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Old 04-19-05, 03:04 PM   #25
SH64
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Default Re: New demo: FBOs

Quote:
Originally Posted by fivefeet8
press spacebar.
I know about that .. i was talking about being able to rotate the whole scene 360 like the HDR demo.
the space bar only lets you rotate the scene from left to right & top to buttom.
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Old 04-20-05, 05:18 PM   #26
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Default Re: New demo: FBOs

works fine on my 9800pro with relatively new drivers


340 fps


got a 3200+ athlonxp
768megs/ram @400mhz
NF7-S
9800pro stock at the moment, not playin any games
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Old 04-20-05, 08:54 PM   #27
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Default Re: New demo: FBOs

Just a wee note - It appears that the GL_FRAMEBUFFER_EXT is not compatible with multi-display acceleration. If you're running multiple monitors and you want full perf, you (may) need to switch your hardware acceleration mode to 'single display' to run this demo properly. This could of course just be a bug on my system.

Edit: To be clear, in multi display performance mode, the demo runs, but uses Pixel buffers (or PBuffers).
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Old 08-03-05, 02:46 AM   #28
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Default Re: New demo: FBOs

I'm running the demo now on an ATI X800XT with Catalyst 5.7 drivers

Now FRAME_OBJECT appears in the lower left hand corner. (I have an FPS of around 400).

Does this mean FBO's are finally supported by ATI?
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Old 10-26-06, 09:37 PM   #29
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Default Re: New demo: FBOs

Quote:
Originally Posted by Subtestube
Just a wee note - It appears that the GL_FRAMEBUFFER_EXT is not compatible with multi-display acceleration. If you're running multiple monitors and you want full perf, you (may) need to switch your hardware acceleration mode to 'single display' to run this demo properly. This could of course just be a bug on my system.

Edit: To be clear, in multi display performance mode, the demo runs, but uses Pixel buffers (or PBuffers).
Sorry to revive this thread, but this is the only place I could find reference to a multi-display acceleration/FBO problem.

I'm having the same issue no matter what PC I try it on (same thing happens on Quadro and Geforce). I've tried posting a question on Nvidia's site, but it's been a month with no reply. Does anyone know if they're working to fix this? Should I just switch everything to pixel buffers, or will I have the same problem? Any other known workarounds that preserve multi-display acceleration?

To be more specific, when I use FBOs with multi-display acceleration, the CPU usage skyrockets and everything slows to a crawl.
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