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Old 05-30-05, 11:28 PM   #85
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Default Re: Midway to support PS3 at launch, but not Xbox 360

It's probably down sampled to 1080i or 720p since I have not seen any report that specifly states that it can display 1080p images, I know many TVs that support 720p but they down sample the image to 480p. Support and Display are two different things, the PS3 can naturally support dual 1080p (got I can't get over that).
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Old 05-30-05, 11:32 PM   #86
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Default Re: Midway to support PS3 at launch, but not Xbox 360

Quote:
Originally Posted by kev13dd
THE X360 SUPPORTS 1080P!!!

THE HARDWARE OF THE X360 SUPPORTS 1080P

In Microsoft's press conference at E3 Peter Moore said "Every Xbox 360 game will be designed for high definition widescreen television and will support 16x9 aspect ratio to expand the storytelling canvas" Why would a game have to be designed for HD TV? Because how the game is programmed determines what resolution it will run at. Just because my Video Card allows me to run at 1600x1200 doesn't mean it constantly does. I get better performance lower- so I run games lower. The high setting is there, just because I don't use it doesn't mean I can't. And ATI has SPECIFICALLY SAID that the X360 can run 1080p. That maker of the ******* graphics card said so, I think that's about as legit as you can get that the box can go to 1080p

Peter Moore also said " So to create experiences that transform reality, well, that's really a lot to ask of any medium. To ensure that the next generation delivers, every game is built on what we call Essentials, a foundation of requirements every game must have before it can ship on the Xbox 360 platform. These essentials include a minimum of 720p high definition resolution to provide gamers with jaw-dropping visual clarity and fidelity. Many developers are already working on games in 1080i"

Once again, notice how he said that the games have to be built that way. Notice how he said games are being designed past the minimum. It is up to the game what resolution it will run. And since the ATI card INSIDE of it supports 1080p, and you are aloud ot go PAST the minimum, a game designer could hypothetically design a game in 1080p for the X360

K
Of course the video card can render 1080p but who says it can output 1080p? Also if you notice all PS3 games according to the press conference will have 1080p as standard, and will downsample while xbox games will have min 720p and if it's 720p it have to be upconverted which is much worse quality in the long run.
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Old 05-31-05, 12:17 AM   #87
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Default Re: Midway to support PS3 at launch, but not Xbox 360

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Originally Posted by Vagrant Zero
More to the point why isn't there a single [out of the gabillions of...] ps2 game that supports 1080p. Because the ps2 doesn't support it that's why.
Why wasn't there ANY PS2 games that support 1080i until 4 years after it was released? Until then, what proof did ANYONE have that the console could output at 1080i? I'm sure back then, most people assumed that the system didn't support 1080i, just as you are doing with the Xbox 360 and 1080p.

And BTW, how do you KNOW the PS2 doesn't support 1080p? It obviously supported 1080i even though there was NO evidence that it did until GT4 came out, why is it such a stretch to believe that it could support 1080p as well? In fact, taking GT4 out of the mix, was there any evidence that PS2 games could run in 1080i?

Quote:
Originally Posted by Banko
Also if you notice all PS3 games according to the press conference will have 1080p as standard
No, they said the PS3 has support for 1080p. From what I recall, they didn't say any game was REQUIRED to support it, just as PS2 games aren't required to support progressive scan. And even then, there wouldn't be anything stopping developers from upscaling a lower resolution image up to 1080p rather than having a 1080p native signal to begin with, like how you're suggesting the Xbox 360 operates.
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Old 05-31-05, 12:39 AM   #88
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Default Re: Midway to support PS3 at launch, but not Xbox 360

Quote:
Originally Posted by Edge
No, they said the PS3 has support for 1080p. From what I recall, they didn't say any game was REQUIRED to support it, just as PS2 games aren't required to support progressive scan. .
http://ps3.ign.com/articles/614/614661p1.html
"PS3 to Output 1080p Standard"

im sure things will be more clear next year around the time of ps3 launch so why argue about it now.
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Old 05-31-05, 12:50 AM   #89
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Default Re: Midway to support PS3 at launch, but not Xbox 360

ING is crap, dont based facts off it. As for PS2 supporting 1080i, it was avble to since the start, anything that suports 480p can support 1080i. What the PS2 can't support is 720p.
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Old 05-31-05, 01:18 AM   #90
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Default Re: Midway to support PS3 at launch, but not Xbox 360

Quote:
Originally Posted by Bad_Boy
http://ps3.ign.com/articles/614/614661p1.html
"PS3 to Output 1080p Standard"

im sure things will be more clear next year around the time of ps3 launch so why argue about it now.
If Sony makes 1080p the native/standard resolution for games, that would be a seriously dumb move. Beside the 30hz limit on 1080p HDTVs, games will look worse on the PS3 than the X360 simply because Sony will be giving X360 a massive advantage in the framerate department. X360 will be able to do a whole lot more at 1280x720 than PS3 is going to be able to do at 1920x1080 in terms of effects. Very simply, with the lower but still high resolution of the X360 combined with 4xAA, the X360 would look nearly as sharp and would have a higher framerate (or allow for more onscreen effects). Higher resolution in the PC world is nice for some games, but in this case for gaming it will likely make many PS3 games choppier than X360 games if Sony goes this route, especially multiplatform - with a decrease in graphic quality due to the 30hz limit on 1080p resolution on current HDTVs.

My bet is that PS3 will be 720p for games standard and 1080p for blu-ray movies regardless of what Sony's PR department says. 1080p standard would actually degrade the quality of games, not increase it. It's too high of a resolution performance-wise at this point in time to set as an across the board standard and the HDTVs that do support 1080p do not have a high enough refresh rate for games.
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Old 05-31-05, 02:04 AM   #91
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Default Re: Midway to support PS3 at launch, but not Xbox 360

Quote:
Originally Posted by |MaguS|
It's probably down sampled to 1080i or 720p since I have not seen any report that specifly states that it can display 1080p images, I know many TVs that support 720p but they down sample the image to 480p. Support and Display are two different things, the PS3 can naturally support dual 1080p (got I can't get over that).
lol! You can't "downsample" 720p to 480p, sorry. 720p is a 16x9 widescreen format while 480p is a 4:3 standard format. What the receiver does is downCONVERT.
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Last edited by steeda; 05-31-05 at 02:24 AM.
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Old 05-31-05, 02:06 AM   #92
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Default Re: Midway to support PS3 at launch, but not Xbox 360

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Originally Posted by |MaguS|
ING is crap, dont based facts off it. As for PS2 supporting 1080i, it was avble to since the start, anything that suports 480p can support 1080i. What the PS2 can't support is 720p.
This is completely false. Supporting 480p has nothing to do with 1080i. 1080i is also a 16x9 widescreen format. You should really learn about TV modes man, you are spreading completely untrue statements. 480p is a Standard Definition TV mode and is completely unrelated in any way to the High Definition 720p and 1080i display modes. You do know that 480p is not HDTV don't ya?

Here's a newbie's guide:

http://hometheater.about.com/cs/befo...hdtvfaqs2a.htm
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Old 05-31-05, 02:13 AM   #93
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Default Re: Midway to support PS3 at launch, but not Xbox 360

standard tv is 480i, 480p is EDTV which can and usually is displaued in 16:9 mode, many tvs that do not support 720p mod upscale 480p to 720p. Look at any tv that supports 480p, it will also support 1080i mode/

Format means nothing in resolution, you can display 720p in non widescreen mode if you choose. The ratio is determined by the developer not the resolution mode.
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Old 05-31-05, 02:16 AM   #94
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Default Re: Midway to support PS3 at launch, but not Xbox 360

You aren't getting it. 480 is a a *native* 4:3 mode. 720 and 1080 are *native* 16x9 modes. They aren't related. 480p has been around longer than the new "EDTV" acronym and is still referred to as Standard Definition TV by most people. "EDTV" is a scam that makes people think they are buying a TV "almost" as good as an HDTV, but it isn't even close.

I guess you haven't seen an EDTV either man. No EDTV's support 1080i, but they *all* support 480p. That's what an EDTV is. It's a TV that can't do HD but has progressive scan. You cannot display a full 720p signal into full screen. That's called Pan and Scan and you'll lose parts of the image. Do you even have HDTV service at home? I have for 4 years. If you force an HD channel full screen guess what ya got, yep 480p. HD is displayed at 16x9. If you force it full, you're at 480p. Format means EVERYTHING in HDTV.

The two have absolutely nada, zilch to do with one another. These formats are TELEVISION standards. You're bringing developers into this?
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Last edited by steeda; 05-31-05 at 02:32 AM.
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Old 05-31-05, 02:21 AM   #95
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Default Re: Midway to support PS3 at launch, but not Xbox 360

I had this long thing typse out bu tim do drunknrigh now... I will reply tiomorrow.
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Old 05-31-05, 02:22 AM   #96
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Default Re: Midway to support PS3 at launch, but not Xbox 360

Nothing to debate man. I know how HDTV works.
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