Go Back   nV News Forums > Software Forums > Gaming Central

Newegg Daily Deals

Reply
 
Thread Tools
Old 02-19-05, 09:44 AM   #73
SH64
MAXIMUM TECH
 
SH64's Avatar
 
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
Default Re: Splinter Cell Chaos Theory Single Player Demo Coming soon..

Are there any download links other than torrent ??
__________________


- "My name is RAM and my tank is full"

http://warhawk64nv.mybrute.com/ <-- pupils go thaarrr! Or,
http://silenthunter64.mybrute.com
SH64 is offline   Reply With Quote
Old 02-19-05, 12:35 PM   #74
OWA
...
 
OWA's Avatar
 
Join Date: Jul 2002
Location: Virginia
Posts: 9,481
Default Re: Splinter Cell Chaos Theory Single Player Demo Coming soon..

Quote:
Originally Posted by SH64
Are there any download links other than torrent ??
Yeah, I second that request.
OWA is offline   Reply With Quote
Old 02-19-05, 01:14 PM   #75
jAkUp
eat. sleep. overclock.
 
jAkUp's Avatar
 
Join Date: Dec 2002
Location: Chino, California
Posts: 17,744
Default Re: Splinter Cell Chaos Theory Single Player Demo Coming soon..

Quote:
Originally Posted by XP_GUN
Downloading now I cant wait. Sorry to hear that you cant play it JaKUp, what happend to your mobo?
I wish I knew, it just decided to stop posting
__________________
965xe || evga x58 classified || 3x evga gtx 480 || 6gb g.skill || win7 x64
jAkUp is offline   Reply With Quote
Old 02-19-05, 05:37 PM   #76
Morrow
Atari STE 4-bit color
 
Morrow's Avatar
 
Join Date: May 2003
Posts: 798
Default Re: Splinter Cell Chaos Theory Single Player Demo Coming soon..

wow, nice demo. I loved every part of it: graphics, gameplay, level design and the stealth parts. It's great fun!

I also can now definitely confirm that I don't want to play again another game without HDR. I already noticed that after having replayed FarCry with HDR and thereafter playing through HL2. There is something important missing about the lighting in non-HDR games. It just like the feel and look of it.

Fortunately here in SCCT, HDR is also not overdone like in FarCry. It blends nicely into the game.
Morrow is offline   Reply With Quote
Old 02-19-05, 05:48 PM   #77
Mr. Hunt
Rectal Gravy Connoisseur
 
Mr. Hunt's Avatar
 
Join Date: Jul 2004
Location: Texas
Posts: 8,294
Default Re: Splinter Cell Chaos Theory Single Player Demo Coming soon..

Figured I would take some pictures of the inverted grabbing .



Mr. Hunt is offline   Reply With Quote
Old 02-19-05, 06:35 PM   #78
holmes
Registered User
 
holmes's Avatar
 
Join Date: Aug 2004
Location: El Paso, TX
Posts: 692
Default Re: Splinter Cell Chaos Theory Single Player Demo Coming soon..

Just finished it and I have to say it was pretty fun. The graphics are very good as well as the atmosphere and gameplay. I agree with the bit about HDR. Just for kicks, I set it to SM 1.1 and the difference is huge (as well as the framrate, hehe ). Despite the fps hit, I was still able to find 1280x1024 0xAA/8xAF to be very enjoyable. Looking forward to this game. When's it due out?
__________________

The Rig
ASRock 970 Extreme3 AM3+
AMD Athlon II x2 260
DDR3-1600 (2x2GB) Kingston HyperX
Western Digital caviar 1TB
ECS GeForce GT 220 1GB
Cooler Master Storm Scout ATX case
Corsair 750W PSU
holmes is offline   Reply With Quote
Old 02-19-05, 06:44 PM   #79
fivefeet8
Ngemu Mod
 
Join Date: Jul 2003
Location: Fresno, CA
Posts: 1,886
Default Re: Splinter Cell Chaos Theory Single Player Demo Coming soon..

Quote:
Originally Posted by Morrow
I also can now definitely confirm that I don't want to play again another game without HDR. I already noticed that after having replayed FarCry with HDR and thereafter playing through HL2. There is something important missing about the lighting in non-HDR games. It just like the feel and look of it.

Fortunately here in SCCT, HDR is also not overdone like in FarCry. It blends nicely into the game.
Yeah, I agree. The HDR in this game is used very nicely. I actually like to enable HDR at lower resolutions than play it w/out HDR at higher resolutions.
__________________
[i7 2600k @4.4ghertz][2x4 GB DDR3 1600][EVGA GTX570 1.280GB SC][EVGA GTX460 physx][Asrock Extreme7 Gen3 Z68][2xSeagate 160 Gb SATA HD raid0][Seagate 250 GB SATA2 HD][Sony Bravia 40' 1080p LCD HDTV][NEC 3520a DVD+-DLw][Windows 7 Ultimate x64][Rosewill 1000w]
fivefeet8 is offline   Reply With Quote
Old 02-20-05, 07:54 AM   #80
Knot3D
Registered User
 
Knot3D's Avatar
 
Join Date: Aug 2004
Location: ShadowMosesIsland
Posts: 734
Default Re: Splinter Cell Chaos Theory Single Player Demo Coming soon..

Sigh... I wasn't able to resist any longer so i got the demo ; i think it's great.

What Forceware are you guys using for best results ? I'm still on 61.77 and right now at 1024 x 768 with all Max settings sm3.0, my Gainward gs GT (400/1100) just , only just manages OK framerates ....
__________________
AMD X2 4800, Asus A8N32sli-D, Corsair Twinx 2Gb PC3500LLpro, Asus X1900XTX & 2 WD Raptors
Knot3D is offline   Reply With Quote

Old 02-20-05, 12:53 PM   #81
jolle
Registered User
 
jolle's Avatar
 
Join Date: Apr 2003
Posts: 2,804
Default Re: Splinter Cell Chaos Theory Single Player Demo Coming soon..

did some comparision screens if anyone is interested..

SM1.1
http://upl.silentwhisper.net/uplfold...d7/SC_sm11.jpg
SM3.0 (no HDR)
http://upl.silentwhisper.net/uplfold...sm30_noHDR.jpg
SM3.0 full
http://upl.silentwhisper.net/uplfold...d7/SC_sm30.jpg
__________________
Q6700, Abit X38 QuadGT, 8Gb (4x 2GB) OCZ Reaper DDR2 1066MHz, Gainward GTX 285 1Gb, X-Fi XtremeMusic
jolle is offline   Reply With Quote
Old 02-20-05, 03:22 PM   #82
SH64
MAXIMUM TECH
 
SH64's Avatar
 
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
Default Re: Splinter Cell Chaos Theory Single Player Demo Coming soon..

Quote:
Originally Posted by jolle
Hmm .. there dosent appear to be a differnece between SM1.1 & SM3.0(noHDR) in these particular shots (although that light changed between the 2 shots) .
the only noticable difference is the HDR enabled shot . but again HDR do take a big performance hit when enabled .

maybe someone need to investgate more on the *real* difference between SM1.1 & SM3.0 in the game .. in most screenshots i saw here & in Rage3D i couldent see any .
__________________


- "My name is RAM and my tank is full"

http://warhawk64nv.mybrute.com/ <-- pupils go thaarrr! Or,
http://silenthunter64.mybrute.com
SH64 is offline   Reply With Quote
Old 02-20-05, 03:37 PM   #83
jolle
Registered User
 
jolle's Avatar
 
Join Date: Apr 2003
Posts: 2,804
Default Re: Splinter Cell Chaos Theory Single Player Demo Coming soon..

No there doesnt seem to be a whole lot of difference between the 2 modes..
I would guess the parallax mapping is what makes the cliff face a bit different (normal map on SM1.1 perhaps? or bumpmap) and how the light falls onto it..
Geometricly its prolly pretty flat and lowpoly...

Demirug wrote some about why the modes are so similar and why there is no SM2.0 over at the thread on Rage3d..
http://www.rage3d.com/board/showthre...3804528&page=8

The HDR is nice, its not as pronounced as in farcry without the autoexposure feature FC uses, but its neat..
could prolly get pretty close to the "HDR look" by just raising contrast and fiddling with settings like that tho, as it is now..
Altho I havent really looked into it too much, but it seems it "only" makes things a bit more colorful and with more contrast..

EDIT
another set of comparisons.

SM1.1
http://upl.silentwhisper.net/uplfold...SC_02_sm11.jpg
SM3.0 (no HDR)
http://upl.silentwhisper.net/uplfold...C_02_nohdr.jpg
SM3.0 full
http://upl.silentwhisper.net/uplfold...SC_02_sm30.jpg

The HDR seems to do more then I thought to the overall image, not only in the more extreme light situations..
Comparing Sams suit on the SM1.1 and SM3.0 it seems more accurately lit on the later, brick wall is slightly more pronounced on SM3.0 and shadows are softer..
Things you prolly wouldnt notice without looking for it or doing a side by side comparison, they did a pretty good job with the SM1.1 path.

EDIT: almost forgot, screens are without AA, but downsampled to 1024 from 1280, so they may seem slightly SSAAed..
__________________
Q6700, Abit X38 QuadGT, 8Gb (4x 2GB) OCZ Reaper DDR2 1066MHz, Gainward GTX 285 1Gb, X-Fi XtremeMusic

Last edited by jolle; 02-20-05 at 04:08 PM.
jolle is offline   Reply With Quote
Old 02-20-05, 04:07 PM   #84
SH64
MAXIMUM TECH
 
SH64's Avatar
 
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
Default Re: Splinter Cell Chaos Theory Single Player Demo Coming soon..

Aha yes! .. now theres a difference .. the second shot (SM3.0noHDR) obviously shows the parallax mapping effect on the wall , while the SM1.1 dosent show that .
Also Sam's soft shadows .. actually the shadows overall look smoother with SM3.0 & maybe the lighting in his suit & the bump maps on the rocks .

i should keep these shots as a good source for comparsion
__________________


- "My name is RAM and my tank is full"

http://warhawk64nv.mybrute.com/ <-- pupils go thaarrr! Or,
http://silenthunter64.mybrute.com
SH64 is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


Similar Threads
Thread Thread Starter Forum Replies Last Post
Gamers Still Want Single Player Experiences, Says Eidos News Archived News Items 0 06-24-12 11:30 AM
Thief: Deadly Shadows, Splinter Cell, Anomaly: Warzone Earth and Legacy of Kain: Soul News Archived News Items 0 05-04-12 11:00 AM

All times are GMT -5. The time now is 09:09 AM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 1998 - 2014, nV News.