27-05, 09:46 PM   #16
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Default Re: Painkiller BOOH 1.6.1 patch adds SM3.0 support?

Quote:
Originally Posted by aAv7
they can add sm3.0 but not 2.0b...weak...lol
SM3 = industry wide and supported by Nvidia + Microsoft + ATI eventually.

PS2.0b = bastard standard supported by ATI...for another 4 months.

Would you like some cheese with that whine?
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Old 01-27-05, 10:03 PM   #17
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Default Re: Painkiller BOOH 1.6.1 patch adds SM3.0 support?

wait..this adds SM3.0 to PK? I dont need BOOH right?
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Old 01-28-05, 12:26 AM   #18
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Default Re: Painkiller BOOH 1.6.1 patch adds SM3.0 support?

Quote:
Originally Posted by sirplayalot
wait..this adds SM3.0 to PK? I dont need BOOH right?
No , you need BOOH .. because the original Pk has no SM support higher than 1.1 (which in case you dont know means that SM2.0 isnt used in Pk so theres no point for using SM3.0 to enhance performance)
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Old 01-28-05, 02:17 AM   #19
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Default Re: Painkiller BOOH 1.6.1 patch adds SM3.0 support?

Painkiller: BooH did have two in-built Benchmark demos(console command:benchmark c5l1 and benchmark c5l2), are these not available anymore ?

ps, they were both available in Painkiller as well.
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Old 01-28-05, 02:18 AM   #20
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Default Re: Painkiller BOOH 1.6.1 patch adds SM3.0 support?

Well, in the demo/retail version of "Battle out of hell" all the shaders where written in PS 1.1 and the proof is that on a GeForce4 it looked identical to all the screenshots reelased (I've tried this)

The cheap bloom effects seems to affect a lot the performance but I prefer to have them disabled not because of performance but because... well, they suck.
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Old 01-28-05, 02:21 AM   #21
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Default Re: Painkiller BOOH 1.6.1 patch adds SM3.0 support?

Quote:
Originally Posted by macatak
Painkiller: BooH did have to in-built Benchmark demos(console command:benchmark c5l1 and benchmark c5l2), are these not available anymore ?
I suppose so .. the patch should even improve the demo recording BTW .
Quote:
DEMO RECORDING:

- FIX: Items now disappear correctly.
- FIX: Demon morph mode is recorded in demos.
- FIX: Sometimes demos were playing with incorrect speed.
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Old 01-28-05, 02:23 AM   #22
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Default Re: Painkiller BOOH 1.6.1 patch adds SM3.0 support?

Quote:
Originally Posted by msxyz
Well, in the demo/retail version of "Battle out of hell" all the shaders where written in PS 1.1 and the proof is that on a GeForce4 it looked identical to all the screenshots reelased (I've tried this)
On the retail box that i've got for Painkiller: BooH it has printed on the box :
Improved game engine & new visual effects like:
1) heat and haze distortion
2) per-pixel specular mapping
3) support for Shader Model 3.0
4) improved networking code
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Old 01-28-05, 02:28 AM   #23
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Default Re: Painkiller BOOH 1.6.1 patch adds SM3.0 support?

Yeah at least the heat & haze distortion effects are done using SM2.0 .
& perhaps the Per-Pixel speculars as well because i dont recall any speculars used in Pk & the performance hit it takes when enabled is too large although the fact that they dosent look that good IMO .
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Old 01-28-05, 05:17 AM   #24
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Default Re: Painkiller BOOH 1.6.1 patch adds SM3.0 support?

Heat haze and distortion can still be done with PS 1.1 Per pixel specular mapping too. I've yet to see a genuine proof that Battle out of Hell uses PS 3.0 to a certain extent.

I've played it both on a GeForce4 and with a Geforce FX and they look the same. A 6600GT is on the way to my house and I'll give it a try very soon.
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