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#1 | |
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Java Cool Dude
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Uses a FrameBufferObject as default Shadow Render Target, if it fails to detect appropriate hardware support for it, it will fall back to using float PBuffers.
My best demo so far ![]() ![]() Binaries Source Engine source
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SXML 3D Engine Last edited by Abba Zabba; 04-18-05 at 09:35 PM. |
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#2 | |
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Join Date: Jul 2002
Location: Virginia
Posts: 9,481
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Wow, that looks great!
Source link doesn't work for me though. Other two work fine. |
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#3 |
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Java Cool Dude
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Fixed... had to set "Src" to all capital letters...
Now what does it say in the bottom left of your screen?
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#4 | |
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Rectal Gravy Connoisseur
Join Date: Jul 2004
Location: Texas
Posts: 8,294
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That is like... awesome man. Great work... looks great... at the default window size (whatever it was) was getting about 150 fps too... but when I went to stretch it to fit my screen (1600x1200) went down to around 60 and looks great.
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#5 | |
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Java Cool Dude
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Quote:
<Dimension width ="800" height ="600" fullscreen = "false"/> Change width from 800 to 1600 and height to 1200, set fullscreen to true just like this: <Dimension width ="1600" height ="1200" fullscreen = "true"/> ![]()
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SXML 3D Engine |
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#6 | |
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Join Date: Jul 2002
Location: Virginia
Posts: 9,481
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Hmm, it didn't run for me. It said, loading demo, please wait and it sat there for a long while. It finally quit with a runtime error. The log said this:
<+>Registering data path -> Data/XML/ <+>Registering data path -> Data/Textures/ <+>Creating GL Window <+>->width: 800, height: 600 <+>->XLocation: 240, YLocation: 212 <+>->Depth bits: 24, Alpha bits: 0 <+>->Color bits: 32, Stencil bits: 0 <+>Loaded Texture2D file at -> GUIElements.png <!>Shader Program Info Log: Fragment info ------------- (78) : fatal error C9999: *** exception during compilation *** <!>Error while linking shaders <Data/XML/Phong.xml VERTEX SHADER>and <Data/XML/Phong.xml FRAGMENT SHADER> <+>Successfully linked the shaders -> Data/XML/Distance.xml <+>Loaded TextureCubeMap at ->Data/Textures/Stained/stainedNX.png |
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#7 |
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Java Cool Dude
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Did that happen on the Radeon or the GeForce?
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SXML 3D Engine |
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#8 |
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Join Date: Jul 2002
Location: Virginia
Posts: 9,481
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On the 6800U. Your other demo works fine though.
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#9 |
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Java Cool Dude
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Well this demo is a bit beefier than the other one (Check out the size of Phong.xml, sweeeeeeeet Jesus :P), but it shouldn't cause a crash...
What drivers are you using?
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SXML 3D Engine |
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#10 |
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Join Date: Jul 2002
Location: Virginia
Posts: 9,481
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I'm using the 71.89s.
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#11 |
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Java Cool Dude
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Could explain a few things, I'm using the 76.44 btw and they obsolutely rock
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#12 |
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Registered User
Join Date: Jan 2003
Location: United Kingdom
Posts: 4,352
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Same here not working, the demo took too long to loading and shutdown the program then I get the message said that Windows XP has increased the virtual memory as it was too low. Look like this demo require 1GB memory to run.
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