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Old 06-15-05, 08:30 PM   #16
anzak
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Default Re: VIA Custom DOOM 3 Benchmarking Multiplayer Map

In the middle of a trade. Getting a 6800GT and $50 for the X800XT.
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Old 06-15-05, 10:32 PM   #17
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Default Re: VIA Custom DOOM 3 Benchmarking Multiplayer Map

On P4:3Ghz/X800XT(@480/500) , 1600x1200,4xAA,8xAF,Cat AI@low = 18.8fps
on AMD 4000+/6800GT SLI ,1600x1200,4xAA,8xAF(HQ) = 34.7fps

pretty demanding i should say .. cant wait to test a 7800GTX on this map
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Old 06-16-05, 12:09 AM   #18
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Default Re: VIA Custom DOOM 3 Benchmarking Multiplayer Map

Quote:
Originally Posted by SH64
pretty demanding i should say .. cant wait to test a 7800GTX on this map
Yeah, it's definitely a taxing map. Does it seem playable in SLI with the 16x12 4xAA/8xAF settings?

Are you going with SLI again this next round.
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Old 06-16-05, 12:13 AM   #19
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Default Re: VIA Custom DOOM 3 Benchmarking Multiplayer Map

Quote:
Originally Posted by OWA
Yeah, it's definitely a taxing map. Does it seem playable in SLI with the 16x12 4xAA/8xAF settings?

Are you going with SLI again this next round.
Its somewhat playable yeah .. but i didnt try it with actual players in. i was just wandering about & firing here & there.

SLI for next round is very possible .. because for new R520 with X-Fire i'm going to need to build a whole new PC
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Old 06-28-05, 11:18 AM   #20
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Default Re: VIA Custom DOOM 3 Benchmarking Multiplayer Map

I get 33.8 fps at 1280x1024 High settings 2xAA 8xAF
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Old 06-28-05, 03:04 PM   #21
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Default Re: VIA Custom DOOM 3 Benchmarking Multiplayer Map

2nd run = 39.4 fps

that's @ 1280x1024, 2AA, 8AF, High Quality
Driver settings: Default
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Old 07-01-05, 12:33 AM   #22
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Default Re: VIA Custom DOOM 3 Benchmarking Multiplayer Map

Okay, I got 56.3 fps at 1600x1200 4xAA/8xAF. Much better...
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Old 07-01-05, 02:06 AM   #23
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Default Re: VIA Custom DOOM 3 Benchmarking Multiplayer Map

1600x1200 Gamma 4xAA/8xAF SuperSample TransparentAA
Single 25fps
SLi 41



Im pritty happy with results, hopefully i can up it once i get my cpu running at full speed.
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Old 07-01-05, 10:37 PM   #24
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Default Re: VIA Custom DOOM 3 Benchmarking Multiplayer Map

That's looking good. I haven't tried the new AA modes yet. Hopefully I'll give that a go soon. I'm definitely excited about the 7800GTX and SLI though. It works wonders.
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Old 07-01-05, 11:11 PM   #25
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Default Re: VIA Custom DOOM 3 Benchmarking Multiplayer Map

Quote:
Originally Posted by OWA
That's looking good. I haven't tried the new AA modes yet. Hopefully I'll give that a go soon. I'm definitely excited about the 7800GTX and SLI though. It works wonders.
Definatly try out Gamma AA and Transparent AA, games use alpha textures so much it really makes games look better!
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Old 07-04-05, 08:26 AM   #26
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Default Re: VIA Custom DOOM 3 Benchmarking Multiplayer Map

47fps@1600x1200,4xAA,8xAF(HQ) with 2 7800GTXs
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Old 07-04-05, 11:22 AM   #27
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Default Re: VIA Custom DOOM 3 Benchmarking Multiplayer Map

SH64, did you upgrade to the 7800s? If so, don't forget to update your sig.
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Old 07-04-05, 12:23 PM   #28
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Default Re: VIA Custom DOOM 3 Benchmarking Multiplayer Map

Running at 1280x1024 0xAA/8xAF HQ in linux:

350/1.00 : 27.5fps
400/1.10 : 27.6fps

So, it looks like I'm very CPU lmited with my 2700+... Won't be putting together an A64/PCI-e setup for a while though...

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Old 07-04-05, 02:06 PM   #29
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Default Re: VIA Custom DOOM 3 Benchmarking Multiplayer Map

Quote:
Originally Posted by OWA
SH64, did you upgrade to the 7800s? If so, don't forget to update your sig.
Done
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Old 07-04-05, 03:50 PM   #30
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Default Re: VIA Custom DOOM 3 Benchmarking Multiplayer Map

1600x1200 Ultra quality 4xaa 8xaf = 46.7

1600x1200 high quality 4xaa 8xaf = 48.1

That's from ROE, (don't know if that makes any difference).
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