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Old 03-06-05, 08:14 PM   #37
ArchAngel432
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Default Re: Doom3 Mac benchmarks...

Quote:
Originally Posted by Nitz Walsh
They did?
They may have claimed to have turned V-sync off, but the scores, and the editors comments show different.

Quote:
60 FPS is as fast as you'd ever see the actual game go.
The fact that the frame rate never went over 60fps is clear proof when you look at the scores.

640 x 480 800 x 600 1024 x 768 1280 x 1024 1600 x 1200

No FSAA 47.1 45.3 41.3 35.6 29.5
FSAA 2x 44.9 42.5 38.2 31.7 24.8
FSAA 4x 40.8 36.7 30.3 23.6 18.4


With a difference of less than 7fps between 640x480 no-AA and 4x-AA there clearly is something wrong with the testing methods.
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Old 03-06-05, 08:34 PM   #38
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Default Re: Doom3 Mac benchmarks...

Quote:
Originally Posted by ArchAngel432
They may have claimed to have turned V-sync off, but the scores, and the editors comments show different.



The fact that the frame rate never went over 60fps is clear proof when you look at the scores.

640 x 480 800 x 600 1024 x 768 1280 x 1024 1600 x 1200

No FSAA 47.1 45.3 41.3 35.6 29.5
FSAA 2x 44.9 42.5 38.2 31.7 24.8
FSAA 4x 40.8 36.7 30.3 23.6 18.4


With a difference of less than 7fps between 640x480 no-AA and 4x-AA there clearly is something wrong with the testing methods.
Doom3 caps framerate with the ingame counter at 60.

http://www.nvnews.net/tweaks/doom3/index.shtml

Quote:
The 60 frames per second cap is overridden during a timedemo benchmark and can also be overridden during gameplay by entering com_fixedtic -1 in the console. Note that com_fixedtick can also be set to 1, which causes player movement to increase and decrease proportionally with the change in frame rate. For example, when the frame rate is 180 frames per second, the player moves at three times the rate than he would have at 60 frames per second.
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Old 03-06-05, 08:48 PM   #39
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Default Re: Doom3 Mac benchmarks...

Quote:
The 60 frames per second cap is overridden during a timedemo benchmark and can also be overridden during gameplay by entering com_fixedtic -1 in the console.
The frame rate cap may be overridden durring the benchmark, but you will not get higher frame rate than your refresh rate if V-sync is enabled.

Clearly they did not disable it.

The author clearly stated that it maxed out at 60fps.

The only real explaination for this is failure to disable v-sync.

Last edited by ArchAngel432; 03-06-05 at 09:14 PM.
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Old 03-06-05, 10:07 PM   #40
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Default Re: Doom3 Mac benchmarks...

Quote:
Originally Posted by ArchAngel432
The frame rate cap may be overridden durring the benchmark, but you will not get higher frame rate than your refresh rate if V-sync is enabled.

Clearly they did not disable it.

The author clearly stated that it maxed out at 60fps.

The only real explaination for this is failure to disable v-sync.
Huh?
Quote:
All tests were performed at "High Quality" video settings with all Advanced Options turned on (High Quality Special Effects, Enable Shadows, Enable Specular, Enable Bump Maps) except for Vertical Sync.
This clearly states that all features were enabled EXCEPT v-sync.

They also realize that the benchmark is independent of the 60fps cap in game.
Quote:
When we ran Doom 3 itself with a frame counter, it often stayed in ranges much higher than these numbers suggest, and the game itself is throttled to 60 frames per second -- regardless of how fast the demo runs, 60 FPS is as fast as you'd ever see the actual game go.
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Old 03-06-05, 10:12 PM   #41
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Default Re: Doom3 Mac benchmarks...

Quote:
Originally Posted by ArchAngel432
They may have claimed to have turned V-sync off, but the scores, and the editors comments show different.



The fact that the frame rate never went over 60fps is clear proof when you look at the scores.

640 x 480 800 x 600 1024 x 768 1280 x 1024 1600 x 1200

No FSAA 47.1 45.3 41.3 35.6 29.5
FSAA 2x 44.9 42.5 38.2 31.7 24.8
FSAA 4x 40.8 36.7 30.3 23.6 18.4


With a difference of less than 7fps between 640x480 no-AA and 4x-AA there clearly is something wrong with the testing methods.
That, or it's ATI hardware. I think that's the biggest fault in the testing method, compare OSX Doom3 scores to Linux scores combined with ATI hardware and you get the same picture.
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Old 03-06-05, 10:17 PM   #42
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Default Re: Doom3 Mac benchmarks...

Quote:
Originally Posted by ArchAngel432
Am I the only one that notice they forgot to turn off v-sync?

How poor......

its not vsync. Doom 3 has an internal tick calculation which stops frames from exceeding 60 FPS. You can disable it though.
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Old 03-06-05, 10:56 PM   #43
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Default Re: Doom3 Mac benchmarks...

MAC sucked...It's $3000 piece of ****...
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Old 03-07-05, 07:52 AM   #44
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Default Re: Doom3 Mac benchmarks...

Quote:
Originally Posted by Dot50Cal
Well I guess im the only one who noticed the "superiority complex" by the news poster. It really makes nvnews look bad imo. Its well known that mac's just cant compete with PC's but why do you feel the need to add dickhead comments like "hang with the big boys now" "#of fps playable!?".
no...

the baby batter on the geforce 6 thread makes nvnews look bad :/
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Old 03-07-05, 08:16 AM   #45
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Default Re: Doom3 Mac benchmarks...

Quote:
Originally Posted by oldsk00l
That, or it's ATI hardware. I think that's the biggest fault in the testing method, compare OSX Doom3 scores to Linux scores combined with ATI hardware and you get the same picture.
Look, an X800XT puts down some very significant framerates in Doom3. Yes, NVIDIA is faster, but come on, those numbers are way off what the X800XT pulls on a P4 or A64 based system.

Moreover, if Apple can't get the video card performance up to where it should be, whose fault is that? Apple controls the implementation of the drivers with an iron fist. I do want to see what the NVIDIA cards can do, but the MacWorld article is already conceding defeat.

And as for the others' comments about the tests where they strip away the 3D rendering for a CPU test, IIRC Doom3 relies on 3D rendering data is tied into sound and other effects managed by the CPU.

Bottom line, Apple is not doing themselves too proud here, especailly at $3k+...
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Old 03-07-05, 09:02 AM   #46
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Default Re: Doom3 Mac benchmarks...

Quote:
Originally Posted by ArchAngel432
The frame rate cap may be overridden durring the benchmark, but you will not get higher frame rate than your refresh rate if V-sync is enabled.

Clearly they did not disable it.

The author clearly stated that it maxed out at 60fps.
And he's right - the actual gameplay in Doom3 maxxes out at 60fps.

However, in the timedemo, which is what they used - and where they clearly stated they disabled vsync, Doom3 does not have this limitation.

Vsync was disabled. It has nothing to do with the scores, so let your consipiracy theory drop.
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Old 03-07-05, 10:18 AM   #47
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Default Re: Doom3 Mac benchmarks...

I don't understand what's holding them back from dropping a 6800U in there and then benching? I'm sure there would be significant differences....
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Old 03-07-05, 10:30 AM   #48
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Default Re: Doom3 Mac benchmarks...

Quote:
Originally Posted by holmes
I don't understand what's holding them back from dropping a 6800U in there and then benching? I'm sure there would be significant differences....
Agreed, especially when trying to put your best foot forward.
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