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Old 06-26-05, 07:05 PM   #13
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Default Re: Geforce 7800GTX Anti Aliasing Investigation

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Originally Posted by ChrisRay
What did you do? I havent had a single problem.
My DVDplayer appears to have a problem, it wouldn't spin up with the Far Cry CD, so I tried my other CDplayer. It took me almost one day to figger that out
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Old 06-26-05, 07:10 PM   #14
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Default Re: Geforce 7800GTX Anti Aliasing Investigation

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Originally Posted by Skinner
My DVDplayer appears to have a problem, it wouldn't spin up with the Far Cry CD, so I tried my other CDplayer. It took me almost one day to figger that out

Hehe! You could also try mounting an image on your HD. Or the easiest solution. Use a No CD crack. I hate requiring my CDs to plau games. Either way.. Far Cry looks amazing @ 4xAA/16xAF Gamma Corrected, Transparent Multisampling @ 1600x1200.
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Old 06-26-05, 07:17 PM   #15
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Default Re: Geforce 7800GTX Anti Aliasing Investigation

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Originally Posted by ChrisRay
Hehe! You could also try mounting an image on your HD. Or the easiest solution. Use a No CD crack. I hate requiring my CDs to plau games. Either way.. Far Cry looks amazing @ 4xAA/16xAF Gamma Corrected, Transparent Multisampling @ 1600x1200.

Yeah a no CD comes in handy, the greatest pain in the ass is the Splintercell CT DVD check everytime.

Well, finally I can check it out, transparant ms is so nice for vegetation
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Old 06-26-05, 08:17 PM   #16
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Default Re: Geforce 7800GTX Anti Aliasing Investigation

Great work Chris ! .. the new AA modes look cool. now we have more image enhancments to fiddle with before playing a new game & more to change the old look of a games we already played like FC & HL2 (of course that goes for the 7800 owners only)

EDIT : BTW how comes the foliage in FarCry's TMAA shot looks better than the TSAA one .. i always thought SuperSampling provides best IQ ?
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Old 06-26-05, 08:55 PM   #17
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Default Re: Geforce 7800GTX Anti Aliasing Investigation

Awesome job ChrisRay! Did you notice that in the Far Cry shots that the hanging thatch roofing on the far building is missing from all the Gamma Corrected, Transparent Supersampling shots? I didn't notice anything missing on the Half Life examples. Did you happen to see any other missing tectures or anything during your other tests?
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Old 06-26-05, 08:57 PM   #18
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Default Re: Geforce 7800GTX Anti Aliasing Investigation

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Originally Posted by Bubba
Awesome job ChrisRay! Did you notice that in the Far Cry shots that the hanging thatch roofing on the far building is missing from all the Gamma Corrected, Transparent Supersampling shots? I didn't notice anything missing on the Half Life examples. Did you happen to see any other missing tectures or anything during your other tests?
Yes, I updated the thread to make a note that some textures are missing in Far Cry currently this morning. This issue should be a thing of the past when new drivers come out. Like everyone else I went ahead and ran IQ comparison and just made a note of the bugs.

Also the Half Life 2 shots do have a bug. Missing texture along the fence. But the bug shouldnt be in future drivers.
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Old 06-26-05, 11:30 PM   #19
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Default Re: Geforce 7800GTX Anti Aliasing Investigation

Just got around to checking the final now Awesome job Chris! You do the work that the rest of us are too lazy to do
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Old 06-27-05, 02:53 AM   #20
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Default Re: Geforce 7800GTX Anti Aliasing Investigation

ChrisRay, excellent job man One question: have you noticed any situations where Transparency AA set to Multisampling has a noticeable effect? Because to be honest, I haven't seen such a thing yet.
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Old 06-27-05, 03:02 AM   #21
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Default Re: Geforce 7800GTX Anti Aliasing Investigation

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Originally Posted by Kombatant
ChrisRay, excellent job man One question: have you noticed any situations where Transparency AA set to Multisampling has a noticeable effect? Because to be honest, I haven't seen such a thing yet.

World of Warcraft and Far Cry have both showed nice improvements with transparency multisampling on foliage. ((though the foliage tends to blur a bit but thats multisampling for you)

Did you not see my bush comparison?

(transparency multisample)

http://www.nvnews.net/articles/chris...xtmaagamma.png

4x Normal

http://www.nvnews.net/articles/chris...x/4xaanorm.png
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Old 06-27-05, 05:48 AM   #22
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Default Re: Geforce 7800GTX Anti Aliasing Investigation

Yes I did, but you've got to admit the effect is not very evident with the naked eye while you're playing. TSS though is.
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Old 06-27-05, 06:00 AM   #23
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Default Re: Geforce 7800GTX Anti Aliasing Investigation

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Yes I did, but you've got to admit the effect is not very evident with the naked eye while you're playing. TSS though is.
To me I see it removing the shimmering effect of crawling edges along the leaves with either TMAA or TSAA in Far Cry while in motion. I think TMAA actually does a better job in Far Cry honestly. But in all honesty, I think its one of those things an IQ nut will notice. And of course the higher resolution you play in the even less noticable it be. But thats a problem anti aliasing has in general. I dont paticularly feel TSAA is any better in this game. And in both WoW/Far Cry it made a difference for me.

P.S. I'm gonna have to respectfully disagree. Since I have already found two games where Transparent Multisampling has made an affect on the foliage being rendered. Makes me wonder if EQ 2 would see an improvement.
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Old 06-27-05, 06:40 AM   #24
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Default Re: Geforce 7800GTX Anti Aliasing Investigation

I think we're arguing over scemantics here man Maybe my english need some improving... I didn't say that I can't notice an improvement, I just said that it's not evident enough, as it is when you use TSAA. I will check again about Far Cry foliage, since I paid more attention to Half Life 2 tbh (where in fences TMAA hardly does any difference, if any).
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