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Old 04-14-05, 07:56 PM   #13
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Default Re: X-Ray Engine...completely underrated!

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guys, have you played the alpha build demo of stalker?
i havnt heard of the demo...were the dx9 effects available? maybe thats a stupid question but im stilling wondering.
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Old 04-14-05, 08:02 PM   #14
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Default Re: X-Ray Engine...completely underrated!

The alpha build didnt include any DX9 stuff..
Dunno if it was the older DX7 mode or if it was DX8 enabled in that build tho..

I always thought the game looked great tho, gritty and filthy..
Atleast compared to HL2 it looks better IMO, lot more polygonal detail and stuff..
Looks like its going to be a great game anyhow, be it great graphics or not..
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Old 04-14-05, 08:05 PM   #15
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Default Re: X-Ray Engine...completely underrated!

ahhh thanks for the answer.
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Old 04-14-05, 09:01 PM   #16
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Default Re: X-Ray Engine...completely underrated!

That does indeed look very nice

The HDR effects really look good and the shadows are not bad.

Character models could be better as could outdoor environs but not much was shown in that viddy.

Still impresive.
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Old 04-14-05, 10:13 PM   #17
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Default Re: X-Ray Engine...completely underrated!

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Originally Posted by superklye
Yeah, but I still think it only looks "meh"
Seconded.
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Old 04-14-05, 10:16 PM   #18
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Default Re: X-Ray Engine...completely underrated!

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Originally Posted by CaptNKILL
Can someone explain the "2 million polygons per frame" thing to me? I dont understand exactly what thats supposed to mean, or what Im supposed to compair it to.

Big numbers like that make me think of a game running like crap because the graphics card and CPU cant handle the load. Thats just what I get from it though...

That said, this game is still in my top 5 for games this year. I cant wait
I program games. I assure you numbers like that mean absolutely nothing. Any game engine that is not complete crap should be able to render close to a particular cards practical performance limits (in a contrived situation). You simply pay for what you ask for. Want a big bunch of tiny, flat triangles, it won't cost you much. Want lots ofscreen size, fancy shaded triangles, that will cost you heaps. As you note, numbers only have any relevance when appropriately compared, and system specs are listed. To tell you the truth, I'd rather show you an impressive screen shot and boast about how FEW triangles I'm rendering to achieve it.
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Old 04-14-05, 10:44 PM   #19
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Default Re: X-Ray Engine...completely underrated!

Looks good.. not much better than some of the stuff I've already seen. Some of the indoor scenes look really nice though. This game seems to have some really nice effects intermingled with lower quality Dx7 looking graphics, kinda like HL2. I will give it credit though... however they need to get this thing out already. The Xray engine, nor I, am getting any younger...
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Old 04-14-05, 11:27 PM   #20
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Default Re: X-Ray Engine...completely underrated!

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Originally Posted by Intel17
To be honest, this engine is most probably more advanced than UE3
No you got it wrong, I saw the clip, it somewhere at Far Cry and Half Life 2 level of polygons. X-Ray engine handle 2 to 3 million polygons, that are no match to Unreal 3 engine's 200 to 250 million polygons that are huge enough to create believable life like graphics that blow everybody mind.
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Old 04-14-05, 11:49 PM   #21
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Default Re: X-Ray Engine...completely underrated!

the shadows are amazing in that game. so far im impressed but i think there are issues as far as textures and such but again its hard to tell from a fairly low res quick time movie. all in all im excited to see it.
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Old 04-15-05, 04:46 AM   #22
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Default Re: X-Ray Engine...completely underrated!

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Originally Posted by AthlonXP1800
No you got it wrong, I saw the clip, it somewhere at Far Cry and Half Life 2 level of polygons. X-Ray engine handle 2 to 3 million polygons, that are no match to Unreal 3 engine's 200 to 250 million polygons that are huge enough to create believable life like graphics that blow everybody mind.
That's incorrect. The engine doesn't push 250 million polygons, but making 250 million polygon models, making a normal map textures from those and wrapping those around much lower ones.

And STALKER DX9 renderer can push 3 Million polygons PER-FRAME. Multiply that number by 60 (180) and that's how many million polys X-Ray can push per second.

Epic has said that the entire outdoor scene in the techdemo is about 1 million polygons total.
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Old 04-15-05, 05:48 AM   #23
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Default Re: X-Ray Engine...completely underrated!

who has viewed the dx9 video?
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Old 04-15-05, 06:37 AM   #24
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Default Re: X-Ray Engine...completely underrated!

Quote:
Originally Posted by Intel17
That's incorrect. The engine doesn't push 250 million polygons, but making 250 million polygon models, making a normal map textures from those and wrapping those around much lower ones.

And STALKER DX9 renderer can push 3 Million polygons PER-FRAME. Multiply that number by 60 (180) and that's how many million polys X-Ray can push per second.

Epic has said that the entire outdoor scene in the techdemo is about 1 million polygons total.
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