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Old 04-18-05, 10:39 PM   #13
Abba Zabba
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Default Re: New Demo: Stained Shadow Maps

Older Nvidia drivers have a damned bug where the Shaders generate a file of 2 GIG size....OMG
Get the 76.XX and you should be fine
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Old 04-18-05, 10:40 PM   #14
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Default Re: New Demo: Stained Shadow Maps

I have 1 gig. It kind of seems like it uses up all the available memory since it takes a while for my system to recover after it fails.

Edit: Okay, on the drivers.
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Old 04-18-05, 10:54 PM   #15
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Default Re: New Demo: Stained Shadow Maps

That worked. It runs great with the 76.44s. Very impressive demo.
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Old 04-18-05, 11:00 PM   #16
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Default Re: New Demo: Stained Shadow Maps

Awesome man
Hmmm, it seems like my demos are using way too much bw and my host (my best buddy Josh) is kinda upset about it...
Maybe I should get in touch with MikeC about hosting all my 3D stuff here on Nvnews, or am I asking too much.
/me pokes MikeC with a long stick
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Old 04-18-05, 11:04 PM   #17
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Default Re: New Demo: Stained Shadow Maps

BTW, I get between 155-167fps at the defaults (800x600, windowed mode).

Edit: About 75-80fps at 1280x1024 (my LCD native res).
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Old 04-18-05, 11:10 PM   #18
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Default Re: New Demo: Stained Shadow Maps

I can push things a bit more by increasing the size of the shadow map, while I'm at it why not turn this into a benchmark and test it with different texture sizes and hardware configs? hmmm

Btw, you can open sprite0.xml and change the light path, or even take it all off and get something as pretty as this.

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Old 04-18-05, 11:12 PM   #19
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Default Re: New Demo: Stained Shadow Maps

I have no idea how to run this...
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Old 04-18-05, 11:14 PM   #20
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Default Re: New Demo: Stained Shadow Maps

Could you please post the log.txt file generated by the demo?
That's the only way I can trace bugs
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Old 04-19-05, 12:03 AM   #21
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Default Re: New Demo: Stained Shadow Maps

Should run on all modern ATi's now
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Old 04-19-05, 12:03 AM   #22
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Default Re: New Demo: Stained Shadow Maps

It's not a bug, it's ignorance. I downloaded the engine source and source. No idea what I do next. All I see is .cpp files and a few others. So nothing on your part, just me no knowing what to do.
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Old 04-19-05, 12:07 AM   #23
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Default Re: New Demo: Stained Shadow Maps

Ok, I redownloaded the binaries link and i now found the .exe to run it. It wouldn't work right earlier. Too bad it won't work in Windows x64. :/

Here's my log:

<!>GL_EXT_texture_compression_s3tc not supported
<!>Could not load Texture2D file.
<+>Adding shape to TransformGroup
<+>Adding Group to TransformGroup
<+>Adding Group to TransformGroup
<+>Loaded Texture2D file at -> oxidated.jpg
<+>Loaded Texture2D file at -> oxidatedBump.tga
<+>Adding shape to TransformGroup
<+>Adding Group to TransformGroup
<!>GL_EXT_texture_compression_s3tc not supported
<!>Could not load Texture2D file.
<+>Adding shape to TransformGroup
<+>Adding Group to TransformGroup
<+>Adding Group to TransformGroup
<+>Loaded Texture2D file at -> sphereBase.jpg
<+>Loaded Texture2D file at -> sphereBump.jpg
<+>Adding shape to TransformGroup
<+>Adding Group to TransformGroup
<+>Adding Group to TransformGroup
<!>GL_EXT_texture_compression_s3tc not supported
<!>Could not load Texture2D file.
<+>Adding shape to TransformGroup
<+>Adding Group to TransformGroup
<+>Adding Group to TransformGroup
<+>Loaded Texture2D file at -> wallBase.tga
<+>Loaded Texture2D file at -> wallBump.tga
<+>Adding shape to TransformGroup
<!>GL_EXT_texture_compression_s3tc not supported
<!>Could not load Texture2D file.
<+>Loaded Texture2D file at -> stoneBump.tga
<+>Adding shape to TransformGroup
<!>GL_EXT_texture_compression_s3tc not supported
<!>Could not load Texture2D file.
<+>Loaded Texture2D file at -> woodBump.tga
<+>Adding shape to TransformGroup
<+>Adding Group to TransformGroup
<+>Adding Group to TransformGroup
<+>Adding Group to TransformGroup
<+>Compiling geometry -> Data/XML/box.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/dragon.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/minipillar.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/torus.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/minipillar.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/elephant.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/minipillar.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/sphere.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/minipillar.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/room.xml_0
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/room.xml_1
<!>Failed: VBO extension not supported
<+>Compiling geometry -> Data/XML/room.xml_2
<!>Failed: VBO extension not supported
<+>Loading Cube Shell: size = 256
<!>GL_EXT_framebuffer_object not supported
<!>Extensions required for pbuffer unsupported
<!>Can't create a Shadow Render Target
<+>Flushed all active textures
<+>Destroying GL Window
<+>Flushed Geometry count -> 1
<+>Flushed Geometry count -> 1
<+>Flushed Geometry count -> 1
<+>Flushed Geometry count -> 1
<+>Flushed Geometry count -> 1
<+>Flushed Geometry count -> 1
<+>Flushed Geometry count -> 1
<+>Flushed Geometry count -> 1
<+>Flushed Geometry count -> 1
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Old 04-19-05, 12:16 AM   #24
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Default Re: New Demo: Stained Shadow Maps

You mean you wanna compile the demo or simply run it?
To run it, well ahem you download the zip file linked by "Binaries", unzip it somewhere and then double click the scenegraph.exe
If everything goes right, you should be able to see the demo running with full effect. However it might also appear for a second and then disappear leaving behind a log.txt file; if that ever happens, I want you to post the content of that file right here please.

Now to compile this demo is another story:
Since my engine is loaded with features, you might wanna download a couple of extra things before you can get it to compile with .Net.

You most definitely need to download the MS DX9.0 summer release SDK and install it on your machine. (I need bits of it to enable video playing).
Now download the SXML engine and put it somewhere, then create a new folder and place this demo's specific files in it and hit compile.
Here's a snapshot of my directories
http://www.realityflux.com/abba/C++/...SXMLLayout.jpg
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