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Old 05-25-05, 08:45 PM   #1
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Default Midway to support PS3 at launch, but not Xbox 360

not sure on the credibility of this site but...
Quote:
http://www.gamesindustry.biz/content_page.php?aid=9165

David Zucker, CEO of resurgent publisher Midway Games, has revealed that the company's next-gen strategy includes releasing titles to support the launch of PlayStation 3, but not Microsoft's Xbox 360.

Speaking to TheStreet.com, Zucker said that Midway's intention for the moment is to balance current generation and next generation development - but that while "we're certainly going to have games for the launch of the PS3, we don't have any games for the launch of the Xbox 360."

Pressed on his reasoning, Zucker explained that it's a "pretty small install base... To really maximise, to get the performance out of some of the games, it's going to take some time to do that. And we want to make sure we're launching high-quality titles."

At no point did Zucker rule out providing support for Xbox 360 further down the line - and indeed, Midway has been largely platform-agnostic in the current generation, generally keeping the bulk of its product multi-platform."
plot thickens...
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Old 05-25-05, 09:02 PM   #2
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Default Re: Midway Drops 360?

um, no. Read the report.

Midway is a multiplatform dev, who generally releases titles across all platforms at once. They simply won't have any games ready for X360 launch because it would be most profitable to develop games concurrently so they can come out with both x360/ps3 at the same time.

EDIT: midway has now confirmed 7 games in dev for xbox360
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Old 05-25-05, 09:05 PM   #3
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Default Re: Midway Drops 360?

so wait, they work on ps3 games and not xbox360 games because xbox360 is coming out first? makes sense to me :/

im just saying "Midway to support PS3 at launch, but not Xbox 360" why not work on xbox360 first, then ps3? and release the games at the same time? what the article is saying is that there are no games in development for the 360 at all or atleast coming at launch for xbox360.

i know they will probally make games for the xbox360 in the future. i did read it.
Quote:
At no point did Zucker rule out providing support for Xbox 360 further down the line - and indeed, Midway has been largely platform-agnostic in the current generation, generally keeping the bulk of its product multi-platform."
maybe my topic was misleading..

edit: changed it for you
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Old 05-25-05, 09:22 PM   #4
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Default Re: Midway Drops 360?

Quote:
Originally Posted by Bad_Boy
so wait, they work on ps3 games and not xbox360 games because xbox360 is coming out first? makes sense to me :/

im just saying "Midway to support PS3 at launch, but not Xbox 360" why not work on xbox360 first, then ps3? and release the games at the same time? what the article is saying is that there are no games in development for the 360 at all or atleast coming at launch for xbox360.

i know they will probally make games for the xbox360 in the future. i did read it.


maybe my topic was misleading..

edit: changed it for you
But see, the thing is that the XBOX360 launch is in 6 months, that is why Midway cited time as a constraint. The PS3 launch is in over a year. 6 months is a lot less time to get a game ready than a year. It is likely whatever games they have ready for PS3 launch will come out concurrently on XBOX360. In that case, they will deliver games that are complete and work well, while maximizing profit by having a larger installed base on XBOX360 by the time PS3 comes out. When XBOX1 first came out, Midway rushed to develop for it and the games they came out with (Spyhunter, Gauntlet: Dark Legacy) had bugs, crashes, and looked inferior to the PS2 versions that had come out far earlier. If the two consoles launched on the same date, this story would be more newsworthy.
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Old 05-25-05, 09:24 PM   #5
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Default Re: Midway to support PS3 at launch, but not Xbox 360

Dam, I wanted to play Gears of War. Game looked good, was one of the few 360 titles that really interested me.
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Old 05-25-05, 09:25 PM   #6
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Default Re: Midway to support PS3 at launch, but not Xbox 360

Quote:
Originally Posted by |MaguS|
Dam, I wanted to play Gears of War. Game looked good, was one of the few 360 titles that really interested me.
Gears of War is a Microsoft title, not Midway. Irrelevant to this story.
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Old 05-25-05, 09:26 PM   #7
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Default Re: Midway to support PS3 at launch, but not Xbox 360

No, Its an Epic title... which is owned by Midway.
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Old 05-25-05, 09:27 PM   #8
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Default Re: Midway to support PS3 at launch, but not Xbox 360

Quote:
Originally Posted by |MaguS|
No, Its an Epic title... which is owned by Midway.
Nope, its a Microsoft title. Epic is the dev, Microsoft is the publisher that is paying them to make the game for them. Microsoft controls when it will be released, etc, Midway has nothing to do with it - Microsoft owns the game. This article refers to Midway not having any games ready to publish for XBOX360 launch, it says nothing about the Epic dev studio.

That being said, I wouldn't count on Gears of War being ready at launch anyway as it would steal the thunder from Perfect Dark Zero, another MS title - though you never know. A lot of the Unreal Engine 3 screens that have been given to the press over the past year or so (such as during NV40 launch) have actually been from Gears of War, which I didnt realize (I thought the monsters they showcased would be from Unreal 3). So obviously GoW has been in dev for quite some time.
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Old 05-25-05, 09:35 PM   #9
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Default Re: Midway Drops 360?

Quote:
Originally Posted by Ruined
But see, the thing is that the XBOX360 launch is in 6 months, that is why Midway cited time as a constraint. The PS3 launch is in over a year. 6 months is a lot less time to get a game ready than a year. It is likely whatever games they have ready for PS3 launch will come out concurrently on XBOX360. In that case, they will deliver games that are complete and work well, while maximizing profit by having a larger installed base on XBOX360 by the time PS3 comes out. When XBOX1 first came out, Midway rushed to develop for it and the games they came out with (Spyhunter, Gauntlet: Dark Legacy) had bugs, crashes, and looked inferior to the PS2 versions that had come out far earlier. If the two consoles launched on the same date, this story would be more newsworthy.
makes it sound like the xbox360 versions might be ports
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Old 05-25-05, 09:36 PM   #10
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Default Re: Midway Drops 360?

Quote:
Originally Posted by Bad_Boy
makes it sound like the xbox360 versions might be ports
Midway probably will use middleware to develop for X360/PS3 like most multiplatform developers, making all versions optimized "ports." It is the most cost-effective way to develop multiplatform games, and was the way it worked last generation, too. Midway titles across all platforms were nearly identical.
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Old 05-25-05, 09:45 PM   #11
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Default Re: Midway Drops 360?

Quote:
Originally Posted by Ruined
Midway probably will use middleware to develop for X360/PS3 like most multiplatform developers, making all versions optimized "ports." It is the most cost-effective way to develop multiplatform games, and was the way it worked last generation, too. Midway titles across all platforms were nearly identical.
but ports are not neccessarly good when one console is blu-ray (with like 20 gigs of space to use) and the other is dvd (with a max of 9). lots of content will either be cut from one version of the game, or cut from both versions of the game.
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Old 05-25-05, 09:52 PM   #12
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Default Re: Midway Drops 360?

Quote:
Originally Posted by Bad_Boy
but ports are not neccessarly good when one console is blu-ray (with like 20 gigs of space to use) and the other is dvd (with a max of 9). lots of content will either be cut from one version of the game, or cut from both versions of the game.
Now this is being fanboyish

I don't even know any PC game that has used 8.5GB of space, nevermind console game. Half Life 2, CS:Source, and HL:Source combined took up less than 4gb, Doom3 took up less than 2gb - and that is the latest and greatest PC tech that needs to store multiple resolutions of textures, etc, taking up more space. XBOX supported DVD-9 for their games from the get go (every game is required to be pressed on an 8.5GB DVD-9), and there was like 1 game out of all the XBOX games that came out which used more than 4.5gb of space (MGS2) and it uses 5.5. Most only used a single layer. The only way a game is going to take up 20GB of space is if they encode hours of FMVs in 1080p. I doubt any multiplatform game is going to do that, and even if a game uses lots of FMVs, it will probably still fit no prob on a DVD-9. Worse comes to worse they can simply encode the movies in 480p or 720p. Hopefully with the level of realism we will be seeing in this gen of games we will get AWAY from lots of non-interactive prerendered FMVs and see cutscenes done in realtime like HL2/Doom3.
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