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Old 04-19-05, 07:21 AM   #97
gstanford
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Default Re: Doom 3 quality mod (3rd party) for NV4x and NV3x

Fantastic job Tertsi! The specular looks good now. I used to hate the way every had too much specular glare.

It's also a fantastic adverisement for FP16 and clearly demonstrates there isn't a quality drop off when used correctly and the game supports it.

(For anyone who wants to claim FP16 in doom is cheating, read this carmack quote below)
Quote:
The quote is from me. Nvidia probably IS "cheating" to some degree, recognizing the Doom shaders and substituting optimized ones, because I have found that making some innocuous changes causes the performance to drop all the way back down to the levels it used to run at. I do set the precision hint to allow them to use 16 bit floating point for everything, which gets them back in the ballpark of the R300 cards, but generally still a bit lower.

Removing a back end driver path is valuable to me, so I don't complain
about the optimization. Keeping Nvidia focused on the ARB standard paths
instead of their vendor specific paths is a Good Thing.

The bottom line is that the ATI R300 class systems will generally run a
typical random fragment program that you would write faster than early NV30 class systems, although it is very easy to run into the implementation
limits on the R300 when you are experimenting. Later NV30 class cards are
faster (I have not done head to head comparisons with non-Doom code), and the NV40 runs everything really fast.

Feel free to post these comments.

John Carmack
I'd love the chance to ram this utility where the sun don't shine where Dave Baumann and his precision / shader replacement claims are concerned, but, unfortunately he banned me from Beyond3d because I made him look stupid and biased one time too many...
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Old 04-19-05, 07:51 AM   #98
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Default Re: Doom 3 quality mod (3rd party) for NV4x and NV3x

Sorry Dudes... our site (www.skenegroup.net) is down because of too much traffic... please wait, we're online soon as possible
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Old 04-19-05, 07:57 AM   #99
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Default Re: Doom 3 quality mod (3rd party) for NV4x and NV3x

hi there

some of the guys who already downloaded it, should upload the mod to some fast ftp or website, since in the meantime - other people can't download it, because www.skenegroup.net is down and there are people like me who also want to download and / or test it.

thank you very much

grettings, nitr8
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Old 04-19-05, 08:02 AM   #100
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Default Re: Doom 3 quality mod (3rd party) for NV4x and NV3x

I can host it but I don't have the most recent copy downloaded.
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Old 04-19-05, 08:10 AM   #101
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Default Re: Doom 3 quality mod (3rd party) for NV4x and NV3x

I haven't finished yet 1.2.0b release, so I think that 1.1.0b is latest 3mood revision for public
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Old 04-19-05, 08:11 AM   #102
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Default Re: Doom 3 quality mod (3rd party) for NV4x and NV3x

oh Ok I will upload that to the server and link it here
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Old 04-19-05, 08:16 AM   #103
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Default Re: Doom 3 quality mod (3rd party) for NV4x and NV3x

Mirrored and available here
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Old 04-19-05, 08:19 AM   #104
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Default Re: Doom 3 quality mod (3rd party) for NV4x and NV3x

good work muya

thanks
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Old 04-19-05, 08:24 AM   #105
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Default Re: Doom 3 quality mod (3rd party) for NV4x and NV3x

np and you are all welcome
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Old 04-19-05, 08:30 AM   #106
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Default Re: Doom 3 quality mod (3rd party) for NV4x and NV3x

I think it's pretty cool, unfortunately the first save I loaded up to give it a try was right here:
http://inglostadt.com/seems.htm
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Old 04-19-05, 09:15 AM   #107
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Default Re: Doom 3 quality mod (3rd party) for NV4x and NV3x

New IQ shots here

downlaod extract all to one directory and open html file
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Old 04-19-05, 09:24 AM   #108
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Default Re: Doom 3 quality mod (3rd party) for NV4x and NV3x

hey muya what kind of settings did you choose in 3doom for this look?

really awesome.
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