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Old 03-04-05, 08:41 AM   #37
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Default Re: Official Star Wars Republic Commando thread

Do you think you're cool or something posting your file downloading bar?
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Old 03-04-05, 11:59 AM   #38
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Default Re: Official Star Wars Republic Commando thread

That looks very sweet. Can I get a 14 hour add on to the day so I can have time to play all these games, work and get a little sleep too?
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Old 03-04-05, 01:14 PM   #39
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Default Re: Official Star Wars Republic Commando thread

The MP is pretty standard, but it's still fun. Personally I prefer TDM and CTF because you actually have different species per team. You can play as Trandoshans or the clones. If I want to play DM, I'll just fire up Doom3:


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Old 03-04-05, 04:07 PM   #40
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Default Re: Official Star Wars Republic Commando thread

Ok,

Just getting to the end of the first planet and I think this is supurb, the squad AI is class as are the visuals and the sound effects. Easily the most refreshing FPS I've played in a while.

Cant wait to get back to it.
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Old 03-04-05, 05:33 PM   #41
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Default Re: Official Star Wars Republic Commando thread

Quote:
Originally Posted by carkis
Yeesh! I have mine set to 3. 5 was too much for me.

I'm at a part in the game that has just stopped me for now. You have a short time limit and a crapload of heavy enemies to contend with to disable a console. I had fun until this point, though. I've tried 5 times and never even got close.
Same thing. I'm getting there with about two minutes remaining and then simply having my ass kicked. I hate when developers throw these sort of bull**** situations at you.
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Old 03-04-05, 07:17 PM   #42
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Default Re: Official Star Wars Republic Commando thread

Quote:
Originally Posted by stncttr908
Same thing. I'm getting there with about two minutes remaining and then simply having my ass kicked. I hate when developers throw these sort of bull**** situations at you.
Here's some tips aside from the few I offered a few posts back: Power up your health while your team breaches the final door (immediately to the left of the door). As soon as the doors open, take out the ceiling turret. Those turrets are the first thing you want to get out of the way. Bob and weave and try to find cover as soon as you can to protect your squadmate hacking the terminal. Other than that, you need to have some patience... I died a lot. Only other thing is save as often as you can. Snipe the super driods and aim for the red eye or take them out with the anti armor attachment.

I realize that some people might get annoyed with that design decision of timed levels, but I actually like it when it's done well. It just adds so much to the tension when you're "under the clock". Hang in there... you'll get through!
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Old 03-04-05, 07:33 PM   #43
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Default Re: Official Star Wars Republic Commando thread

Oh, another thing I forgot to point out in my last post: this game has some nice humor to it. I remember one time I got knocked down, and one of my squadmates went "Crap, the boss is down...can I be the leader now?". Plus I love the mini-conversation you hear between your team when you breach some installation:

"Begin neutralizing procedure."
"Neutralizing procedure?"
"Uhh, blowing stuff up."
"Oh...I knew that."

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Old 03-04-05, 07:38 PM   #44
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Default Re: Official Star Wars Republic Commando thread

Quote:
Originally Posted by Edge
Oh, another thing I forgot to point out in my last post: this game has some nice humor to it. I remember one time I got knocked down, and one of my squadmates went "Crap, the boss is down...can I be the leader now?". Plus I love the mini-conversation you hear between your team when you breach some installation:

"Begin neutralizing procedure."
"Neutralizing procedure?"
"Uhh, blowing stuff up."
"Oh...I knew that."

Yes! It kind of reminds me of some of the witty side humor for which the original trilogy is known..
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Old 03-04-05, 07:44 PM   #45
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Default Re: Official Star Wars Republic Commando thread

Haha! I just came to an area where my team became engaged with a large group of droids, and one of my guys said "These must be the droids we're looking for". Bad, bad pun...silly lucasarts.
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Old 03-04-05, 08:23 PM   #46
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Default Re: Official Star Wars Republic Commando thread

I think I'm going to, get the, game.
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Old 03-04-05, 11:33 PM   #47
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Default Re: Official Star Wars Republic Commando thread

What engine is this game based on? Unreal engine or a custom one?
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Old 03-05-05, 12:14 AM   #48
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Default Re: Official Star Wars Republic Commando thread

Man the demo doesn't do this game justice. SW:RC is downright FUN!
Too bad it's so short and the multiplayer is just thrown in, but I'm having a blast! First Star Wars game I've played where I don't mind not having a Lightsaber.
The guys on your team are real characters, funny as hell! And that's odd because they're supposed to be clones aren't they? And another thing I noticed. This is the first Star Wars game without the classic Star Wars fanfare and opening crawl. It was still a cool opening, but it wasn't a Star Wars opening. Weird, but cool.
The graphics are outstanding. Great explosions and cool smoke effects.
Great soundtrack and voice acting too. GG!
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