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Old 05-13-05, 08:52 PM   #13
Vagrant Zero
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Default Re: NCSoft nabs Unreal 3 Engine

As mentioned before, UR3 impresses me in every way EXCEPT for the shadows. Doom still reigns supreme. Granted there are people who hate the Doom shadows but we're not talking about preference here, we're talking technical prowess.
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Old 05-14-05, 01:40 PM   #14
Intel17
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Default Re: NCSoft nabs Unreal 3 Engine

Quote:
Originally Posted by Vagrant Zero
As mentioned before, UR3 impresses me in every way EXCEPT for the shadows. Doom still reigns supreme. Granted there are people who hate the Doom shadows but we're not talking about preference here, we're talking technical prowess.
Well actually, Unreal Engine 3 supports the following shadowing;

- All stencil shadows everywhere, from every light cast from and onto every object

- All shadow maps (soft-shadows) everywhere, from every light cast from and onto every object

-A mix of both realtime method

-Pre-computation of static light on static object AS AN OPTIMIZATION (so you don't have to utilize this)

So Unreal Engine 3 can do shadowing like in JC's next renderer, Doom 3 and even UT2004! It all depends on the designer's preference and the target hardware.

I agree, shadowing in UT2007 isn't as exaggerated as Doom 3's, but the engine is sure as hell capable of doing D3 level shadowing and much, much more
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Old 05-14-05, 02:08 PM   #15
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Default Re: NCSoft nabs Unreal 3 Engine

The question that bothers me is what is the perf hit for doing doom 3 'like' shadowing. I havent seen them liscense either of the methods. So i'm wondering how they killed the overhead.
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Old 05-14-05, 02:15 PM   #16
Intel17
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Default Re: NCSoft nabs Unreal 3 Engine

Quote:
Originally Posted by killahsin
The question that bothers me is what is the perf hit for doing doom 3 'like' shadowing. I havent seen them liscense either of the methods. So i'm wondering how they killed the overhead.
They don't licence individual methods, the engine has all 3 and can be used at the developers' discretion.
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Old 05-15-05, 02:02 PM   #17
killahsin
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Default Re: NCSoft nabs Unreal 3 Engine

Um you can't just 'use' patented alg's without liscensing them.

And when i say either of the methods im refering to carmacks and creatives.
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Old 05-15-05, 02:22 PM   #18
Intel17
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Default Re: NCSoft nabs Unreal 3 Engine

Quote:
Originally Posted by killahsin
Um you can't just 'use' patented alg's without liscensing them.

And when i say either of the methods im refering to carmacks and creatives.
Umm, that's not true. Are you telling me if I want to write an engine which uses stencils, I have to licence "carmack's reverse"? If you did, why are the algorithms freely available with implimentation details everywhere? Please...
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Old 05-15-05, 02:30 PM   #19
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Default Re: NCSoft nabs Unreal 3 Engine

mmm Lineage 3 Dark Elves....
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