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#13 | |
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I'm like everyone else.
Join Date: Oct 2004
Posts: 2,376
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Quote:
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#14 | |
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Registered User
Join Date: Apr 2003
Posts: 2,804
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The alpha build didnt include any DX9 stuff..
Dunno if it was the older DX7 mode or if it was DX8 enabled in that build tho.. I always thought the game looked great tho, gritty and filthy.. Atleast compared to HL2 it looks better IMO, lot more polygonal detail and stuff.. Looks like its going to be a great game anyhow, be it great graphics or not..
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#15 |
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I'm like everyone else.
Join Date: Oct 2004
Posts: 2,376
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ahhh thanks for the answer.
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#16 | |
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Sayonara !!!
Join Date: Jan 2003
Location: Austin, Texas
Posts: 9,297
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That does indeed look very nice
![]() The HDR effects really look good and the shadows are not bad. Character models could be better as could outdoor environs but not much was shown in that viddy. Still impresive. |
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#17 | |
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I'm a Back Door Man
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Quote:
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o <---- Dev |\_o <---- Paladin // \ |
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#18 | |
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Registered User
Join Date: Aug 2002
Location: Australia
Posts: 1,177
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#19 |
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Registered User
Join Date: Aug 2004
Location: El Paso, TX
Posts: 692
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Looks good.. not much better than some of the stuff I've already seen. Some of the indoor scenes look really nice though. This game seems to have some really nice effects intermingled with lower quality Dx7 looking graphics, kinda like HL2. I will give it credit though... however they need to get this thing out already. The Xray engine, nor I, am getting any younger...
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#20 | |
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Registered User
Join Date: Jan 2003
Location: United Kingdom
Posts: 4,352
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No you got it wrong, I saw the clip, it somewhere at Far Cry and Half Life 2 level of polygons. X-Ray engine handle 2 to 3 million polygons, that are no match to Unreal 3 engine's 200 to 250 million polygons that are huge enough to create believable life like graphics that blow everybody mind. ![]()
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#21 |
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Brooklyn'd Out
Join Date: Sep 2004
Location: Brooklyn New York
Posts: 489
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the shadows are amazing in that game. so far im impressed but i think there are issues as far as textures and such but again its hard to tell from a fairly low res quick time movie. all in all im excited to see it.
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#22 | |
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Is not an Intel fanboi
Join Date: May 2004
Location: Burlington, VT
Posts: 1,368
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And STALKER DX9 renderer can push 3 Million polygons PER-FRAME. Multiply that number by 60 (180) and that's how many million polys X-Ray can push per second. Epic has said that the entire outdoor scene in the techdemo is about 1 million polygons total. |
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#23 |
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I'm like everyone else.
Join Date: Oct 2004
Posts: 2,376
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who has viewed the dx9 video?
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#24 | |
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.<<o>>.
Join Date: Oct 2004
Location: Finland
Posts: 4,763
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Quote:
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