Go Back   nV News Forums > Software Forums > Gaming Central

Newegg Daily Deals

Reply
 
Thread Tools
Old 07-08-05, 07:49 PM   #1
SH64
MAXIMUM TECH
 
SH64's Avatar
 
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
Thumbs up Boiling Point patch v2.0 in the works

Lots of fixes & optimizations !

http://www.worthplaying.com/article....thread&order=0

Quote:
The upcoming v2.0 promises to address quite a few of the issues with plenty of fixes, optimizations, improvements and a few additions. The patch is due for release in the next few weeks, in the meantime read more fior detailed fix list ...



* improved: car dynamics;
* improved: NPC & Combat AI;
* improved: weapon's balance;
* improved: helicopter dynamics, you can now turn on the spot;
* improved: barrel physics;

* added: cans to refuel different kinds of vehicles;
* added: Weapon repair upgrades;
* added: support of non-4:3 video modes;
* added: the Nissan(Melarud) car now has it's own gfx-interface (****pit);
* added: NPC reacts on car horn;
* added: steering Wheel Sensitivity lacks Plus and Minus signs;
* added: informative messages appear while upgrading;

* optimized: grass rendeing and fixed flickering on hilltops;
* optimized: Bodies of Drivers accumulate over time

* fixed: crash while loading some save files;
* fixed: camera control when firing from the Pirania;
* fixed: rendering error in landscape while flying a plane;
* fixed: some situations where the user car would disapear;
* fixed: sometimes in the vehicle list NPC names are displayed;
* fixed: list of vehicles, now the last car you were using is N1;
* fixed: when FPS are low you could fall through the map while driving a car;
* fixed: the snake wasn't able to bite you while you were crawling;
* fixed: car kills NPC's from slight touch;
* fixed: car map indicators remained even after it was destroyed;
* fixed: when you fire the RPG and quickly switch to a different weapon the remaining ammo does not decrease;
* fixed: size of the moon;
* fixed: corrupted frames beetween AVI movies were visible;
* fixed: windows appear as dark squares while it's raining;
* fixed: some open doors dissapear at certain view angles on indoor levels;
* fixed: flickering triangles on bus (3rd person view);
* fixed: boat appears to be filled with water;
* fixed: boat trace can dissapear and flicker under some viewing angles;
* fixed: flickering carpets in federal base;
* fixed: posters in bar vanish as you turn away from them;
* fixed: dog does not cast shadows;
* fixed: water and landswell are not animated in 6th cutscene;
* fixed: white square from car lights are visible on GeForce cards(1th person view);
* fixed: on some occasions a white square is clearly visible around the moon;
* fixed: savegame icon does not contain horizon and fog when saved in plane;
* fixed: slight screen borders darkening on GeForce cards with Bloom effect on;
* fixed: fog from car lights casts shadow;
* fixed: portals on airport and city;
* fixed: sports car's wheel are not clipping by the ground
* fixed: grenades get stuck in the doorways and windows;
* fixed: NPC standing in chairs;
* fixed: missions "The Intimate drama - 1 and 2";
* fixed: a metal clanking sound plays, if the user's character stabs the curtains;
* fixed: user character stands in the air inside don pedro's island house;
* fixed: passer-by's in Pueblo Faro walk in air near the bar;
* fixed: the dead body lies in incorrect positions;
* fixed: money obtained from the bus drive missions is not consistent;
* fixed: if the music settings is set to min (any %), and the user rests in game, then suddenly the music blasts to 100%;
* fixed: characters speach is too quiet;
* fixed: wrong message when paying for a vodka shot at the Puerto Sombra bar;
* fixed: change a tire icon does not update correctly;
* fixed: no driver in the taxi in pueblo-faro;
* fixed: PSS is not available in the Trade Menu;
* fixed: jaguar floats across screen at treetop level;
* fixed: character fails to stop running if objectives window is open;
* fixed: hint appears if the user is on the other side of wall;
* fixed: soldiers do not hold Shotguns properly;
* fixed: the two Policemen appear to stare at the ground;
* fixed: npc die on contact with grenades, and not from the actual explosion;
* fixed: prison A.I. gets stuck in doorways;
* fixed: remove voice "A-a-a" when passer-by's are running away from player.
* fixed: problem with invisible NPC
not bad at all .. maybe after patch v2.0 i can get back to the game.
__________________


- "My name is RAM and my tank is full"

http://warhawk64nv.mybrute.com/ <-- pupils go thaarrr! Or,
http://silenthunter64.mybrute.com

Last edited by SH64; 07-08-05 at 08:01 PM.
SH64 is offline   Reply With Quote
Old 07-08-05, 08:32 PM   #2
CaptNKILL
CUBE
 
CaptNKILL's Avatar
 
Join Date: Jan 2003
Location: PA, USA
Posts: 18,844
Default Re: Boiling Point patch v2.0 in the works

Wow... thats a big patch. I havent played this game myself... I wonder if they will release a demo for the updated version.
__________________
---- Primary Rig ---- CoolerMaster 690 II Advance - Gigabyte GA-EP45-UD3P - Intel Core 2 Quad Q9550 @ 4.0Ghz + Thermalright Ultra 120 Extreme
6GB DDR2 @ 942Mhz 5-5-5-20 1.9v (2x1Gb Wintec AMPX PC2-8500 & 2x2Gb G.Skill PC2-6400) - EVGA Geforce GTX 470 @ 750/1500/1850 (1.050v)
Sparkle Geforce GTS 250 1Gb Low-Profile (Physx) - Crucial RealSSD C300 64Gb SSD - Seagate 7200.12 500Gb SATA - Seagate 7200.10 320Gb SATA
ASUS VW266H 25.5" LCD - OCZ GameXStream 700W PSU - ASUS Xonar DX - Logitech Z-5500 5.1 Surround - Windows 7 Professional x64
---- HTPC ---- Asus M3A78-EM 780G - AMD Athlon X2 5050e 45W @ 2.6Ghz - 2x2GB Kingston PC2-6400 DDR2 - Sparkle 350W PSU
Seagate 7200.10 320Gb SATA - Seagate 7200.10 250Gb SATA - Athenatech A100BB.350 MicroATX Desktop - Creative X-Fi XtremeMusic
CaptNKILL is offline   Reply With Quote
Old 07-08-05, 09:48 PM   #3
SH64
MAXIMUM TECH
 
SH64's Avatar
 
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
Default Re: Boiling Point patch v2.0 in the works

Quote:
Originally Posted by CaptNKILL
Wow... thats a big patch. I havent played this game myself... I wonder if they will release a demo for the updated version.
I dont think a demo will be possible as the game loads the whole map at the start of the game. its an open-ended game just like Morrowind.
__________________


- "My name is RAM and my tank is full"

http://warhawk64nv.mybrute.com/ <-- pupils go thaarrr! Or,
http://silenthunter64.mybrute.com
SH64 is offline   Reply With Quote
Old 07-08-05, 11:13 PM   #4
OWA
...
 
OWA's Avatar
 
Join Date: Jul 2002
Location: Virginia
Posts: 9,481
Default Re: Boiling Point patch v2.0 in the works

Hmm, that's a lot. I hope it doesn't take long.
OWA is offline   Reply With Quote
Old 07-09-05, 05:42 AM   #5
BioHazZarD
USCM Marine
 
BioHazZarD's Avatar
 
Join Date: Aug 2004
Location: Sweden
Posts: 2,369
Send a message via MSN to BioHazZarD
Default Re: Boiling Point patch v2.0 in the works

wow people actually play this game ? back to the coding i would say thoose patches will never save this POS.
__________________
Chieftec Miditower /w 5 case fans | Corsair 620W HX PSU | Asus M4N98TD EVO SLI | AMD Athlon2 X2 260 3,2GHz | Corsair 3GB PC3-10666 | eVGA Geforce GTX 460 1GB (336shader) | Samsung Spinpoint x2 250GB HD +SATA 320GB | SB Audigy 4 @ 2.1 | Samsung Syncmaster BX2331 TFT 23" running 1920x1080@60hz | Windows XP PRO SP2 | |
BioHazZarD is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 12:11 AM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 1998 - 2014, nV News.