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#13 | |
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Registered User
Join Date: May 2004
Location: Canada!!
Posts: 768
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I like those tertsi, now some one give me a geforce 6 to play with!
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P4 3.0C 30 capper @3.6ghz 1.475V Vcore, Asus P4P800, Gigabyte Geforce 6800GT with NV5, 2x512mb Crucial BallisitiX 2.5-2-2-5 at DDR480, samsung 172T, Enermax Noisetaker 475W, TR XP-90 +panaflo 92mm high, 200gb Seagate, 250gb Maxtor SATA, + 80gb Maxtor, 80gb Raptor ADFD!! D-Link 108mbps PCI wireless card + Atheros Driver, MS Intellimouse Explorer 3.0, Logitech Elite Keyboard Laptop: Toshiba A100-OFH: Core Dual A2050--1.6ghz X2 @ 533FSB, 1gb DDR2, 15.4'' WXGA glare screen, DVD-RW, 100gb HDD, Intel GMA950, WinXP SP2 Home edition, Office XP |
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#14 | |
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Registered User
Join Date: Apr 2003
Posts: 2,804
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So this is basicly more highres bumpmaps?
gonna give it a go later.
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Q6700, Abit X38 QuadGT, 8Gb (4x 2GB) OCZ Reaper DDR2 1066MHz, Gainward GTX 285 1Gb, X-Fi XtremeMusic |
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#15 |
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www.fornvidiots.net
Join Date: May 2003
Posts: 340
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Doom 3 Tuning gui....
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#16 | |
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Registered User
Join Date: Jan 2005
Posts: 221
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Any chance this will be able to run on a 6800GT at 1680x1050 or not?
I can't run at ultra w/o lagging. I use high w/ whatever 4xAA and whatever AF is default I guess |
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#17 |
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Registered User
Join Date: May 2004
Posts: 81
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The problem is, the lights are too bright!
with all the light you can see the terrible aliasing that's in the D3 engine. Would you mind showing a picture of a zombie or something, big chance the horrible cone head (whoever thought of giving the heads of characters 5 polys should be fired) will be even more evident. I can see an "improvement" in picture four, but that is ONLY because of the bump mapping, the light is brighter on the pos. edge so the feeling of a bump is more evident. And picture five shows light on objects that shouldn't really be there.. you see the big TL light hanging from the ceiling and it brightens the texture on an object above it. Converting most operations to fp16 should give it a decent speedbump to counter the (possible) extra calculations... but whatever.. d3 is so dead.. |
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#18 | ||
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3d animator for hire!
Join Date: Oct 2002
Location: Minnesota, USA
Posts: 3,564
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Quote:
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#19 | |||
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www.fornvidiots.net
Join Date: May 2003
Posts: 340
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Quote:
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![]() Few benches... 63fps = without mod 12x10 + aa 4x/af 8x + hq (all maxed in doom 3) 58fps = with mod 12x10 + aa 4x/af 8x + hq (all maxed in doom 3) + Ultra quality specular (RFL) / all performance options (doom3tuning) |
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#20 |
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...
Join Date: Jul 2002
Location: Virginia
Posts: 9,481
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I really like the mod especially on the floor in a few of the shots.
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#21 |
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www.fornvidiots.net
Join Date: May 2003
Posts: 340
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#22 | |
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Registered User
Join Date: Mar 2003
Location: Tulsa
Posts: 5,101
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I like it Tertsi. Runs well on my system at 1600x1200 with 4xAA/8xAF.
Quote:
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|CPU: Intel I7 Lynnfield @ 3.0 Ghz|Mobo:Asus P7P55 WS Supercomputer |Memory:8 Gigs DDR3 1333|Video:Geforce GTX 295 Quad SLI|Monitor:Samsung Syncmaster 1680x1080 3D Vision\/Olevia 27 Inch Widescreen HDTV 1920x1080 |CPU: AMD Phenom 9600 Black Edition @ 2.5 Ghz|Mobo:Asus M3n HT Deluxe Nforce 780A|Memory: 4 gigs DDR2 800| Video: Geforce GTX 280x2 SLI SLI Forum Administrator NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members Last edited by ChrisRay; 04-14-05 at 08:07 PM. |
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#23 | |
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Registered User
Join Date: Apr 2003
Posts: 2,804
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Quote:
think the original specularity on human skin looked better..
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Q6700, Abit X38 QuadGT, 8Gb (4x 2GB) OCZ Reaper DDR2 1066MHz, Gainward GTX 285 1Gb, X-Fi XtremeMusic |
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#24 |
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...
Join Date: Jul 2002
Location: Virginia
Posts: 9,481
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So, when can we download it? I'd like to use it while I'm playing RoE. It will work for D3 mods, addons, etc. right?
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